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-You can go down the list of the recent FML games and see often the least strong player winning, and the best player getting even last! So what do I have to aspire to? To be mediocre? To be good but look bad? To do everything correct but purposefully not micro to seem weaker? Honestly, if you are a good player, you are supposed to play a hypocritical game. I'm all for giving the weaker player undeserved advantages, that's what make games interesting (item luck, timing pushes, unscouted expos, etc), but not as many as organized teaming presents. I really enjoy watching the strongest player, with the best micro, map control, and most planned out creep route have the best chances.
It doesn't make sense to compare the two, obviously the reason that ladder games are more chaotic are the noobies playing on ladder as well as the big maps with 6, 8 or even more players.
While what you say isn't true, it is irrelevant, as I could be terrible and the same argument applies. What do I aspire to? Mediocrity? You said only half of the "top" players could "wreck" in solo (and looking at them, the name I recognize as better than me in solo is dv, to be fair I don't know all the names super well, but even if I lost to dv-, I probably wouldn't get "wrecked", as you call it). But even if they were 1v1 masters, solo-timings, build orders, creep routes, minute map-specific facts, item specific creeps, etc, has a 200+ hr wall to climb over and is actually almost entirely irrelevant in FFA, as its a different mode entirely. Not that I am saying solo skill doesn't translate to FFA, a large amount of it does, but that is mostly APM, multitasking, micro, and learning favorable trades—things a good player would learn in FFA as well. FFA skill is different, as evidenced by the large number of solo players from w3arena playing ladder that flat out suck in FFA.