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This is a rough draft of my map.I am going to further polish it if it is judged as eligible.
New map ready! I hope we can play a test game on it tonight. Its 6 way.
There's still more to work on such as tiles and doodads. I left this map unpolished in case there needs some changes in terrains. But that's something we can't know before we proceed a test. With that being said, can I get testers?
I have a question regarding the items for different levels.Does anyone know why these items appear in different levels ? shouldn't they all be on the same level for any map scenario/layout ?
what is c box?! I want it promptly!
Quote from: ZsSuperCumulo on January 15, 2017, 01:28:57 pmI have a question regarding the items for different levels.Does anyone know why these items appear in different levels ? shouldn't they all be on the same level for any map scenario/layout ?They are on the same level for every map scenario. The thing that changes the item tier is the patch the editor considers within the editor.Go to scenario > map settings(or options, don't know how it is translated) > at the bottom of the window there is a game data thing, setting it to "Assault - Last patch" will make item tiers to show properly.
I have a questions:If I put a Market Place in my map, is the item rotation based on how many creep camps have a certain item? For example, let's say I have 6 creep camps that drop level 5 items, but I have 8 creep camps that drop lvl 4 items,does this mean that there will be more lvl 4 items in the Market place or will they be equally balanced?ty
Is it a good idea to have all kinds of items, of different levels so that the use of the Market Place is not too imbalanced? you know, being able to buy the aura items, or lvl 4,5 items frequently.
yes i did it!if you are to host, do it with more refined version. I have just done this.