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Thank you for the reply QQs.Regarding the points to improve. Some have said that there is not enough wood in the main base, but it should have as much as Market Square. You also have more wood in your natural expansion and a litte bit more in the 8 gold mines around the center. Now, considering that the map may be used for FML games, there there will be plenty of wood since only 4 players will play on it, rather than 8 way as it happens in the playffat bot; furthermore, the amount of wood each player gets in their starting spawn is more than enough for you to have a balanced ratio of gold and lumber.
Purity is amazing little 4 way map. Just perfect looking and shaped. The only 2 things I dislike about that map is: 1. It has those corner cliffs u can place towers2. Its like 154th "little 4 way" map in the contestWe lack of uniqe maps no matter 4 or 8 ways, like deathrose for example, its 4 way but big and has its own specifics. I would love to see more difference between contest maps although I didnt play all the maps yet.
The second problem, size, would it be better if I widen main pathways?
Poison Well Updated to 1.1:DL: http://www.hiveworkshop.com/threads/poison-well.291196/v1.1:+Multiple Creep Changes: ---Natural camp is now spiders ---Merc Camp replaced 2 sludges with skeletal archers---Green Sentry Spider changed to Furbolgs+Terrain overhaul on outside edges of map+Fixed bug at left Merc Camp+Minor Terrain UpdatesAlso would really like some feedback on the map for those who have played it!!-----Oh! Also, Cozy Sands is in the pool replacing Equalrium
Quote from: FML|WorpeX on January 16, 2017, 05:38:24 pmPoison Well Updated to 1.1:DL: http://www.hiveworkshop.com/threads/poison-well.291196/v1.1:+Multiple Creep Changes: ---Natural camp is now spiders ---Merc Camp replaced 2 sludges with skeletal archers---Green Sentry Spider changed to Furbolgs+Terrain overhaul on outside edges of map+Fixed bug at left Merc Camp+Minor Terrain UpdatesAlso would really like some feedback on the map for those who have played it!!-----Oh! Also, Cozy Sands is in the pool replacing Equalriuma Very creative map! Like how you chose green water and I especially like the layout!Few things I would like to point out are1.Red creeps at central are aggroed when troops pass by (Left side is fine but the other two)-creeps at mercenaries may get aggroed too. 2. I like how you experimented with various type of creeps, but I think they need more consistency.3. What about you consider some stronger creeps? The current highest level creep is only 6!