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Author Topic: FML Cup: 10 Days Out!  (Read 7237 times)

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Offline FML|Mage

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FML Cup: 10 Days Out!
« on: August 15, 2013, 04:27:10 pm »
:FMLN:

Well ladies and gentlemen, we’re 10 days out from one of the biggest tournaments to grace the FFA scene ever!  Within two weeks of signups we have managed to get 100 participants signed up on the dot.  The support has been overwhelmingly positive so far, but we have spots left and want to fill them up.  They are limited though, so make sure to sign up now! 

We have FFA greats like Renaud, DarknessCalls, Magadansky, Lightweight, and Worpex himself!  In addition we have a ton of great solo players looking to make their mark on the FFA scene as well.  Rain, Ente, Inclnerator, Foggy, Calypso, Starshaped, and more have already signed up!  These mixes of players guarantee some great games and will certainly provide an exciting event!

The round 1 map will be Dealock.
:DL:
The round 2 map will be Twilight Ruins
:TR:
The round 3 map will be FML Emerald Shores : Download
:ES:
The final map will be Death Rose
:DR:

We plan to have a ton of different players and casters streaming the tournament throughout the entire day.  You can follow the FML Twitch.TV account here.

So what are you waiting for, signup now!
« Last Edit: August 15, 2013, 04:57:02 pm by FML|Ugrilainen »
Hi

Offline GM

Re: FML Cup: 10 Days Out!
« Reply #1 on: August 18, 2013, 05:33:06 am »
you really should consider to replace Emerald with something else

TM FML version will do much better

Offline Lightweight

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Re: FML Cup: 10 Days Out!
« Reply #2 on: August 18, 2013, 06:32:26 am »
I agree with GM, but not about TM. Come on its ffa cup, put ffa maps in.

Offline GM

Re: FML Cup: 10 Days Out!
« Reply #3 on: August 18, 2013, 07:31:23 am »
I agree with GM, but not about TM. Come on its ffa cup, put ffa maps in.

I picked TM b/c it's relatively small, as is Emerald

Otherwise Murgul will do fine

Or any other small/mid map

Offline Peregrine

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Re: FML Cup: 10 Days Out!
« Reply #4 on: August 20, 2013, 06:50:48 pm »
replace emerald with market square

a proven great ffa map that offers so many of the variables that make FFA a unique gametype. some of the greatest ffa games ever are on that map. emerald often results in unfair spawns, weird short games, and lots of flailing around. would be great to play on market and emerald is sure to cause trouble

or if a small map is such a necessity, move deathrose to 3 and market to 4!

Offline FML|Mage

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Re: FML Cup: 10 Days Out!
« Reply #5 on: August 20, 2013, 08:10:53 pm »
It's FML Emerald which has fixed spawns in the corners.

Hi

Offline FML|Renaud

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Re: FML Cup: 10 Days Out!
« Reply #6 on: August 20, 2013, 08:24:58 pm »
Market is a terribly unbalanced map (imo) mainly because of the huge difference it makes if you are sharing a corner or not (or even worst, if you are surround!  Absolutely the worst map to be surrounded on)

Offline Meeds

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Re: FML Cup: 10 Days Out!
« Reply #7 on: August 21, 2013, 04:54:45 am »
Yeah, and Market is unbalanced for elf since they don't have to fight for wood

Offline Seksi

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Re: FML Cup: 10 Days Out!
« Reply #8 on: August 21, 2013, 06:24:13 am »
The big missing map is Silverpine! It is one of the top three FFA maps, creating action and many creeps and items to be had.  The 4 red creeps are highly contested and games are usually quick and eventful. 

I would suggest replacing Emerald Shores with Silverpine Forest if still able.  I think this would be the best lineup without Market with standard maps. 

r1: Deadlock
r2: Twilight
r3: Silverpine
r4: Deathrose

Offline GM

Re: FML Cup: 10 Days Out!
« Reply #9 on: August 21, 2013, 10:38:09 am »
agree about silverpine

Offline Persuade

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Re: FML Cup: 10 Days Out!
« Reply #10 on: August 21, 2013, 11:25:48 am »
Since so many people are requesting, I will post an explanation as to why we picked the maps.

First and foremost, the maps are not changing.

Keep in mind that this is the biggest ffa tournament ever held, and if you want the crown, you better be the best.  The best at being able to win on any map, in any circumstance, overcoming players with better macro, micro, and manipulation.

That said, we wanted two relatively known maps, one action packed map, and a final  map that provided a 100% even chance to all players to represent the four rounds.

Round 1 we wanted the most commonly played map, naturally this represents a few, namely Silverpine and Twilight.  Between these two maps, Twilight is more balanced, it doesn't hurt you as badly when you are surrounded, and there is an even number of shredders for a more balanced game. 

Round 2 we wanted another commonly played map, but not the same type, so this naturally led us to decide between Market, Deadlock, or Northshire.  Many people dislike Market, as it can also hurt you badly if surrounded, and the map itself is quite racially unbalanced.  Between the remaining maps we liked Deadlock the most.

Round 3 was going to be the action packed map, we wanted to either choose a map no one has played that is relatively small as well.  The options were going to be Bayou, FML-Emerald, and FML-Twisted Meadows.  Only like 10 players have played Bayou, so that was out, leaving a tossup between TM and Emerald.  We decided with Emerald because it has given us more quality games in the past, and if the FML cup is to have the best of the best, we think it will continue to give us amazing games.

The final round was chosen early as Deathrose, and it's going to stay as Deathrose.  It has never been used as a final, it's one of the few if not only large map that is 100% balanced, which we felt was the appropriate as a final map.

« Last Edit: August 21, 2013, 11:27:59 am by FML|Persuade »

Offline GM

Re: FML Cup: 10 Days Out!
« Reply #11 on: August 21, 2013, 11:29:34 am »
TM is more balanced than Emerald that's for sure

Anyhow it's fine by me, bc I won't be playing  :icon_mrgreen:

Offline Persuade

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Re: FML Cup: 10 Days Out!
« Reply #12 on: August 21, 2013, 11:36:09 am »
What is not balanced about emerald?

Offline GM

Re: FML Cup: 10 Days Out!
« Reply #13 on: August 21, 2013, 11:43:28 am »
1. not quite about balance - but no shredder and retarded lumber placement gives advantage to NE
2. top spawned players experience certain difficulties reaching fountain and. naturally this spot goes to one of bottom players
3. this map is designed the way which promote two 1v1's - one on the each side, I don't think this is right
« Last Edit: August 21, 2013, 11:51:14 am by GM »

Offline GM

Re: FML Cup: 10 Days Out!
« Reply #14 on: August 21, 2013, 11:50:33 am »
@pers, about wrong expanding on TM - on emerald someone can easily try to get 2 central expands, so that's not really in a favor of emerald