April 29, 2024, 03:14:21 pm

Author Topic: Feedback for Map Contest Maps  (Read 17826 times)

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Offline blast870

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Re: Feedback for Map Contest Maps
« Reply #45 on: January 30, 2017, 05:43:37 pm »
Quote
Thanks for the response!! I think you're the first one to really give me some constructive advice on it so this is good. :)

1. I'll look into that and fix it for the next version!

2. Well, the idea was that the closer you get to the poison well, the more corrupted the creeps became. I'm not sure how well that came off in the implementation though! The main base red creeps are bad though and totally dont fit... I'll fix that!

3. I wanted to keep the items from being too crazy so I kept the creeps on the lower level side. However, I think the middle red's are a bit too easy as is so I might bump them up a bit! (Also, Ogre Lord on the main is a 7)

Thanks!! <3

The reason I excluded Ogre Lord is because FFA usually starts as full (Correct me if I'm wrong!)
In the center red zone there are 5 creeps so if you're worried about difficulty going insane maybe you can reduce the creep number to 3 or 4 and increase the level of the boss creep instead.

Another thing I found out is the neutral building at the center area appears as mana fountain by fifty percent, I am worried if it might favor certain races (if it was intended then it's fine   :icon_biggrin:

Hope it helps!
« Last Edit: January 30, 2017, 06:01:40 pm by FML|WorpeX »

Offline FML|WorpeX

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Re: Feedback for Map Contest Maps
« Reply #46 on: January 30, 2017, 06:06:47 pm »
Quote
Thanks for the response!! I think you're the first one to really give me some constructive advice on it so this is good. :)

1. I'll look into that and fix it for the next version!

2. Well, the idea was that the closer you get to the poison well, the more corrupted the creeps became. I'm not sure how well that came off in the implementation though! The main base red creeps are bad though and totally dont fit... I'll fix that!

3. I wanted to keep the items from being too crazy so I kept the creeps on the lower level side. However, I think the middle red's are a bit too easy as is so I might bump them up a bit! (Also, Ogre Lord on the main is a 7)

Thanks!! <3

The reason I excluded Ogre Lord is because FFA usually starts as full (Correct me if I'm wrong!)
In the center red zone there are 5 creeps so if you're worried about difficulty going insane maybe you can reduce the creep number to 3 or 4 and increase the level of the boss creep instead.

Another thing I found out is the neutral building at the center area appears as mana fountain by fifty percent, I am worried if it might favor certain races (if it was intended then it's fine   :icon_biggrin:

Hope it helps!

Yeah, the fountain is random! :D

FFAs start as full if you have the full amount of players (6 in this case). A standard FFA game is 4 players and thats what the league plays. So, there would be 2 ogre camps active in 4 player games.

Thanks for the ideas!

Offline ZsSuperCumulo

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Re: Feedback for Map Contest Maps
« Reply #47 on: January 30, 2017, 07:28:05 pm »
Hey, can someone tell me how to upload an image to the loading screen? I cant click on "use imported files" under map options.

ty

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Offline blast870

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Re: Feedback for Map Contest Maps
« Reply #48 on: January 31, 2017, 05:06:22 am »
Hey, can someone tell me how to upload an image to the loading screen? I cant click on "use imported files" under map options.

ty

I can do it with a tool but it's Korean.
If you want it, I can do that for you.

Offline ZsSuperCumulo

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Re: Feedback for Map Contest Maps
« Reply #49 on: January 31, 2017, 10:03:54 am »
Hey, can someone tell me how to upload an image to the loading screen? I cant click on "use imported files" under map options.

ty

I can do it with a tool but it's Korean.
If you want it, I can do that for you.

ah thanks, but I'll just keep it kosher then :)

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Offline blast870

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Re: Feedback for Map Contest Maps
« Reply #50 on: February 03, 2017, 10:30:46 am »
http://www.hiveworkshop.com/threads/purity.291405/

*Purity update 2/3

-Corner building blockage reinforced
-Minor tile touch
-A little wider pathways


*Did you know this?
My country's landscape Korean peninsula is drawn on the map!

Offline FML|WorpeX

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Re: Feedback for Map Contest Maps
« Reply #51 on: February 07, 2017, 11:20:40 pm »
Poison Well Updated to 1.1:

DL: http://www.hiveworkshop.com/threads/poison-well.291196/

v1.1:
+Multiple Creep Changes:
---Natural camp is now spiders
---Merc Camp replaced 2 sludges with skeletal archers
---Green Sentry Spider changed to Furbolgs
+Terrain overhaul on outside edges of map
+Fixed bug at left Merc Camp
+Minor Terrain Updates


Also would really like some feedback on the map for those who have played it!!

-----

Oh! Also, Cozy Sands is in the pool replacing Equalrium


a Very creative map! Like how you chose green water and I especially like the layout!

Few things I would like to point out are

1.Red creeps at central are aggroed when troops pass by (Left side is fine but the other two)
-creeps at mercenaries may get aggroed too.

