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Author Topic: General Balance Change Ideas  (Read 6060 times)

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Offline Slythe

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General Balance Change Ideas
« on: November 17, 2017, 08:22:48 am »
Just thought about some balance changes to make the already often imbalanced gametype a little bit more fair  :icon_rolleyes: .

Human:

Tanks:             increase gold costs around +50,  give slightly more xp for killing it
                       ~ +10

Towers:           increase gold cost for ALL towers by 30 gold

Archmage:       increase mana for Blizzard + 50%

Paladin:           lower duration of divine shield to 10/20/30

Mortars:          Reduce dmg - 15%

Gryphons:       Decrease dmg - 10 %, add more movement speed



Elf :

Upgrades:         Change upgrade tree, so chimeras will gain attributes with same
                        upgrade as archers/hunts do

Demonhunter:   Increase cost of Mana burn to 50/100/150, lower his agility -2,
                        give +1 strength

Warden:            Increase HP and Mana +50 each

Roar:                Cap maximum amount of units that are roared to 15, lower the
                        duration - 25%


Orc:

Taurenchieftain:   Reduce Stomp Duration -25% at lvl 3, lower radius -25% at lvl 3
                          Make the endurance aura a mana draining spell, costs 1/2/3
                          mana/ second . Give TC 40 more base mana.

Shadowhunter:    Reduce hex-duration at lvl 3 - 25%


Wyvver:              increase hitpoints + 50, reduce damage - 20%, decrease food
                          cost to 3

Towers:               increase gold cost +30

Trollheadhunter:  Berserk Upgrade + 50 HP, Berserk ability rework: + 30% dmg
                          dealt, +50 % more physical damage taken, - 40% magical
                          (attack and spells) taken

Witchdoctor:        Lumber costs reduced to 30/80 for adept/master


Undead:

Deathknight:        Deathpact deals damage and burns mana from units/heroes
                           around the unit your killing with ur spell
                           (area and dmg increases with lvl)

Cryptlord:            +40 base Mana, change impale animation/bug, that sometimes
                           causes no stun/dmg, once ur moving ur CL during spell
                           animation

Dreadlord:            Increase Infernal mana Cost +50, lower duration -15 secs


Destroyer:            Statue 2 food, destroyer 4 food. Devour reload decrease -50%

Gargoyle:             Reduce gold costs -15

Buildings:             Add HP to ziggurats, necropolis +20, to all other buildings +50,
                           Add +1 armor to all builds

Acolytes:              Reduce repair speed -25%


General:

Change Creep AI, so they attack buildings around them always the same radius, let them ignore uprooted trees

All mercs should be instantly avaiable. They are like summoned units with a duration of 3 minutes. Gold costs reduced -25%.

No main buildings or towers can be placed on cliffs.

Neutral heroes:

Darkranger:                Silence area reduced at lvl 3 -15 % . Charm reload duration
                                  increased + 30 secs.

Pandaren Brewmaster: Drunken haze capped at 12 units, duration decrease -20%
                                  at all levels

Alchemist:                   Transmute cooldown increase +30 secs.


Firelord:                      Base mana +30, base HP + 40, change to undead hero.

Tinker:                        Rocket Stun duration increase + 25% each level.

Pitlord:                        Increase radius of Rain of fire + 25%. +40 base mana.
                                   +1 base agility.










Offline FML|HighTac

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Re: General Balance Change Ideas
« Reply #1 on: November 17, 2017, 11:10:30 am »
A lot of ideas. :)

I think the entire game would be way more balanced already if you fix tanks (more xp and supply) and BM crit (no stacking with claws).

There are other things that I think might be overpowered, like Warden blink, masonry, defend footmen, stomp or underpowered like necros, UD goldmine or firelord. I just think it's difficult to "balance" stuff across all game modes.

Offline IWANTWC4

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Re: General Balance Change Ideas
« Reply #2 on: November 17, 2017, 12:32:41 pm »
Ya first thing is blizzard has said they're working with pros and Netease for balance changes.   And as we all know 1v1 is far different than FFA. 

So we will never get a game balanced around our playstyle.


