Presenting, the 8 player map: Equalrium
After a little bit over one week I have finished my master piece. I hope this map brings some great games to our community, specially next season .
This round has some of the best players from FML and I'm sure no game will be disappointing.
M50 ObserveAndLearn QQs qwest zTsoso
This is a tough call, OAL and Qwest are both in the same neighborhood, meaning, level. Each has a different style that disguinshes them, but These two can certainly pull a a win. Soso and QQs will have a tough game, eventhough soso may be the strongest, he may be teamed very heavily and crumble like he did in his first rounds. QQs might get understimated again and bank up to 30k, but can he still win? I'll have to go with Qwest cause he's cool friend, but it's gonna be tough for everyone.
M51 Zs.SuperCumulo NoMercy2 Junkerzam Eshan
not an easy game for anyone of us, gl hf.
M52 Mog[skynet] Tleilaxu XoZ_Magadansky WeAkUD
Oh wow, an intersting mu, crylaxu and maga seem to face eachother every season, ofc Maga dominates, but then he loses in the 3 way . WeakUD has been ramboing everyone this season (image below)
so I'd say this time he has to get his shit together and play more cautiously. As for Mog, I hope he steps up his game since he really needs another win to make it barely top 10.
M53 Pinballmap GEASS svedirko Redkeekee
Decent cast imo, I think the showdown will be between GEASS and RKK, let's see if RKK can show us his ne potential!.
M54 Dinamo Rain TheTrumanShow SteppinRazor
This game will be a long four way, if TrumanShow wins again, it will be the bomb lol. I think Dinamo or Rain are favorites, but I'll with Rain since he played great last round.
M55 Wrecktify Slythe Jaody21 AJIKAIII
Intersting cast, I think everyone here is around the same neighborhood. Last time Jaod face wreck in S22 Wreck got owned, but this time he's been more active so He'll do better. Ajik and Slythe may have an even 1v1, but at the end it'll be either Jaod or Wreck who take the win.
M56 noexxx DV- AlienWareOwnZ Fetta_ook
Most stacked match up this round, I think the best will win. If DV goes und, he wins, if Noexxx doesnt go paladin 1st, he wins, if Alien goes random he wins :D.
December 29, 2016, 08:21:54 pm
1
Re: Feedback for Map Contest Maps
You guys can upload my map, so far I think Iīve done a good job at balancing the map, after all Iīve been playing FFA in FML for a little bit more than a year by now and I think I have sufficient knowledge to make balanced maps. However, this doesnīt mean that my map is as balanced and well built as some of the classics, such as Twilight or Market, but I like to think it has some resemblance.
Some of the things that Iīve noticed so far are the following, and I donīt know yet if they really need fixing since itīs too early to tell but maybe with your feedback, positive or negative, we can make our maps better.
Equalrium:
Regarding the creep camps
- As you may have noticed this map has a lot of creeps, some of them are orange camps, few of them are green camps, and most of them are red camps.
- The items found in all of these camps are balanced in terms of the reward you get by creeping, specially the red camps that have very good items and also provide good experience.
- There is no market place for imba items, this means that creeping is an important factor to consider and since there are lots of creeps you will have as many good items as you could have in Twilight Ruins or Market Square.
- Although the red camps provide good experience and good items, they are quite strong so itīs up to the players to decide if they want to break 50 to creep more efficiently or struggle at the red camps and risk losing their heroes/units or get caught by other players by just creeping at 50.
- The four red turtles at corners drop infernal, doom guard, scroll of resurrection, ... etc. - The four revenants at the expansions drop blink dagger, orb of frost, ring +5, claws +15 I believe, etc. - The two four red camps at 12, 3, 6, and 9 oh clock drop amulet of spell shield, greater pendant of mana, staff of silence, ...., etc. - The two red camps at mid drop crown of kings, mask of death and tome of power. - The other four red camps right behind the middle expansions, the ones with water elementals drop book of necromancer, stone of health/mana, and healing ward.
