0 Members and 1 Guest are viewing this topic.
Nice post, mr Dovekie, thank you. Yes, I use cycllone a lot. I'm a kinda sloppy player with ~100 apm, or less. All I do in battles is spam cyclone, try to cast hero spells by cooldown and move my wounded heros back a bit, or staff them out. Push with chims and cyclone. OK I will as soon as I meet another orc 1v1. Speaking of items, ye, I'm super greedy here, I buy every aura I can get my hands on, even the worse ones. My philosophy is that my units are going to be totally imba with every aura, this is especially important in mirror. But then my hero has 600hp. I will work on it.No boots? I usually get a pair for every hero. Will try to play w/o the boots, but it feels wierd! As for the orbs... I used to get them on every hero. But then I thought to myself, is it worth it. Look. The keeper is going to cast his Tranquiity for 30sec (was it?), so he's not shooting half the time. I usually stack him with 4 hp items, a staff, and sometimes an AMS. Panda, I thought it's better to give him the orb past lvl 7, where he can crit (however if my main rival is hu, I usually skip haze and skill brawler to fight tank/copters, I find haze less usefull vs hu, what do you guys think about it?). The DH should definitely get the orb... I do realize that the orb of venom adds a lot of damage, but then my usual heros (my most usual combo is tinker/panda/keeper), none of them are about damage, save for panda maybe? As for DR, I usually skill silence and lifedrain (if I get her 3rd) or retrain to lifedrain at lvl5, if I pick her 1st. I cast silence and drain life, the cast silence again, etc. She's much more lively this way, I find, again, what do you guys think about it? But my main point here, she's not shooting again, so the orb on her, is it worth it?
@Brilliance Aura: Fights last ~5 seconds in FFA. Sometimes 8 seconds. Rarely longer than that. I would rather survive burst damage than have a minimal mana aura that I don't really need.
Man you can't be serious? Bolded = lol. And brilliance aura is the best aura / aura item in the game and you should pick/buy it whenever possible with whatever race or hero combo.
Quote from: aarnikratti on March 15, 2018, 02:30:59 amMan you can't be serious? Bolded = lol. And brilliance aura is the best aura / aura item in the game and you should pick/buy it whenever possible with whatever race or hero combo.You disagree with my statement yet you offer zero reasons as to why—instead offering this this a blind sounding rule (its the best! you have to do it whenever possible!!) that you try to follow without-fail.Blanket all-encompassing statements like this are almost always wrong. Every rule is made to be broken. I hold that it is not that good for Elf, and the only 4 auras, in a normal game, that you should be using are drums, legion doom horn, command, and maybe trueshot.
So I kinda figured (thanks to you all) what to do vs wyv/bats.But I have a problem vs orc ground, especially if this is their main strat and they are good at it.I'm talking about t3 headhunters, some tauren & all 3 casters. Spiritlinked units with healwards are tough. Just yesterday I lost a battle with like 100 roared chims vs 100 orc ground. I did not have talons this time, unfortunately. Was that my micro (I do not really micro in battles, as I've said before), or should chims lose to headhunter-caster-tauren combo? My heroes were lower that his, and the guy is much better than me, but still, that looked like I just fed him xdI think I should make MGs vs orc ground, but then they got tauren?Also, maybe dryads with dispell, or wisps to detonate? Idk. Spirit link is strong, gotta get rid of it, no? I also snipe healwards whenever I can
...actually cyclone already removes buffs/debuffs.