November 22, 2024, 06:30:12 am

Author Topic: Build A World Map Making Contest!  (Read 69863 times)

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Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #60 on: December 20, 2016, 02:01:29 pm »
yeah makes sense since some of the items are ridiculously broken for lvl 7 creeps. I think that even unholy aura is given my some lvl 5 creeps which is LOL.

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Offline Blood Raven

Re: Build A World Map Making Contest!
« Reply #61 on: December 20, 2016, 07:18:20 pm »
@blast870 , @FML|WorpeX  is there any way to change the color of plants? such as bush, Shrub, Viny plant, all of these come in green by default, but can I change their color?
Actually there is a way, but it takes some time and effort.
You might also need some tools like WC3 Image extractor and an image editing program.
1. Find the texture, which your model uses. You can do that by finding the model in Magos Model Editor (via the MPQ browser), going to windows->textures and seeing the texture path.
2. Open up WC3 image extractor and find the texture by the path you saw. Export as .tga
3. Open the .tga in any image editing program (like GIMP, paint.net or photoshop) and select the part of the texture corresponding to your model (the texture might be compilation for a number of doodads).
4. Adjust hue/saturation until you recieve the desired result.
5. Load your modified .tga back into WC3 Image extractor and export it as .blp. 75 quality is optimal (and with the new map filesize limit it shouldn't be a problem).
6. Import your new .blp file into the import manager of your map and change its path to the path from step 1.
7. Save your map and rerun the WE.

I know, too complicated for something so small and it probably isn't worth it, but you could get some very interesting results if you play around with this. I've used it in a couple of maps I've made, you can see the results in the images I've attached. For the rocks and bushes I've used copy-and-paste from other textures though.

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #62 on: December 20, 2016, 07:45:33 pm »
wow man, that is so boss, how did you get that rock to float haha

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Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #63 on: December 20, 2016, 07:52:39 pm »
By the way Raven, for the ground pattern, do you do it manually? and if so which size of the square or circle do you use to have a natural look?.

ty

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Offline Blood Raven

Re: Build A World Map Making Contest!
« Reply #64 on: December 20, 2016, 08:18:29 pm »
@ZsSuperCumulo Well, I just slapped ashenvale rock and grass textures to the outland floating rock. Told you, some really cool stuff can come out of texture fiddling.
And about the tiles, I mostly do everything with a 1px brush unless I need to cover a large area with one tile (after which I add more with the 1px brush).

Also here is a completely random screenshot from one of my WiP 12-man FFA maps (I won't be using it in the contest since it was started beforehand)
« Last Edit: December 20, 2016, 08:23:29 pm by Blood Raven »

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #65 on: December 20, 2016, 08:19:28 pm »
Gotcha!, thanks man.

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Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #66 on: December 20, 2016, 10:15:55 pm »
@ZsSuperCumulo Well, I just slapped ashenvale rock and grass textures to the outland floating rock. Told you, some really cool stuff can come out of texture fiddling.
And about the tiles, I mostly do everything with a 1px brush unless I need to cover a large area with one tile (after which I add more with the 1px brush).

Also here is a completely random screenshot from one of my WiP 12-man FFA maps (I won't be using it in the contest since it was started beforehand)

Looks like a really cool map! When you finish it send me a link to the download of it, good 12 player FFA maps are hard to find!

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #67 on: December 20, 2016, 10:26:34 pm »
wow, you can even add moonlight? How! haha

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Offline Ugrilainen

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Re: Build A World Map Making Contest!
« Reply #68 on: December 20, 2016, 11:18:51 pm »
Apparently a Korean map maker will give a map to be tested for FFA soon, over the 8MB limit

Offline Blood Raven

Re: Build A World Map Making Contest!
« Reply #69 on: December 21, 2016, 05:32:02 am »
@ZsSuperCumulo You can add any weather effects (like snow, rain, moonlight etc) from Scenario -> Map options. Do experiment with it, it can breathe a lot of life into a map. Also experiment with fog too, but don't make it too dense or hard to see through.

@Ugrilainen The limit is now 128MB, no?

@FML|WorpeX Will do, but the map is far from getting finished. Even though it is barely 50% finished, I'm already over the doodad limit :D Just 12-player map things. It's essentially a much larger version of my 3-player Hidden Glade map.
Here's overall what's finished:
« Last Edit: December 21, 2016, 05:35:37 am by Blood Raven »

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #70 on: December 21, 2016, 08:15:50 am »
thanks man, btw what does the new patch exactly do for world editor? what does the 128MB mean in terms of map creating?

ty

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Offline Pinballmap

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Re: Build A World Map Making Contest!
« Reply #71 on: December 21, 2016, 09:40:35 am »
Handmake melee maps normally never exceed 8MB unless you would add lots of own stuff. Also since w3a is only at 1.26 the limit there should still be the old one.

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #72 on: December 21, 2016, 12:55:14 pm »
Also since w3a is only at 1.26 the limit there should still be the old one.

This is very important to keep in mind!

The limit is a B.net hosting change. It has nothing to do with creating maps, just hosting them. Prior to the new patch you were not allowed to host a map greater than 8mb. Now you can up to 128mb.

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #73 on: December 21, 2016, 07:21:59 pm »
This is what I've done so far:


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Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #74 on: December 21, 2016, 07:24:42 pm »

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