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Ugri2

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Round 4
« on: March 17, 2013, 07:32:42 pm »
We finally reached the last stage of the regular season. While :USA: Seksi has secured his spot in the finals, 2 more spots are yet to be awarded. :Bulgaria: Magadansky is in a solid position to join in once again.

The race for the playoff will be fierce as well. :Germany: Lightweight and  :cvech: Cechi will have to win. Everyone's fate will be decided in the next two weeks!

The map will be Emerald Shores  :ES:

This map should favor micro players. Emerald has been customized by :USA: Persuade to suit better our ffa needs : 2 taverns, another red creep camp, 4 balanced starting position only. This should create double 1v1 confrontations and give us exciting games!

Round 4

M13
:Canada: Renaud
:Finland: J33
:USA: Audigy
:Peru: Gahh

:Germany: Lightweight!
:Ukraine: Nline
:USA: Darkflamemaster
:USA: Mog[Skynet]

:Germany: Vain_Endeavour
:Sweden: Starshaped
:USA: Seksi
:Bulgaria: Magadansky

:cvech: Cechi
:USA: Persuade
:Germany: Slythe
:Germany: Humanstar

Map : http://www.fileswap.com/dl/tlmaxHTR8/

Deadline : march 31st

« Last Edit: March 17, 2013, 07:34:33 pm by FML|Ugrilainen »

Offline FML|Renaud

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Re: Round 4
« Reply #1 on: March 17, 2013, 08:00:54 pm »
I highly suggest everyone try the map at least once, to see the new red creep spot...
it's a very evil red creep spot

Offline vain_endeavour

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Re: Round 4
« Reply #2 on: March 18, 2013, 09:26:43 am »
Haha i dont know who to wish for, for the "1n1 position"  :icon_mrgreen:

Offline FML|Renaud

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Re: Round 4
« Reply #3 on: March 18, 2013, 10:11:59 am »
hmmm in your case, I would suggest the "Hey, i'm already fighting" solution.

It's pretty simple, since everyone you are against would probably wish for a fair 1v1, you must yell out that sentence as soon someone hits you.   It should get a few extra minutes where no one is hitting you, giving you time to build more towers.

Offline Pinballmap

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Re: Round 4
« Reply #4 on: March 18, 2013, 01:21:33 pm »
About the map: What does the new red spot drop? And does the other red spot at the top still drop the orb of darkness ? (which is a really useless item imo)

Offline Persuade

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Re: Round 4
« Reply #5 on: March 18, 2013, 01:55:34 pm »
hmmm in your case, I would suggest the "Hey, i'm already fighting" solution.

It's pretty simple, since everyone you are against would probably wish for a fair 1v1, you must yell out that sentence as soon someone hits you.   It should get a few extra minutes where no one is hitting you, giving you time to build more towers.

so you're betting on them not scouting before they hit you.

Smart

Offline mogg_maniac

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Re: Round 4
« Reply #6 on: March 18, 2013, 04:52:35 pm »
About the map: What does the new red spot drop? And does the other red spot at the top still drop the orb of darkness ? (which is a really useless item imo)

worldeditor not working?  :icon_lol:

top red spot drops lvl 6 permanent (spellshield ect.) instead of 100% orb
bottom red spot drops lvl 6 charged (infernal stone ect)

Offline Lightweight

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Re: Round 4
« Reply #7 on: March 18, 2013, 05:00:17 pm »
Wow, so actually those items can decide the game. Silence or spellshield is rough. Also the bottom red can be done @t2 or t1 with undead so if you find an infernal there you can take a player out.

Offline Persuade

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Re: Round 4
« Reply #8 on: March 18, 2013, 05:05:00 pm »
Wow, so actually those items can decide the game. Silence or spellshield is rough. Also the bottom red can be done @t2 or t1 with undead so if you find an infernal there you can take a player out.

Think I should make it same creep as top or no?

This is why admins asked ppl to test over a month ago, yet no one did.

Ugri2

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Re: Round 4
« Reply #9 on: March 19, 2013, 12:37:25 am »
Wow, so actually those items can decide the game. Silence or spellshield is rough. Also the bottom red can be done @t2 or t1 with undead so if you find an infernal there you can take a player out.

Think I should make it same creep as top or no?

This is why admins asked ppl to test over a month ago, yet no one did.

the idea was to fix pos, give same access to tavern and fill the hole with another red camp. The rest can stay the same

Offline Slythe

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Re: Round 4
« Reply #10 on: March 19, 2013, 08:40:59 am »
r3 matchups were very nice and the games woulda been (even) better , if everyone woulda show up for his game and there would not been so many suspected suicidial moves.

now r4 matches do not look that nice, but mb the results will be better. weŽll see how that bareley tested customized map will work... also the importance of winning or getting 10 pts to advance to another game differs a lot in the matchup aswell. also i donŽt understand how cechi and humanstar can match up aswell, after they played each other in r2 already.

Ugri2

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Re: Round 4
« Reply #11 on: March 19, 2013, 08:58:52 am »
r3 matchups were very nice and the games woulda been (even) better , if everyone woulda show up for his game and there would not been so many suspected suicidial moves.

now r4 matches do not look that nice, but mb the results will be better. weŽll see how that bareley tested customized map will work... also the importance of winning or getting 10 pts to advance to another game differs a lot in the matchup aswell. also i donŽt understand how cechi and humanstar can match up aswell, after they played each other in r2 already.

Because hustar didnt show up for his game round 2 but was there for the following game where a player was missing. So he replaced the guy