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Feedback for Map Contest Maps This thread is for feedback to Map Contest Maps currently on the ladder rotation!

The following maps are currently in Rotation:
  • Neon City v. 1.00 by SuperCumulo
  • Ashen Wood v. 1.00 by Tyrant66
  • Purity v5 by blast870
  • Boomtown v1.1 by LightIceNotive
  • Gilneas v1.0 by Cinderfire

These 4 slots will change periodically. If any bugs or issues are found with these maps, please report them in the comment section below.

If you're the map maker of any of these maps, updates to your submission also belong in this thread.

Thanks!

January 02, 2017, 09:58:58 am
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Re: Build A World Map Making Contest! There will be a new option for contest map makers to have their map tested on the FFA Ladder Pool. Please make sure your map is tested before getting it added to the rotation as well.

To get your map added to the pool, please do the following:

  • Submit your map as normal through this thread.
  • Your map will undergo a quick peer review. We will message you if any issues are found and they need to be fixed before proceeding.
  • Map will be sent to DV for addition to the ladder.

There will only be 4 slots at a time on the ladder for testing. Maps will be removed without warning by the ladder moderators (DV and Ugrilainen). We will do our best to allow maps to have sufficient testing before they are removed. Please allow time between your submission and approval for the bot as it may take a few days to process.

If your map is already on the bot and it needs an update, please post a comment on the feedback thread with the new version.

Thank you!

Feedback Thread: http://ffamasters.net/index.php?topic=2583.new#new

When contest is over, the winner will be in the permanent rotation of FFArena. Then DV and Ugrilainen will add two more that went far into the competition and think would suit ladder needs / with FML opinion being highly regarded.

January 02, 2017, 09:59:07 am
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Re: Feedback for Map Contest Maps
Greenville Woods v1 by Mr.Henci

This one is kinda boring but good looking. Creeps are totally imbalanced. Natural is uncreepable for ud/orc at t1 and too ez for elf. Shops only range creeps, can be creeped by solo BM, lab creeps give +2 tome, wtf. Creeps must be reworked.

Thanks for the feedback, I really appreciate it. I will look on the creeps, but I must ask you. Do you think it is possible to change the boringness or this layout simply doesn't have future. Just asking  :icon_smile:

I say wait for more feedback about ur map being boring or not. Maybe its just me? It has future, I liked portals and mid overall.

January 03, 2017, 06:48:35 am
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Re: Feedback for Map Contest Maps for greenville -

the top left and top right spawns have really big ledges behind their base that the bottom  ones dont have; build-able ledges are pretty abuseable in ffa and there might be problems with ledges being so close to base like that.

technically you can creep all the expos with 1 flying unit since they have no anti-air, not necessarily bad or good but might want to consider

and i think i'd prefer to add 1 more tiny green camp near the bases

edit_ i think i dloaded the current version

for retzivan-

here i would also prefer +1 green camp per spawn or make one of the oranges slightly easier



January 03, 2017, 06:35:47 pm
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Re: Feedback for Map Contest Maps didn't really enjoy greenville wood for the following reasons

- wood is scarce around the main base which i've never been very fond of.
- creeps were kind of weird to me even though i REALLY ENJOYED  the item drop (no, really, props to the mapmaker)
- middle yellow creeps 12 and 6 oclock attack you randomly and are just placed weirdly.
- may be adding a tavern per main would be best (something like fountain of manipulation) and adding some really cool creeps middle to guard a marketplace (not a fountain to avoid being a "fountain of manipulation" copy). Just an idea... might be worth looking into.
-Also expos at 3,6,9 and 12 seem a little too wide open. May be some additional doodads will make it a little better.
-I'm also a fan for 4 player maps to be a little bigger overall. But that might be just me so take my opinion with a grain of salt on this one.


+ i do appreciate the item drop
+ i do appreciate the positioning of the shredder market or however the fuck it's called.
+ some of the creeps are actually good, eg. the ones at natural and shredder market and shops.
+ the overall design is not bad at all.


Just my 2 cents. i aint no expert neither at map making nor warcraft.

January 06, 2017, 03:51:33 am
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Re: Feedback for Map Contest Maps played on Greenville Woods finally. I must say of the new maps I've played thus far this is my favorite!

Here are the things I liked:

-Great map layout and size. Rushing is a possibility, but hoarding could also be viable. It is one of those rare maps where multiple strats are possible; the map doesn't force you into one specific playstyle.

-Creeps around start location. The camps are all fairly easy, but you could open different ways because of the variety of creeps. Have to study the item drops per camp more closely, but from what I could tell they were good. Question though, does the orange camp with the 3 dragons always drop 2 agil tomes? I like it, I was just curious.

-I like when maps have a shop and goblin lab nearby each start location, but obviously that is personal preference.

-The layout of the map is nice. In my opinion it just works, but it looks and feels different from other popular ffa maps which is refreshing

Some things I didn't like:

-Lumber is lacking around main base. This just forces you to relocate shredder to other expos quickly, which isn't all that terrible...but gives elves a slight advantage.

Actually that's really the only thing I disliked. Sure, the Tavern can be annoying to get to...but in my opinion it is no different from Harvest of Sorrow (which happens to be my favorite ffa map).

Great work! Looking forward to playing more games on it.

January 09, 2017, 11:10:42 pm
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Re: The 80+ Club (Build-A-World Results!) Yay! Greenville was one of my favorite (and it looks like I'm the only one who voted for it). I'm so glad it made the 80+ club!
February 21, 2017, 04:45:22 pm
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Re: The 80+ Club (Build-A-World Results!) I really enjoyed partecipating in this contest, and I'm also really happy that you enjoyed the map.

If there is anything bothering you/that you find poorly balanced, please do contact me either here or (better) at The Hive Workshop: https://www.hiveworkshop.com/members/arrr.246355/
The contest is over, but the map can be easily still be modified.

February 25, 2017, 05:45:47 pm
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