November 22, 2024, 02:33:09 pm

Author Topic: Build A World Map Making Contest!  (Read 69895 times)

0 Members and 6 Guests are viewing this topic.

Offline ZsSuperCumulo

  • Super-Blademaster
  • ******
  • Posts: 1541
  • Total likes: 130
  • Ich der Beste
    • View Profile
  • B.net Account: SuperCumulo@Lordaeron
  • Coins: 100
  • Country: Peru
  • Race: Human
Re: Build A World Map Making Contest!
« Reply #180 on: January 16, 2017, 04:08:54 pm »
Is it a good idea to have all kinds of items, of different levels so that the use of the Market Place is not too imbalanced? you know, being able to buy the aura items, or lvl 4,5 items frequently.

Usually a map has all kinds of items anyway, I doubt there would be a sudden jump from lv3 to lv5-6 items.

The problem with the marketplace are mainly charged items (especially lv5+), as they can be rebought over and over.
Permanent items that are good lategame are auras, that are a 1 time buy, and hero/situation specific items (eg rune bracers vs ud).

Thank you sir :). I may upload my second map tonight.

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline ZsSuperCumulo

  • Super-Blademaster
  • ******
  • Posts: 1541
  • Total likes: 130
  • Ich der Beste
    • View Profile
  • B.net Account: SuperCumulo@Lordaeron
  • Coins: 100
  • Country: Peru
  • Race: Human
Re: Build A World Map Making Contest!
« Reply #181 on: January 16, 2017, 08:13:39 pm »
here is my second map, Neon City, it's a 6 player map with enough resources for a competitive 4 way FFA!

Link to download: need to rework the items


« Last Edit: January 16, 2017, 10:42:01 pm by ZsSuperCumulo »

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline blast870

  • Grunt
  • **
  • Posts: 51
  • Total likes: 14
    • View Profile
  • B.net Account: selfy
  • Coins: 100
  • Country: Other
  • Race: Random
Re: Build A World Map Making Contest!
« Reply #182 on: January 17, 2017, 04:23:04 am »
yes i did it!
if you are to host, do it with more refined version. I have just done this.

Nice map

I noticed that you used a lot of small doodads that have pathing, they feel quite annoying to manouver around sometimes

Also noticed, there is a broken ramp in the south east

Last thing, you may want to check the natural expansions. The treeline is way too thin and creeps aggro from beyond the trees.

Ah! I really appreciate your practical advises!
I will modify them asap!
« Last Edit: January 17, 2017, 07:22:44 am by FML|WorpeX »

Offline rhythmt

Re: Build A World Map Making Contest!
« Reply #183 on: January 17, 2017, 03:01:18 pm »

Link to download: need to rework the items


During the stream a lv11 dh was mentioned iirc, check in the gameplay costants if anything has changed (Advanced > gameplay costants > Untick "use custom gameplay costants"

Offline rhythmt

Re: Build A World Map Making Contest!
« Reply #184 on: January 17, 2017, 05:58:59 pm »

MAP UPDATE: Cozy Sands

No map/balance changes, but had to make the map bigger outide the camera boundaries to prevent a FATAL ERROR caused by flying units at the map edges.

Updated Map:

http://www.hiveworkshop.com/threads/cozy-sands-v1-1.291210/


Offline blast870

  • Grunt
  • **
  • Posts: 51
  • Total likes: 14
    • View Profile
  • B.net Account: selfy
  • Coins: 100
  • Country: Other
  • Race: Random
Re: Build A World Map Making Contest!
« Reply #185 on: January 19, 2017, 10:58:22 am »
Nice terrain!

An outstanding barrens-based map

Offline blast870

  • Grunt
  • **
  • Posts: 51
  • Total likes: 14
    • View Profile
  • B.net Account: selfy
  • Coins: 100
  • Country: Other
  • Race: Random
Re: Build A World Map Making Contest!
« Reply #186 on: January 19, 2017, 10:58:53 am »
Updated Purity 1/20

-1 more orange zone added for each player
-some tile touch
-some additional doodads placement
-minimal item changes

*As for the doodads that get in the way in the pathways, I tried to reduce as much as possible without compromising aesthetic quality. Yet, still needs more testing about this.
« Last Edit: January 22, 2017, 04:30:10 am by blast870 »

Offline ZsSuperCumulo

  • Super-Blademaster
  • ******
  • Posts: 1541
  • Total likes: 130
  • Ich der Beste
    • View Profile
  • B.net Account: SuperCumulo@Lordaeron
  • Coins: 100
  • Country: Peru
  • Race: Human
Re: Build A World Map Making Contest!
« Reply #187 on: January 19, 2017, 05:41:23 pm »

Link to download: need to rework the items


During the stream a lv11 dh was mentioned iirc, check in the gameplay costants if anything has changed (Advanced > gameplay costants > Untick "use custom gameplay costants"

Thanks man, I'll work it out this weekend :)

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline ZsSuperCumulo

  • Super-Blademaster
  • ******
  • Posts: 1541
  • Total likes: 130
  • Ich der Beste
    • View Profile
  • B.net Account: SuperCumulo@Lordaeron
  • Coins: 100
  • Country: Peru
  • Race: Human
Re: Build A World Map Making Contest!
« Reply #188 on: January 22, 2017, 04:25:51 pm »
When I look at the bottom right corner of my map it says:

Melee map: No

reason: Non-default game data set has been specified.