Regarding the number of gold mines
- Although at first glance it may seem that there are way too many gold mines, you should look carefully at the amount of gold each one has.
- Market Square and Twilight ruins both have 16 gold mines each, and the amount of gold in each gold mine is between 15k and 17.5k.
- Adding up all of the gold in each of the maps mentioned above gives a total of 264k gold or 260k gold respectively or vice versa.
- Equalrium has 28 gold mines but the amount of gold in each expansion is very little compared to the classic maps; for instance, your natural expo only has 8k gold; the expos at the middle have 8k and 10k gold depending on the creeps levels that guard them, red camps guard the 10k gold mine and the orange ones the 8k gold mine; lastly the corners do have 10k gold since they are guarded by the red turtle.
- Adding up all of the gold in Equalrium comes up to be 276k gold so the difference is really not that much, especially when you consider the gold you spend to build several expansions rather than just few like the other classic maps; in other words, it would probably come to be close to the amount of gold in total to the classic maps.
Regarding the Goblin Lab and Market
- If youīve noticed the map only has two goblin labs and two goblin markets. I made it this way so that not everyone gets an early shredder and goes autopilot mode; in other words, players will have to adapt their strategies in the game rather than going with a specific plan " Oh, Iīm gonna get a shredder at this time, Iīll send it to the mid expo, then Iīll send it to another expo and then I wonīt have lumber issues".
- Since there are only two goblin labs, it may seem "unfair or imbalanced" to those who spawn closest to the goblin lab. Although this may be true, the map has plenty of wood, Iīd say more wood than Market Square, so you should be able to harvest similar amounts. Yes I know that early shredder is better, but maybe you as an adaptive and experienced FML player will know how to flourish from a position of weakness.
- Now, one last thing on the shredder dilema. Personally I would rather leave it as it is, since it adds a bit of a luck factor into the game and tips the scale in favor of some players just by a small margin. However the main reason for why I chose two goblin labs and markets was the way it looked. Yes to me design is everything so in other words, I donīt care if itīs 100% balanced, where everyone gets a shredder and hoards happily for 30 mins. I care how the map looks and to me it looks better this way than having 4 goblin labs and 4 goblin markets.
- Letīs take a look at two examples of this, Silverpine and Andorthal, both of these maps are for 6 way but only have two goblin labs that favor positions very heavily; however, getting an early shredder doesnt mean autowin, sometimes itīs risky since people will try to kill ur shredder so something similar could happen in my map.
Regarding the Distance Travelled
- The map is 168x168 so itīs pretty big, this means that you can have an easy time for rebuild, specially because of the large amount of gold mines, you can always recover from an early push. I think players who will excell on this map could be Gradient, J33 and maybe some other scrub who canīt micro for shit but can play deadcard for 2 hours before finishing you off with mass chippos.
Regarding the Choke points
- This map has some good choke points that heavily favor Night elfs and undeads too. These choke points are most notably in the middle expansions and the corner expansions right on the bridges.
- I think Humans have a disadvantage here more than any other race since we rely more on tanks to fight air, and tanks are slow and terrible at narrow spaces. Orcs will most likely have an upperhand over humans since all they need really is just mass bats and few casters, since heroes are a joke and can solo anything. But I think when I created this map, I gave the edge to ne and und air units since they are always crying about being the weakest race in the game, but fail to acknowledge that they have probably won most FML championships.
Anyways these are all my thoughts about my map, Equalrium. I donīt know yet if Iīll be making major fixes since that would change how it looks and to me it looks great already. Neverthless, Iīd like to hear your thoughts on it, specially if youīve played it multiple times and consider some things to be just ridiciously imbalanced such as 10 chims focusing fire ur tanks at the corner expo with a POTM dropping star fall from behind so your mk canīt stun for shit making him useless, stuff like that.
January 02, 2017, 01:43:09 pm