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-Armor is better than you think.
Mass teleport is better than you think.
-Undead-- I don't understand how anyone could not go dk/lich/dl. The only reason I wouldn't is if I didn't think I could get an infernal. But if I don't think I'm gonna get an infernal, I obviously am not planning on winning, but I'm always planning on winning (planning), so I always get dl. Sleep works as a good enough silence for me, but carrion/nova is just so important for hit and run crippling attacks if you are behind, that you can't go without him.
-Undead has the most "tricks". On non tavern maps, you can, almost with a certainty, kill any nightelf with pure garg 1 frostie. This is also convenient because you can also kill any undead with the same army. You can straight tech gargs and kill mass air creeps, giving you a level 5 dk in the first few minutes.
-Hipporiders are better than you think. With roar + level 3 aura they are tanky, bloodlusted, long ranged wyverns.
-Mass teleport is better than you think. (Hard to imagine o.O, but if people could multitask perfectly, it should be almost an auto win, with enough tanks and gryphs)
-Human army kills things the slowest. Gryphons aren't the greatest, neither are knights. Rifles don't do much damage. Tanks do low damage and need time to kill stuff. Heros become super tanky but never achieve killing speed of orc or ud.
Stop to manip against me at 5 minute mark when you have 2 expands while i have one only because you dont feel comfortable fighting me. You seem to be a player that has air to get better, no need for such cheap things. I want to respect you, but i cant when you behave like the other haters on the bot! peace out.
Sleep can be useless vs good elves, since abolish can knock it out instantly, it is however extremely good in controlling a mirror fight. Silence can have more of an impact vs some armies/players than sleep can, which is why DR is seen picked a lot third.
Level 5 DK has no impact in air fights, lich is the key here... I'm confused on these "tricks". If an elf plays a map without a tavern he will probably lore rush you, in which case gargs will be too slow. You need a destroyer more than a frosty btw, or else entangle will destroy you.
Assuming you mean stacking armor, it really isnt... The only circumstance I can see armor being good is vs all orcs, which never happens. Most races depend on a strong nuke, in which case armor is completely useless. There's a reason most players sell all rings in favor of periapts.
Long range wyverns with 50% the dps. Better to spend 1 more food and get a chim, it's also a different tech path and requires a ton of resources to do both. The only time riders are good is in a rush, in which case afterwards you need to get rid of them asap.
Ever seen air get ripped apart by slow + tanks + blizzard? Also 50 gyros can kill any amount of air in mere seconds. Pally/mk can solo an undead army by itself. But you are right, gryphs/knights/rifles are terrible.
Level 5/6 DK has an enormous impact vs elf. The extra move speed lets you get off nova/carrions before you fight.
Just armor in general. Devotion aura, rings of 4 or 5 armor, armor upgrades, armor scrolls, inner fire. Once it adds up, things just don't die so easily. The opposite is true as well. Acid bomb/ faerie fire/ ud orb.
do you mean 50% more dps? They have the same dps unbuffed, because their attack speed is literally double. With roar/aura they have almost double, because attack speed scales better. And yeah they are situational, but less situational than people think.
50 gyros is over 4 control groups and over 4k gold/ 1.5k lumber. Its the best AA, but isn't as practical, and they die by the 10.
You said rushing an elf and air fights, in which case the lich/dl are level 1. You can't make up a scenario and then change it to meet your hypothetical situation.
And as I said, it's only good vs orc. Try massing armor vs undead with tri nuke, let's see how far you get. Theorycrafting doesn't work.
24.5 vs 23.6 on unbuffed in favor of wind rider. Factor in 55% dmg from roar and trueshot (even though 50% of the time people will dispel roar) and riders have 36.6 dps. Factor in 55% attack speed from lust/endurance and 20% dmg from kodo... Wind riders do 53.6 dps. Sure as hell looks like around 50% more dps to me. Then when you realize elf has bad dispel capabilities, and ud has heal wave + spirit link....
then 36 gyros and it's not hard to use 3 control groups to attack move.