2. I like how you experimented with various type of creeps, but I think they need more consistency.

3. What about you consider some stronger creeps? The current highest level creep is only 6!


Finally got an update to poison well out, thanks to some of your suggestions. I didn't end up changing as much as I originally planned. After looking at some replays i'm pretty happy with the creep difficulty and item drops right now.

v1.2:
-Moved Red creeps at Poison Wells back
-Moved Orange creeps at Merc camp back
-Changed Red creeps at Main to be Tuskarrs to better match theme
-Placed unbuildable terrain on the cliffs to prevent building hiding
-Minor terrain tweaks

http://www.hiveworkshop.com/threads/poison-well.291196/

Offline blast870

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Re: Feedback for Map Contest Maps
« Reply #52 on: February 09, 2017, 03:53:08 am »
Feedback for Boomtown 1.2

I like how the overall landscape looks like. Good looking.
And of the things I would suggest you to change,

-Creeps at all four expo are too weak. They are either green or weak orange(lv 12)
I would like to see creeps of various difficulties at expo area.
Also, creeps at expo are camp-setting. Expo creeps should be non-camp.

-This one is also about creeps, I think the overall creep level is focused between 7 and 12.
I would like to see more creeps of middle level. Maybe between 15~19.



Offline blast870

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Re: Feedback for Map Contest Maps
« Reply #53 on: February 09, 2017, 04:04:31 am »
Feedback to NeonCity.

The map seems balanced, and the terrain good looking.
The only two concerns are

1. player 1 and player 4 have no good access to markets.
2. Only one tavern for six players.

Offline blast870

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Re: Feedback for Map Contest Maps
« Reply #54 on: February 11, 2017, 09:25:23 am »
Feedback for CozySands

Cosysands is a good looking map, but I have two things that I don't like.

1) Cliffs at expo area can be blocked by massive towers.

2) terrain is good, but I found them to be just 4 copies of exactly the same terrain and doodads.
You just copied 1/4 of a map and then pasted that into other 3/4 part. This makes the map unnatural and synthetic. See this screenshot.



exactly the same 4 tiles and exactly the same 4 pigs.

Offline Mr.LighT

Re: Feedback for Map Contest Maps
« Reply #55 on: February 14, 2017, 09:36:10 am »
FML|WorpeX: "Sadly, due to Plagiarism and blatant cheating all of Mr.LighTs maps will be removed from the competition. Retvizan island is just "Monsoon" with grass and Altai Mountains is the Blizzard map "Legends" with snow.
This also means that Normandy - which was a map with a very good chance at winning - will also be withdrawn. We are unable to determine if this map was plagiarized or not but it seems very likely due to the amount of time he spent creating the map and his previous maps. Fjord is also being withdrawn."


Is this to be seen initially? Or this fact someone hiding?
Mini-Ragnarok also is, as you said, "blatant plagiarism." Horror, horror horror!!
However, this is 3 different maps, despite the fact that, the maps was based on Blizzard´s Maps. It is against the rules of the competition? OK, no problem.
That's just, I do not understand how this applies to Normandy and Fjord?
How do you determine the time of my work on them? Hold you a candle?
If you only need a formal reason for it, you had it from the first day.

PS: As for plagiarism, it basically can not be. A-priory. All we're doing here anyway owned by Blizzard. And each of us along with it going into the editor.
« Last Edit: February 14, 2017, 09:51:05 am by Mr.LighT »

Offline FML|WorpeX

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Re: Feedback for Map Contest Maps
« Reply #56 on: February 14, 2017, 10:01:03 am »
Quote from: Original Post
No existing maps! We want only brand new maps for this

You took Monsoon and Legends and changed the tileset, moved some neutral buildings around, then called it done. That is not considered a "new map" - thats re-branding and stealing an existing one.

It applies to Normandy and Fjord because we cannot prove that you did not cheat to make those as well. Even if we had definitive proof that you did make them, you have already violated the rules of the contest and trust of the admins. You have been removed from the contest along with all of your maps because of this.

Also I do not know what you mean by "Mini-Ragnarok".

Offline ZsSuperCumulo

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Re: Feedback for Map Contest Maps
« Reply #57 on: February 14, 2017, 10:10:56 am »
I understand removing the two maps that were based almost entirely from Blizzard, but the other two, Normandy and Fjord seem to be his own creation; and it would be unfair to put all the eggs in the same basket. I think you should leave the latter maps in the contest, mainly because like you said, we can not prove that those two maps were also a copy; in other words, innocent until proven guilty.

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Re: Feedback for Map Contest Maps
« Reply #58 on: February 14, 2017, 10:29:40 am »
Just wanted to point out the fact we all knew RetvizanIsland was based on Monsoon. And Mr.Light himself knew we know :-/ I mean for that very map it didnt look like he tried to fool admins.
I dont rly understand why he sent AltaiMountains to contest, was it his try to cheat or maybe he didnt read the rules carefully.
Anyway its hard decision to DQ Normandy. Its like 60/40 for DQ for me.
Too sad, I rly like Normandy and I feel like I want (or wanted?) to use it on ladder.

Offline FML|WorpeX

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Re: Feedback for Map Contest Maps
« Reply #59 on: February 14, 2017, 10:33:46 am »
I understand removing the two maps that were based almost entirely from Blizzard, but the other two, Normandy and Fjord seem to be his own creation; and it would be unfair to put all the eggs in the same basket. I think you should leave the latter maps in the contest, mainly because like you said, we can not prove that those two maps were also a copy; in other words, innocent until proven guilty.

If you look at Normandy - the top right corner there are some Ice Crown Glacier doodads still on the map even though it is now a summer map! Willing to bet he forgot to remove/change them after doing the tileset swap. He very well could have taken a map from TheHiveWorkshop and called it his.

Has been proven guilty for 50% of his maps. If a murderer kills 2 people in a house of 4 people, is he still guilty? Yes. Guilt has been proven already.