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Author Topic: Build A World Map Making Contest!  (Read 69822 times)

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Magadansky

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Re: Build A World Map Making Contest!
« Reply #105 on: December 27, 2016, 03:04:50 am »
Its not that we need a specific 4- , 6- , 8- or whatever player map. What FML in general needs is a really balanced map between multiple playstyles that will live for many seasons. I will give examples:

Market Square and Twilight Ruins are probably the most played on maps. Both of them have just the right amount of creeps to earn good items, level your heroes, acquire goldmines etc. But what they also have, and that is crucial, is the possibility to play the map differently, according to one's style.

Both on Market and on Twilight there is the possibility to spawn very close to an opponent. This gives the option to rush (bear in mind that "rush" in FFA usually means fast 80 food push) while still not falling behind. Of course, other players tend to play it peaceful and creep and/or hoard and try to avoid fighting as long as possible. Both of these maps allow both kinds of play and that makes them the best for FFA. The closest to them are probably Silverpine and Deathrose but they have too strong item stacking possibilities which make them very very slightly subpar in my opinion.

Other maps that were listed here lack certain qualities, listed above. For instance, Emerald Shores is a very aggressive map. Harvest of Sorrow is a long drawn map and games are usually very long because of its layout. Not to say that they are bad but what makes them slightly inferiour to Market and Twilight is that rushing on Harvest is super hard without falling far behind while playing peaceful will get you killed on Emerald. There is no adaptation when going into the match (except if you know that a player will play the same style no matter what) on certain maps, because of their structure. There are many other examples of maps that lack something: Gold Rush has too many gold mines which again prohibits rushing; Deadlock has too little creeps; Savage Storm has too little goldmines, hard creeps and islands; Monsoon has wood problems, imbalanced creeping and spawning patterns etc. etc.

So what I would recommend is that you find a good balance between spawning locations (I would say its better to be more than 4 so that it gives this random effect on the course of the game like Twilight or Market but that is up to you), creeps that wont leave your heroes at lvl 3 2 1 or lvl 5 5 5, a balanced number of goldmines (yes, its fun to have an uneven number but it creates either towering contest or heavy teaming, so to have a perfect FFA map I'd say leave this option out) and items that would not change the course of a game (e.g. not have a single huge red camp that drops two tome of powers etc.).

With all that being said, I still like refreshment in the scene so any new ideas are welcome. The text above was just a description of what the perfect FFA map would be. However, there is a reason we do play other maps as well, even if they are imbalanced or favour certain playstyles. So you can produce something out of the ordinary and still qualify for a good map for FML! :)
« Last Edit: December 27, 2016, 03:06:23 am by FML|Magadansky »

Offline Mr.LighT

Fjord
« Reply #106 on: December 27, 2016, 05:30:29 am »

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #107 on: December 27, 2016, 12:01:34 pm »
silverpine and harvest of sorrows are two of my favorite maps, we need more of those!

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #108 on: December 27, 2016, 12:19:18 pm »
(12)Fjord (random heroes)
(8)Normandy(random heroes)

https://docviewer.yandex.ru/?url=ya-disk%3A%2F%2F%2Fdisk%2FFMLmaps.rar&name=FMLmaps.rar&c=5862415c040d

Wow, a 12 player map!?? Im excited to see it!! I'll take a look when I get home at the maps.

silverpine and harvest of sorrows are two of my favorite maps, we need more of those!

Suck up. :P

Offline ZsSuperCumulo

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Re: Fjord
« Reply #109 on: December 27, 2016, 01:00:55 pm »
(12)Fjord (random heroes)
(8)Normandy(random heroes)

https://docviewer.yandex.ru/?url=ya-disk%3A%2F%2F%2Fdisk%2FFMLmaps.rar&name=FMLmaps.rar&c=5862415c040d

Do I have to register to download the maps ? it's all in russian O_o

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Offline Pinballmap

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Re: Build A World Map Making Contest!
« Reply #110 on: December 27, 2016, 01:46:49 pm »
(12)Fjord (random heroes)
(8)Normandy(random heroes)

https://docviewer.yandex.ru/?url=ya-disk%3A%2F%2F%2Fdisk%2FFMLmaps.rar&name=FMLmaps.rar&c=5862415c040d

Do I have to register to download the maps ? it's all in russian O_o

Seems like its possible without register, but i have to type in a russian word which is physically undoable :D

Offline Mr.LighT

Re: Build A World Map Making Contest!
« Reply #111 on: December 27, 2016, 04:29:44 pm »
 :icon_biggrin:

Offline Pinballmap

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Re: Build A World Map Making Contest!
« Reply #112 on: December 27, 2016, 04:45:36 pm »
btw did you make those maps recently or are these older ones?

Offline Mr.LighT

Re: Build A World Map Making Contest!
« Reply #113 on: December 27, 2016, 04:57:26 pm »
btw did you make those maps recently or are these older ones?
Does it matter?

Offline Pinballmap

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Re: Build A World Map Making Contest!
« Reply #114 on: December 27, 2016, 05:09:53 pm »
btw did you make those maps recently or are these older ones?
Does it matter?

Sure it does. Read firstpost.

Offline Mr.LighT

Re: Build A World Map Making Contest!
« Reply #115 on: December 27, 2016, 05:11:56 pm »
btw did you make those maps recently or are these older ones?
Does it matter?

Sure it does. Read firstpost.
then I created just now :icon_biggrin:

Offline FML|red7z7

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Re: Build A World Map Making Contest!
« Reply #116 on: December 27, 2016, 06:13:37 pm »
One of the requirements is that the maps are melee maps, so if you make them a non-random heroes version I think they can be considered in the contest

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #117 on: December 27, 2016, 07:13:55 pm »
:icon_biggrin:

Opened them both up quick just to look at them. I gotta say, the terrain is impressive on Normandy! Really great job on that. Wish that Fjord was given the same attention as that map as the layout seems great, especially for a 12 player map.

Were these on the FFA bot previously?
« Last Edit: December 27, 2016, 07:18:33 pm by FML|WorpeX »

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #118 on: December 27, 2016, 07:41:28 pm »
Maga did a good joib pointing out what FML maps need to make it balance. I'll be working on my second map to be a 6 way then  :icon_mrgreen:.

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Offline Mr.Henci

Re: Build A World Map Making Contest!
« Reply #119 on: December 28, 2016, 05:38:50 am »
Hello,

 Is there anyone, who would be so kind and tested my map w/ some friends?
I have tested it many times, but me and my friend aren't that great melee players and since this community is on semi-pro level (at least I believe in it) it would be very helpful, if I could get some more professional feedback.  :icon_smile:

 If you would be so kind, just write me, I can send you unprotected version of my map. Thank you in advance.