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After a while, it became mass towers and feeding :(
Well the protocol was "Play 4s like it's a FFA"Originally, this meant ignoring your allies, and just doing your own little thing. This meant that even if one player died the team would not be cut off a certain type of units. Also whenever someone "died" he would do the ffa thing... try to rebuild in a corner, NOT feed whoever else is on the team. This meant that the game would not usually end after one decisive battle, but would drag on into the late game, where the FFA players had an advantage. It was basically a 4v1v1v1v1After a while, it became mass towers and feeding :(
Quote from: FML|Renaud on April 06, 2016, 02:17:30 amAfter a while, it became mass towers and feeding :(just like ffa became in fact? :D
Wouldn't be a problem at all if siege units didn't suck so much. Tanks are an amazing unit but suck balls against human towers. Chims are amazing too but the stupid ai always makes them fly into tower range, vulnerable to Dragonhawks. Glaives, Mortars, Demolishers and Meat Wagons are all super weak. Meat Wagons don't even get an armor upgrade, wtf Blizzard?
Ouch, I wouldn't say that. I mean, the protocol was written by FFA players to adapt an FFA strategy to 4s. I'm not saying it can't be beaten, but it wasn't written up so that it would get crushed by initiated FFA players. Most likely, the meta could evolve pass the protocol, but it was the master of all meta back in the best, most competitive 4s days. I agree it could have evolved, but it didn't. And that meta included a lot of FFA players, playing with or without the protocol.
The general strategy was harass, play your own game, annoy, tower, expo, create all sort of chaos. What often boiled down to was a couple players dying early and them harassing people with blade masters and bats, while the last player on team Proto had like 7/6/6 DK/Lich/DL and would demolish people with super tier 3 Undead army. And that is why I don't think it would work versus good FFA players, especially those of today. Undead was considered stronger back then, now we can all counter that with one hand behind our backs. Maybe I am just overestimating everyone but, even before I got too into FFA, I would go things like 27-2 in 4's RT, just because my understanding of the game alone. After FFA knowledge it felt almost impossible to lose. If you take 4 FFA players who play proto, versus 4 FFA players who play as a team, i.e. 1v1v1v1v4, the team who plays as a team will win. Even in the guide they stated a few of their strategies big weaknesses, and they were things like "getting rushed", and "enemies knowing what they were gonna do before hand".