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I am an advocate of multiple necropolis'. 255 gold versus 150 gold 50 wood. Wood can sometimes be an issue and the extra 100 gold grants you a 1500 hp building that still gives 10 food. Another important point is that it gives you another building to TP to in case your main is wrecked by tanks, chims, or bats. You touched on it also that it buys you additional time if you have necropolis' on the perimeter of your base to get back in position to defend. I also make an extra necropolis usually at most expos. 2 Necropolis, 1 cold tower, and 1-2 spirit towers fortifies it really well. Again it buys you more time if you aren't ready to TP right away as you can let one of the necropolis go down. You can place at least 3 necropolis' in your main on any map. Even on Market, once the wood is chopped I will always build one more necropolis in the back as well as one towards the front. This allows me to TP onto the path in front of my base, in the far back, or from my main. On maps where you can accumulate a lot of gold like Twilight, you can have a ring of necropolis (2-4) around the perimeter, your main base, and 1 or 2 necropolis in the back as well. One additional use of the necropolis is that it does not require blight to summon. Meaning that you can place it at choke points between bases for not only a fortified scout, but also for another option to TP to if you see an opportunity. Same goes for the idea of building one right next to an opposing main base for offensive TPs.
I've seen undead players block their main off with stone formed gargs on marketPretty funny actually, tanks can't get in :)
then the MK blinks in and the base dies in 5 seconds anyways
too bad the Phoenix doesn t do chaos damage"very similar to the other Ultimate Summonables such as the Dread Lord's Infernal or Night Elf Warden's Avatar of Vengeance"