0 Members and 2 Guests are viewing this topic.
GORGEOUS map. I saw it the other day on the hive after someone mentioned it in the cbox. Should have some KILLER games on this map. Can't wait to test it out!!!But, as a map maker myself and one of the admins here, I have to give some constructive criticism. Cons-Don't know for sure as I haven't tested it, but it looks like a lot of creeps are agroable from simply walking past them.Let me test for that tomorrow and give some feedback on it, If someone is able to help me test would be great. is it possible I can get 4 players scheduled on a given evening to test some stuff out of the map instead of killing eachother. would be atleast check which creeps camps give problems-item drops are not good. The natural expo 100% drops a sobi mask! thats insane. I recommend following this item drop guide from blizzard: http://classic.battle.net/mod/dev/melee.shtml (middle of the page) - I will check this page and I will fix the 100% sobi drop my bad should have been random Permanent-Shadows need to be recalculated. Lots of weird shadows going on.-You left a lot of doodads floating in the water on the outside of the map.Yeah I will fix that soon TM-You won't like to hear this one, but it's a biggie... The tree's are very poorly done. :/ There are holes all over the tree line around the map. Wisps and small units can just hide in tree's and go undetected. Tree hiding with elf will be difficult to spot (can't see a hole in the tree line if there is no tree line) Very bad for balance.I understand what you are saying but I need to test it myself, I just thought the trees random were so artistic :P Pros-Love the look and feel of the map! The terrain work is EXCELLENT! I love the city in the middle of the map. Well done!!-It's a 12 player map. These things are INTENSE to make. I struggle with 8 player maps and here you are, making this behemoth! Very few people can do it so it's something to be proud of.-All starting spots are -nearly- identical. I find it very hard to accomplish what you did here. Make all spots the same, balance wise, but yet be different in appearance. Very cool!-There are enough expos for everyone to be happy (which is incredible for a 12 player map).-Racial Balance seems pretty good apart from the treeline issues, though I wont know for sure until we get some tests going. The only thing I notice is that it is going to be an air map as the ground pathing looks annoying to traverse with large armies.Might be , but I can manage 5 tanks through it. but yes maybe it causes some game play problems Seems good so far. Keep up the good work!! Hope you are able to make these changes because this map is AWESOME so far!!!You make me Blush
Indeed it looks nice. I cant go into further detail because i never made a map . For the bot those 12 player maps are a bit hard to implement. They can take 2-3 hours. A showmatch would be great to be satisfactory for your work. A bit much gold in my eyes though. Every player has a 17500 and there are even more in the middle. Players will be taken out early so there is a massive amount of gold on the map. But thats just a side note.
Let me test for that tomorrow and give some feedback on it, If someone is able to help me test would be great. is it possible I can get 4 players scheduled on a given evening to test some stuff out of the map instead of killing eachother. would be atleast check which creeps camps give problems
I understand what you are saying but I need to test it myself, I just thought the trees random were so artistic :P
Might be , but I can manage 5 tanks through it. but yes maybe it causes some game play problems
Too much gold you said? Maybe Maybe, I did some quick calculation If we take Divide and Conquer as example That map has an total gold of 420.000 (12x17K + 12x13K +4x15K) my Map has an total of 524 (12x14.5K + 20x17.5K). that is 25% more but I also think ppl are going to stay a tiny bit longer alive then on Divide and conquer but I would like to hear other peoples opinion on it