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Topic: civil discussion of ffa maps (Read 1870 times)
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darkermirror
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civil discussion of ffa maps
«
on:
April 18, 2012, 05:31:56 pm »
each map in ffa mappool followed by what it is biased for and why. and also add in playstyles
i like action ffas with some hoarding but no patience games in the end. maybe that means no perfect play by everyone but in the patient games even when everyone is patient that is going to happen anyways just slowly and due to micro instead of macro.
market
deadlock
twilight
monsoon
murgul
gold rush games extremely long. advantage for tinker dr alch but especially AM and speed auras or large map scouters. good for certain player types. imo bad for races where buildings die fast and thus great for human cos of anti siege and own siege + gyro scouts.
i will add more just wanted to start this discussion :D
guys, post schedule when you know it. i will soon when i know more of my next 5 day plan tomorrow
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civil discussion of ffa maps
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