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Author Topic: FML Season 19 Sneak Preview Patch Notes  (Read 3296 times)

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Offline Persuade

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FML Season 19 Sneak Preview Patch Notes
« on: April 01, 2014, 11:22:52 am »
:FMLN:

Hello everyone,

We here at FML have noticed some trends regarding imbalances during FFA games, and have decided that since Blizzard will never fix these issues, we’re going to go ahead and implement them into Season 19 ourselves.
Here is a sneak peak of some of the changes we have planned, please give us your opinions on them!

Fixes
- Fixed an issue where air units were getting stuck on certain maps due to terrain.
- Fixed an issue where units could not be selected when they crossed the outside boundaries on maps.
- Fixed an issue where units with 0 collision size were able to “pop” out other units.
- Fixed an issue where purge was able to work through invulnerability.
- Fixed an issue where critical strike had an extra 0 at the end of it's damage potential.

Maps
- Hurricane isles added to map pool

Balance Changes

Undead
- Skeleton Mastery now affects Black Arrow minions. 
- Shades now provide gold when transmuted.
- Curse now affects mechanical units.
- Nerubian towers damage now has an aoe of 100 radius.

Orc
- Removed the invulnerability phase of Batriders “Unstable Concoction”
- Items may now be used during Hex.

Night Elf
- Corrosive Breath now has a toggle feature, and affects Siege Engines.
- Moon Wells no longer heal mana.
- Mountain Giants may now hit air units when they have a club.

Human
- Masonry may now be upgraded a total of 5 times.  Levels 4 and 5 increase the health and armor the same values as previous levels.
 - Mass teleport mana cost increased from 100 to 150 and cooldown increased from 20 seconds to 40 seconds.
- Flying Machines have been reworked.  Cost has been increased from 90 gold 30 wood to 180 gold 50 wood and now produce two at a time for 1 food.  Health and damage have now been reduced by 50%.

Neutral
- Lava spawns now split at 8 attacks, down from 11.
- Naga may now move through water
- Tinker Cluster Rockets is no longer channeling

We hope these changes add some more creativity and excitement in the games for season 19 and thank you all for your cooperation.



Offline FML|Mage

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #1 on: April 01, 2014, 11:37:50 am »
I'm an elf and I approve these changes.  Minus Masonry, I thought we agreed we weren't doing that?
Hi

Offline Jey_s_TeArS

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #2 on: April 01, 2014, 11:47:16 am »
I agree on everything butt

is that serious? I ll make a serious comment


rework on chims to make it more effective vs tanking, good
rework on undead tower to make it more effective vs tanking, good
Masonry? well it will most likely make people want to team human more, good.

but, but, but,

- Keep in mind that human has awfull time against air, the human army is not handy to move and is slow.
Tanks get lowered against elf and against ud (since you will have more difficulties to main them), you seem to give an incentive to get flying machine to compensate that... At first sight the new flying machine looks hard to digest because
1) you will need extra control group for the same amount of damage (I know the splash thing etc)
2) for double gold/lumber you get 2 flying machine that have lower health so will die to a lower level of Breath of Fire

It seems that you won t consider making breath of fire with limited number of target (as shockwave?)... At least make flying machine immune to it.

-Mass teleport at level 6 is already quite mana consumming, you can t really that much trip before level 8, mass tele gets double pain there. Would you also consider making it unlimited number of unit as scroll of town portal? Anyway undead has a splash slowing tower and chims make tank ownage, I will need to teleport my 36 low hp flying machine
« Last Edit: April 01, 2014, 11:52:05 am by Jey_s_TeArS »



Offline FML|Mage

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #3 on: April 01, 2014, 11:50:29 am »
We feel with the recent nerf to mana wells not providing mana for the panda, it will balance itself out.
Hi

Offline F10EX

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #4 on: April 01, 2014, 11:50:47 am »
:FMLN:

Hello everyone,

We here at FML have noticed some trends regarding imbalances during FFA games, and have decided that since Blizzard will never fix these issues, we’re going to go ahead and implement them into Season 19 ourselves.
Here is a sneak peak of some of the changes we have planned, please give us your opinions on them!

Fixes

- Fixed an issue where critical strike had an extra 0 at the end of it's damage potential.



- Nerubian towers damage now has an aoe of 100 radius.


- Mountain Giants may now hit air units when they have a club.

Human
- Masonry may now be upgraded a total of 5 times.  Levels 4 and 5 increase the health
I fucking laughed my ass off at this ones, brilliant mate.

-After lv5 Mansory you can purchase free guard towers in your lumber mill.

Offline Camp_and_Spank

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #5 on: April 01, 2014, 05:22:17 pm »
haha, took some time untikl i got it:)

Offline FML|Mog

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #6 on: April 01, 2014, 08:11:07 pm »
persuade #1 #k1 #thebest #fmlbestleagueever

Offline FML|WorpeX

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #7 on: April 01, 2014, 09:10:32 pm »
Honestly, the vast majority of these are actually really good patch notes. lol

Offline FML|Mog

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #8 on: April 01, 2014, 09:27:01 pm »
that's why it is such a good april fools joke. it was good enough Jeys thought it was real xD

Offline Jey_s_TeArS

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #9 on: April 02, 2014, 04:52:48 am »
Normalice was actually talking about doing something about that a month ago in a more serious thread



Offline Ugrilainen

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #10 on: April 02, 2014, 07:41:04 am »
im totally in for the MG update but only when air units are flying low

Offline Wrecktify

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Re: FML Season 19 Sneak Preview Patch Notes
« Reply #11 on: April 02, 2014, 11:29:54 am »
I feel like gyros should have 20% evasion.  They seem rather agile.