November 22, 2024, 04:43:34 am

Author Topic: FML Custom Map Preview  (Read 8159 times)

0 Members and 1 Guest are viewing this topic.

Offline FML|Renaud

  • Administrator
  • Super-Blademaster
  • *****
  • Posts: 4857
  • Total likes: 61
  • ex King of FFA
    • View Profile
  • B.net Account: FML_Renaud
  • Coins: 100
  • Country: Canada
  • Race: Night Elf
Re: FML Custom Map Preview
« Reply #15 on: June 15, 2013, 04:55:02 pm »
pop a big bad voodoo and destroy everything with some immortal air units

of course that requires massive levels, but chances are that you have them if someone is camping on a cliff

Offline ashalar

  • Shaman
  • ***
  • Posts: 149
  • Total likes: 2
    • View Profile
  • B.net Account: ashalar
  • Coins: 100
  • Country: USA
  • Race: Orc
Re: FML Custom Map Preview
« Reply #16 on: June 15, 2013, 05:40:24 pm »
eh not sure theres enough range for that on this map

Offline Persuade

  • FML Contributor
  • Super-Blademaster
  • *****
  • Posts: 1806
  • Total likes: 1
    • View Profile
  • B.net Account: persuade
  • Coins: 100
  • Country: Lativa
  • Race: Random
Re: FML Custom Map Preview
« Reply #17 on: June 17, 2013, 11:34:18 am »
The second public version of the map is now available.

I took a lot of suggestions and changed a bit.

I left the cliff expos for now (for now), however i made the buildable area MUCH smaller, and the mine itself has 2500 less gold.

I added a creep camp and moved the tavern closer to the bases as well as added waygates at south and north position to help cover ground faster.

To Ashalar - Regarding swapping the camp/main base.  I originally had them swapped and it didn't work out too well, but I can possibly return to that at a future date.


Ugri should have the second version on the bot soon.

Ugri2

  • Guest
Re: FML Custom Map Preview
« Reply #18 on: June 17, 2013, 01:48:51 pm »
its available on bot with !map bayou

for obs and config, i need to work on it

Offline FML|Mage

  • FML Bets Season 1 Winner
  • Administrator
  • Super-Blademaster
  • *****
  • Posts: 4166
  • Total likes: 36
    • View Profile
  • B.net Account: practice_mage
  • Coins: 100
  • Country: USA
  • Race: Night Elf
Re: FML Custom Map Preview
« Reply #19 on: June 19, 2013, 10:29:02 am »
Hi

Ugri2

  • Guest
Re: FML Custom Map Preview
« Reply #20 on: June 19, 2013, 12:53:42 pm »
obs version available .load bayou

Offline FML|red7z7

  • Administrator
  • Super-Blademaster
  • *****
  • Posts: 1219
  • Total likes: 48
    • View Profile
  • B.net Account: red7z7
  • Coins: 284
  • Country: USA
  • Race: Undead
Re: FML Custom Map Preview
« Reply #21 on: September 11, 2014, 05:16:38 am »
And how come this wasn't one of the secret maps in season 19 :p

Offline Pinballmap

  • FML Contributor
  • Super-Blademaster
  • *****
  • Posts: 3005
  • Total likes: 21
  • Replay Master
    • View Profile
  • B.net Account: Pinballmap
  • Coins: 100
  • Country: Germany
  • Race: Orc
Re: FML Custom Map Preview
« Reply #22 on: September 11, 2014, 06:38:48 am »
We used it once in the past (Maybe S17) and the players/observers/other admins didnt really like it. I think gates should not be used on FFA maps.

Offline FML|WorpeX

  • Administrator
  • Super-Blademaster
  • *****
  • Posts: 4069
  • Total likes: 160
  • Crypt Lord King
    • View Profile
  • B.net Account: WorpeX
  • Coins: 100
  • Country: USA
  • Race: Undead
Re: FML Custom Map Preview
« Reply #23 on: September 11, 2014, 08:02:53 am »
Persuade spoke to me about a new version of the map but so far has yet to reveal it.

Offline Persuade

  • FML Contributor
  • Super-Blademaster
  • *****
  • Posts: 1806
  • Total likes: 1
    • View Profile
  • B.net Account: persuade
  • Coins: 100
  • Country: Lativa
  • Race: Random
Re: FML Custom Map Preview
« Reply #24 on: September 11, 2014, 11:48:52 am »
been2busybrah

Offline FML|red7z7

  • Administrator
  • Super-Blademaster
  • *****
  • Posts: 1219
  • Total likes: 48
    • View Profile
  • B.net Account: red7z7
  • Coins: 284
  • Country: USA
  • Race: Undead
Re: FML Custom Map Preview
« Reply #25 on: September 11, 2014, 01:56:03 pm »
The two sets of gates in the middle of the map don't teleport very far and probably could be removed pretty easily, with or without adding a ramp up to the red mines. The other top/bottom gates seem like they wouldnt be used as much and are probably okay to keep. Haven't played the map, but just from looking at it I wonder if it would be better to have the goblin zeppelin shop near the middle market to make it easier to access on a whim. Just a thought. I think it's actually a pretty well-made map and has more potential too.