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Quote from: ZsSuperCumulo on January 16, 2017, 03:11:35 pmIs it a good idea to have all kinds of items, of different levels so that the use of the Market Place is not too imbalanced? you know, being able to buy the aura items, or lvl 4,5 items frequently.Usually a map has all kinds of items anyway, I doubt there would be a sudden jump from lv3 to lv5-6 items.The problem with the marketplace are mainly charged items (especially lv5+), as they can be rebought over and over.Permanent items that are good lategame are auras, that are a 1 time buy, and hero/situation specific items (eg rune bracers vs ud).
Is it a good idea to have all kinds of items, of different levels so that the use of the Market Place is not too imbalanced? you know, being able to buy the aura items, or lvl 4,5 items frequently.
Quote from: blast870 on January 16, 2017, 12:44:06 pmyes i did it!if you are to host, do it with more refined version. I have just done this.Nice mapI noticed that you used a lot of small doodads that have pathing, they feel quite annoying to manouver around sometimesAlso noticed, there is a broken ramp in the south eastLast thing, you may want to check the natural expansions. The treeline is way too thin and creeps aggro from beyond the trees.
yes i did it!if you are to host, do it with more refined version. I have just done this.
Link to download: need to rework the items
Quote from: ZsSuperCumulo on January 16, 2017, 08:13:39 pmLink to download: need to rework the itemsDuring the stream a lv11 dh was mentioned iirc, check in the gameplay costants if anything has changed (Advanced > gameplay costants > Untick "use custom gameplay costants"
When I look at the bottom right corner of my map it says:Melee map: No reason: Non-default game data set has been specified.Does anyone know why this appears? If I'm correct a melee map show show the two swords with a round shield as icon while non melee is like a yellow gear, right?Please help :D
Btw, for the loading screen, if I use a different picture that is not the default image or even from the campaign, does that turn my map into a non-melee map?.And also what exactly is the difference between melee and non-melee, they both seem fine to me when I play.
@FML|WorpeX I reworked Neon City a little bit and managed to fix all of the pink bugs, would you like to try it again anytime soon? I think I need a bit of feedback on how it looks (regarding the few options available as tileset). thanks.