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1. not quite about balance - but no shredder and retarded lumber placement gives advantage to NE2. top spawned players experience certain difficulties reaching fountain and. naturally this stop goes to one of bottom players3. this map is designed the way which promote two 1v1's - one on the each side, I don't think this is right
@pers, about wrong expanding on TM - on emerald someone can easily try to get 2 central expands, so that's not really in a favor of emerald
1. There is no shredder on many maps, including market/deathrose/deadlock as some big ones. Macro is another skill FFA players need to utilize.
3. Who says this is only a top vs bottom map? Any player can decide to attack left vs right instead of top vs bottom, seeing as the fountain and best creeps are dictated this way.
Still, we feel it's more balanced than TM. One of TM's biggest flaws is that there is no "true" natural expansion, and the game can often be decided early, in an unbalanced favor, if someone decides to expand the other way.
We also have to take in ignorance as a factor. Many players will not be aware that the maps are edited, despite our warnings and the map being available before the match, resulting in many players who will not know TM has no islands, which while small, can lead to some unfavorable scenarios where certain races can creep the corners easier.
not quite, bc in the end it all comes down to the third expand and it's way easily to fight for it top-bottom - bc it's located closer to one's main and other expands
wait, what about deathrose then?anybody who played his fair share of FFA knows about "clockwise/counterclockwise agreement" conceptand who does not - well he can harras or be trying to take wrong expand on emerald as well
how do you mean?
it's not like I'm judging your decision or anything
By that point in the game people will be teaming the strongest anyways, all we're saying is that there is no "set" way to play the map.
On deathrose and emerald you still get a natural. There is no "natural" expansion on TM and sometimes a player can die without getting a single expansion up.
We just want to avoid any complications with the maps in case new players are not aware of the changes. TM changes are more impactful.
after getting second expand up there are no more creeps left in like 2 minutes and by this time you can't say who is the strongest and it's likely 4way stillit's not much left besides fighting for a third exp, which is more convenient to do on the same side you spawnedno really, after second exps are up - only creeps left is red spots and they will be gone quickly
deathrose's "natural" not much easily crept that island on TMand in a vast majority of game on deathrose natural is side exp, bc it's easier to get, you can't deny that
I think TM even with these changes are far far more familiar to players than emeraldeverybody played TM many times if not FFA than solo or 2x2
I'd rather see people fight for a 3rd expansion than fight for their 2nd, which happens a lot on TM.
Human can creep it with level 1 am, 2 foots and 4 militia...?Fiends/archers also creep this relatively easy, it's probably one of the easiest camps on the map.
if someone is fighting for 2nd it means other guy is fighting for 3rd
only to find out that both of your side exps are takendeathrose is not that different from FML-TM