Lastly all we need is since tanks have fortified army either change their armor type OR allow frost breath and corrosive breath to affect them with their fortified armor.   That's all that needs to happen to make tanks balanced.

Claws stacking on bm is really on relevant in FFA where you get +12.  In 1v1 I saw a graph showing the difference in DPS from claws +6 circlet and gloves and the difference is minimal.

Offline Ponty

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Re: General Balance Change Ideas
« Reply #3 on: November 17, 2017, 02:13:39 pm »
The only changes I would like to see

1) Either make tanks 4 food or reduce their HP pool by 100 hitpoints
2) Decrease divine shield duration slightly and increase cooldown slightly too
3) Give orc a wood upgrade like human but slightly reduce stomp duration at lvl 3

Offline j33.

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Re: General Balance Change Ideas
« Reply #4 on: November 17, 2017, 02:56:03 pm »
Bats should give exp to opponent, Liquid Fire should not block repairing, in return decrease the cost by 15

Offline FML|WorpeX

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Re: General Balance Change Ideas
« Reply #5 on: November 17, 2017, 05:09:50 pm »
I do have a contact with Blizzards Classic Team. If ya'll agreed to a list of suggestions for FFA balance I could send it his way.

Offline Peregrine

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Re: General Balance Change Ideas
« Reply #6 on: November 17, 2017, 06:03:25 pm »
ehh there are a lot of changes here i disagree with. you have to be careful as any little change has butterfly effects that can affect the game greatly.

but tanks definitely need to be nerfed - either 4 food, +75 gold, or -100 hp. Something like that...I think the 4 food is the best option personally.

and maybe DH mana burn cooldown is nerfed to add a few more seconds

Offline FML|HighTac

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Re: General Balance Change Ideas
« Reply #7 on: November 17, 2017, 06:31:54 pm »
To me, the only universal agreement about Warcraft 3 balancing seems to be about tanks.  :icon_lol:

Particularly when it comes to xp and supply needed, tanks are just ridiculously good.

Offline FML|Mog

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Re: General Balance Change Ideas
« Reply #8 on: November 17, 2017, 06:44:43 pm »
I think you have to consider the effect of balance changes on competitive 1v1. Because blizzard team won't give a shit about a balance change to ffa if it negatively impacts 1v1. Tanks to 4 supply seems like the best option. Tanks aren't used much in 1v1 and are pretty universally agreed to be overpowered in ffa. Other than that.... I mean needing divine shield sounds great to me, but need to be careful needing one race too much. Even little changes can have large ripple effects in the world of balance craft

Offline Wrecktify

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Re: General Balance Change Ideas
« Reply #9 on: November 17, 2017, 07:52:26 pm »
Tanks to 4 food and crit strike being based on base damage not damage after items are the best balance across game type changes I've seen floated. 

Offline Ponty

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Re: General Balance Change Ideas
« Reply #10 on: November 17, 2017, 08:50:07 pm »
yeah I agree with Mog, that's why I would like to make only really small changes

Actually I think tanks don't need to be nerfed that hard.

The most important thing for me is to nerf pala divine shield at high level which makes human totally unbeatable in hero arena

Currently it is : 15s-30s-45s, best would be 15s-25s-35s
I don't have much solo knowledge but I think it might be decent change for solo as well or at least not so big of a change
« Last Edit: November 17, 2017, 08:53:14 pm by Ponty »

Offline FML|Mog

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Re: General Balance Change Ideas
« Reply #11 on: November 17, 2017, 09:02:36 pm »
Yeah I agree with you ponty about divine shield. I don't think it would effect solo hardly at all but would make a much needed difference in ffa. Also, maybe instead of nerfing tanks with an additional supply cost, could just make them give same experience as dryads. That's a relatively small change that would help ffa a lot

Offline Seksi

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Re: General Balance Change Ideas
« Reply #12 on: November 18, 2017, 12:16:14 am »
Nice thread and cool ideas.  In my opinion, I think less is more when it comes to balancing as any change can have ripple effects.   

