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Author Topic: Build A World Map Making Contest!  (Read 58581 times)

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Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #195 on: January 23, 2017, 09:44:03 am »
aight, sounds like a good idea. I'll be available tonight.

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline Tyrant66

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Re: Build A World Map Making Contest!
« Reply #196 on: January 23, 2017, 01:57:37 pm »
Ashen Wood updated
Please add to the bot it.

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #197 on: January 23, 2017, 06:43:39 pm »
Ashen Wood updated
Please add to the bot it.

pretty cool looking map; however, maybe change the fountains of mana for health ?  :icon_razz:

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #198 on: January 23, 2017, 06:50:09 pm »
Updated Purity 1/20

-1 more orange zone added for each player
-some tile touch
-some additional doodads placement
-minimal item changes

*As for the doodads that get in the way in the pathways, I tried to reduce as much as possible without compromising aesthetic quality. Yet, still needs more testing about this.

Pretty awesome map too. I love the way these 4 player maps are coming out  :icon_cool:

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline Tyrant66

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Re: Build A World Map Making Contest!
« Reply #199 on: January 24, 2017, 05:38:49 am »
pretty cool looking map; however, maybe change the fountains of mana for health ?  :icon_razz:
[/quote]
Updated version has it on random.

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #200 on: January 24, 2017, 10:19:51 am »
pretty cool looking map; however, maybe change the fountains of mana for health ?  :icon_razz:
Updated version has it on random.
[/quote]

oh, awesome :D

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #201 on: January 24, 2017, 10:20:50 am »
Updated Purity 1/20

-1 more orange zone added for each player
-some tile touch
-some additional doodads placement
-minimal item changes

*As for the doodads that get in the way in the pathways, I tried to reduce as much as possible without compromising aesthetic quality. Yet, still needs more testing about this.

we played the map last night and it looked terrific!, gj!

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline blast870

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Re: Build A World Map Making Contest!
« Reply #202 on: January 26, 2017, 07:30:26 am »
Updated Purity 1/20

-1 more orange zone added for each player
-some tile touch
-some additional doodads placement
-minimal item changes

*As for the doodads that get in the way in the pathways, I tried to reduce as much as possible without compromising aesthetic quality. Yet, still needs more testing about this.

we played the map last night and it looked terrific!, gj!

Ah really? Thank you for playing! Were there anything uncomfortable? Or anything you would like to add? I will view your maps when I have free time 😊

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #203 on: January 26, 2017, 08:11:51 am »
Updated Purity 1/20

-1 more orange zone added for each player
-some tile touch
-some additional doodads placement
-minimal item changes

*As for the doodads that get in the way in the pathways, I tried to reduce as much as possible without compromising aesthetic quality. Yet, still needs more testing about this.

we played the map last night and it looked terrific!, gj!

Ah really? Thank you for playing! Were there anything uncomfortable? Or anything you would like to add? I will view your maps when I have free time 😊

Yeah you can watch the recording of the stream here: https://www.twitch.tv/ffamastersleague/v/116881024
« Last Edit: January 26, 2017, 08:14:50 am by FML|WorpeX »

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #204 on: January 26, 2017, 08:22:13 am »
Updated Purity 1/20

-1 more orange zone added for each player
-some tile touch
-some additional doodads placement
-minimal item changes

*As for the doodads that get in the way in the pathways, I tried to reduce as much as possible without compromising aesthetic quality. Yet, still needs more testing about this.

we played the map last night and it looked terrific!, gj!

Ah really? Thank you for playing! Were there anything uncomfortable? Or anything you would like to add? I will view your maps when I have free time 😊

I think the starting spawns have little room for all the production buildings that are require for a proper macro ffa player. I mean for 1v1 or 2v2 where u only need 1 or 2 buildings of each kind then it is fine, but for ffa you need 10 or more production buildings. Maybe change some of the unbuildable ground or make the starting spawns a little more open (more room for building placement).

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline blast870

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Re: Build A World Map Making Contest!
« Reply #205 on: January 26, 2017, 10:41:56 am »
Updated Purity 1/20

-1 more orange zone added for each player
-some tile touch
-some additional doodads placement
-minimal item changes

*As for the doodads that get in the way in the pathways, I tried to reduce as much as possible without compromising aesthetic quality. Yet, still needs more testing about this.

we played the map last night and it looked terrific!, gj!

Ah really? Thank you for playing! Were there anything uncomfortable? Or anything you would like to add? I will view your maps when I have free time 😊

Yeah you can watch the recording of the stream here: https://www.twitch.tv/ffamastersleague/v/116881024


There were some parts I did not understand (I have poor English listening ability)
You mentioned something about the corners and gnoll camps at 16:50 and 17:05 respectively.
What was that?

Offline blast870

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Re: Build A World Map Making Contest!
« Reply #206 on: January 26, 2017, 10:43:31 am »
Updated Purity 1/20

-1 more orange zone added for each player
-some tile touch
-some additional doodads placement
-minimal item changes

*As for the doodads that get in the way in the pathways, I tried to reduce as much as possible without compromising aesthetic quality. Yet, still needs more testing about this.

we played the map last night and it looked terrific!, gj!

Ah really? Thank you for playing! Were there anything uncomfortable? Or anything you would like to add? I will view your maps when I have free time 😊

I think the starting spawns have little room for all the production buildings that are require for a proper macro ffa player. I mean for 1v1 or 2v2 where u only need 1 or 2 buildings of each kind then it is fine, but for ffa you need 10 or more production buildings. Maybe change some of the unbuildable ground or make the starting spawns a little more open (more room for building placement).

Would the problem be solved if I expand the main by replacing cliffs with wood?
or do you think the trees should be removed for more space?

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #207 on: January 26, 2017, 11:15:21 am »
Updated Purity 1/20

-1 more orange zone added for each player
-some tile touch
-some additional doodads placement
-minimal item changes

*As for the doodads that get in the way in the pathways, I tried to reduce as much as possible without compromising aesthetic quality. Yet, still needs more testing about this.

we played the map last night and it looked terrific!, gj!

Ah really? Thank you for playing! Were there anything uncomfortable? Or anything you would like to add? I will view your maps when I have free time 😊

Yeah you can watch the recording of the stream here: https://www.twitch.tv/ffamastersleague/v/116881024


There were some parts I did not understand (I have poor English listening ability)
You mentioned something about the corners and gnoll camps at 16:50 and 17:05 respectively.
What was that?

Was just a compliment, nothing important.

Offline blast870

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Re: Build A World Map Making Contest!
« Reply #208 on: January 26, 2017, 01:24:01 pm »
Purity update 1/27

-Minor creep changes at Merchants  lv11 > lv15
-Minor item changes at Merchants lv2 charge > lv2 charge + lv2 book

-Main a bit bigger (to put one more big building)
this was done by removing cliffs and replacing them with trees.

-More tree walls to shops and labs (Creeps will no longer rush to you!)

-Map description added (Please check if there are any grammatical errors!)


*The numbers behind the name do not mean anything. I just change them whenever I give some changes to the map. They are totally random so don't care about em!
« Last Edit: January 26, 2017, 01:29:17 pm by blast870 »

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #209 on: January 29, 2017, 09:45:20 am »
2 more weeks to finish up maps!!