Does anyone know why this appears? If I'm correct a melee map show show the two swords with a round shield as icon while non melee is like a yellow gear, right?

Please help :D

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline ZsSuperCumulo

  • Super-Blademaster
  • ******
  • Posts: 1541
  • Total likes: 130
  • Ich der Beste
    • View Profile
  • B.net Account: SuperCumulo@Lordaeron
  • Coins: 100
  • Country: Peru
  • Race: Human
Re: Build A World Map Making Contest!
« Reply #189 on: January 22, 2017, 06:19:07 pm »
When I look at the bottom right corner of my map it says:

Melee map: No

reason: Non-default game data set has been specified.

Does anyone know why this appears? If I'm correct a melee map show show the two swords with a round shield as icon while non melee is like a yellow gear, right?

Please help :D

Nvm, I got it to work. It shows as melee now, but I don't understand what's the difference in "Game Data set" the options: Default (based on map melee status) and Melee (Latest Patch).
I'd had selected the latter which is why it wasn't considered melee until I switched back to Default and then it became melee map  :icon_confused:.

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline ZsSuperCumulo

  • Super-Blademaster
  • ******
  • Posts: 1541
  • Total likes: 130
  • Ich der Beste
    • View Profile
  • B.net Account: SuperCumulo@Lordaeron
  • Coins: 100
  • Country: Peru
  • Race: Human
Re: Build A World Map Making Contest!
« Reply #190 on: January 22, 2017, 06:20:42 pm »
@FML|WorpeX I reworked Neon City a little bit and managed to fix all of the pink bugs, would you like to try it again anytime soon? I think I need a bit of feedback on how it looks (regarding the few options available as tileset).

thanks.

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline ZsSuperCumulo

  • Super-Blademaster
  • ******
  • Posts: 1541
  • Total likes: 130
  • Ich der Beste
    • View Profile
  • B.net Account: SuperCumulo@Lordaeron
  • Coins: 100
  • Country: Peru
  • Race: Human
Re: Build A World Map Making Contest!
« Reply #191 on: January 22, 2017, 06:56:47 pm »
Btw, for the loading screen, if I use a different picture that is not the default image or even from the campaign, does that turn my map into a non-melee map?.
And also what exactly is the difference between melee and non-melee, they both seem fine to me when I play.

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline rhythmt

Re: Build A World Map Making Contest!
« Reply #192 on: January 22, 2017, 07:33:14 pm »
Btw, for the loading screen, if I use a different picture that is not the default image or even from the campaign, does that turn my map into a non-melee map?.
And also what exactly is the difference between melee and non-melee, they both seem fine to me when I play.


Using a picture will set it to non melee.

Melee is just a WE and W3 classification, the map can play exactly normal(melee) without being classified as such (all w3arena maps are not considered melee for example).

So as long as you do not change important gameplaywise setting, you're fine.

Offline blast870

  • Grunt
  • **
  • Posts: 51
  • Total likes: 14
    • View Profile
  • B.net Account: selfy
  • Coins: 100
  • Country: Other
  • Race: Random
Re: Build A World Map Making Contest!
« Reply #193 on: January 22, 2017, 07:35:18 pm »
Btw, for the loading screen, if I use a different picture that is not the default image or even from the campaign, does that turn my map into a non-melee map?.
And also what exactly is the difference between melee and non-melee, they both seem fine to me when I play.

There practically isn't a difference between melee and non-melee as long as you did not touch any data that affects real gameplay. As for touching the loading screen, the game will turn non-melee. I suggest your map stay within the boundary of melee as skeptical players would hold doubt on it because in a player point of view, he cannot be sure what part of data has been manipulated.

Offline FML|WorpeX

  • Administrator
  • Super-Blademaster
  • *****
  • Posts: 4069
  • Total likes: 160
  • Crypt Lord King
    • View Profile
  • B.net Account: WorpeX
  • Coins: 100
  • Country: USA
  • Race: Undead
Re: Build A World Map Making Contest!
« Reply #194 on: January 23, 2017, 07:18:41 am »
@FML|WorpeX I reworked Neon City a little bit and managed to fix all of the pink bugs, would you like to try it again anytime soon? I think I need a bit of feedback on how it looks (regarding the few options available as tileset).

thanks.

Yeah, I want to do another cast this week and im aiming for tonight being the day. I have a lot of maps to cover still! I'll try to squeeze yours in at the end again.

Also Blast covered the Melee map distinction pretty well. For the purposes of this tournament, we do have melee maps as a requirement. However, we'll allow custom loading screens as long as no other changes are made.