I have also always called for Tanks to be 4 food.   They would still be extremely good and effective, but armies would be seen more consistently with 4-6 tanks instead of 6-8+ in a typical 80 food army.  They already give a good amount of XP, at 4 food they would be not as completely dominant. 

I like the idea to reduce Divine Shield duration slightly.  I don't mind having the cool down as it is, in my mind it should be used for quick defense in vulnerable spots... not battle long invincibility.   

I think Orc and Elf could be left as is.  Orc in general should utilize Headhunters at times in their armies and that would help against some of the weaknesses it has early game.   Each would also be slightly buffed by the slight nerfs of Human. 

As for Undead, I would say increase the building HP across the board maybe 25% or at least 15%.   Undead bases are paper thin and a huge reason why they struggle  against every other races siege (think Bats, Chims, Tanks).    Gargoyles should have a slight decrease in gold cost (by 10 or 15 gold) as they are Undead's most important FFA unit yet also the most expensive 2 food unit in the game.  If UD loses a group of gargs it's about 2000g.

I believe the following changes would help equalize the current scope of FFA balance (In my opinion it is currently Human > Elf = Orc > Undead) without drastically changing the game.   

 :hu: Human:  :hu:

- Tanks food cost increased to 4 (up from 3)
- Paladin's Divine Shield duration decreased to 15/25/35 seconds (down from 15/30/45)

 :ud: Undead:  :ud:

- Increase the HP of all buildings by 15%.   (Ex: Necropolis HP increased to 1650, up from 1500).   
- Gargoyles cost in gold decreased to 175g (down from 185g).



« Last Edit: November 18, 2017, 12:22:32 am by Seksi »

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Re: General Balance Change Ideas
« Reply #13 on: November 18, 2017, 01:27:33 am »
@HighTac 
" Undead:

1) Deathknight:        Deathpact deals damage and burns mana from units/heroes
                           around the unit your killing with ur spell
                           (area and dmg increases with lvl)

2) Cryptlord:            +40 base Mana, change impale animation/bug, that sometimes
                           causes no stun/dmg, once ur moving ur CL during spell
                           animation

3) Dreadlord:            Increase Infernal mana Cost +50, lower duration -15 secs


4) Destroyer:            Statue 2 food, destroyer 4 food. Devour reload decrease -50%

5) Gargoyle:             Reduce gold costs -15

6 )Buildings:             Add HP to ziggurats, necropolis +20, to all other buildings +50,
                           Add +1 armor to all builds

7) Acolytes:              Reduce repair speed -25% "


As for me - 1) 2) 7) - doesn't matter - rly

but
4) Destroyer:            Statue 2 food, destroyer 4 food. Devour reload decrease -50%       - YES !!!   or statue 3 food but destroyer 4...

5) Gargoyle:             Reduce gold costs -15   - YES !!!

6 )Buildings:             Add HP to ziggurats, necropolis +20, to all other buildings +50,
                           Add +1 armor to all builds - YES !!!

3) Dreadlord:            Increase Infernal mana Cost +50, lower duration -15 secs


          WHAT ???? --->>>>   NO!!! NO!!! NO!!!


@Seksi

i agree with all what you told there before !


That - what i :ud: want changed !

1) General armor for all units of undead OR general attack for all units of the undead

2) Increase the HP of all buildings by 15%.   ( Ex: Necropolis HP increased to 1650, up from 1500 and add 1-2 points armor ).   
- Gargoyles cost in gold decreased to 165-175g (down from 185g).

3) the ability to pump the armor of the catapult 3 times

4) necromancers : remove automatically using the first ability, and add the automatic use of second or third ( second is even better )

5) necromancers or banshees - one ( any ) of these two units is to make spell immunity


THAT is rly all what UD need !!! : )


P.S. if DK once coiled Panda - someone in Russia will smile :D




« Last Edit: November 18, 2017, 01:35:11 am by Jao4 »

Offline Seksi

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Re: General Balance Change Ideas
« Reply #14 on: November 18, 2017, 01:44:46 am »
@Jao4 I like the thought of having Unholy Frenzy able to auto-cast like Bloodlust :D