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Good luck to all the participants! Hive sends its regards.I do have a couple of questions though:1. Are we forced to use that creep drop table or is it just a guideline?2. Are we allowed to use custom imports (for terraining purposes) as long as the map is still classified as melee?3. Are fortress (team based) maps allowed?4. Are we allowed to upload the maps we make for this contest to other sites (for example to the hiveworkshop)?
I'll be entering this competition. It's time to expand my melee map pool to something more then 1v1's. Expect something similar to my other maps:http://www.hiveworkshop.com/threads/the-red-swamp.255393/http://www.hiveworkshop.com/threads/renegade-city.253141/http://www.hiveworkshop.com/threads/synergy.277952/Will be streaming the map making process.Stream: https://www.twitch.tv/filmtingSalutations from the hive - Filmting
Also, how do you add this type of water on the terrain? It's not shallow water it seems to be like a very slightly shallow water maybe? I don't see a property in terrain where I can just select water to make it look like a river.
Quote from: Puke on December 16, 2016, 05:26:44 pmSuper cool idea, looking forward to the results.Can you elaborate why landscape is 50 points and balance 30?In my opinion nothing is more important than balance in a competetive game. I know this issn't a 1v1 map and FFA maps only have to be somewhat balanced for them to be playable, but don't you think balance is the most important thing, after all?Really good question! The answer is that the very first category "Map Structure & Layout / 20" actually doubles as a balance category as well. Really, we could have put this one into either heading and it would have worked but decided to put it under landscape instead. A large part of balance in a FFA map is actually just where the player spawns are located. They need to be an equal distance from each other and also spread out. An example of a map thats poorly balanced for FFA is the blizzard map "Ruins". This map pits all 4 starting locations right in the center of the map - this means any sort of air attack will dominate and races that are strong at aerial hit and runs (Elf) will be very strong on it. So, TL;DR: "Map Structure & Layout" will be judged as a Landscape and a Balance category.
Super cool idea, looking forward to the results.Can you elaborate why landscape is 50 points and balance 30?In my opinion nothing is more important than balance in a competetive game. I know this issn't a 1v1 map and FFA maps only have to be somewhat balanced for them to be playable, but don't you think balance is the most important thing, after all?
Quote from: FML|WorpeX on December 16, 2016, 06:08:08 pmQuote from: Puke on December 16, 2016, 05:26:44 pmSuper cool idea, looking forward to the results.Can you elaborate why landscape is 50 points and balance 30?In my opinion nothing is more important than balance in a competetive game. I know this issn't a 1v1 map and FFA maps only have to be somewhat balanced for them to be playable, but don't you think balance is the most important thing, after all?Really good question! The answer is that the very first category "Map Structure & Layout / 20" actually doubles as a balance category as well. Really, we could have put this one into either heading and it would have worked but decided to put it under landscape instead. A large part of balance in a FFA map is actually just where the player spawns are located. They need to be an equal distance from each other and also spread out. An example of a map thats poorly balanced for FFA is the blizzard map "Ruins". This map pits all 4 starting locations right in the center of the map - this means any sort of air attack will dominate and races that are strong at aerial hit and runs (Elf) will be very strong on it. So, TL;DR: "Map Structure & Layout" will be judged as a Landscape and a Balance category.I see. A suggestion of mine... make a final with the top 3 maps and create an inhouse game with some good players from FFA to represent the map. This way its more of a contest for the follower!