November 22, 2024, 06:14:18 am

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - maveron

Pages: [1]
1
Other Events / Re: Ragnarok! Saturday 10th
« on: August 10, 2013, 11:35:52 am »
Everybody please after the test Game(s)  please give your feedback in this topic I will review it

I already started working on giving the center a bit more space  (from 6 square grids to 8 grids)  I made the Diamond 1 square on each side smaller ..

I  had unfortunate a save file crash so 3 hrs of work went to waiste :P

Not all the loot and drops are complete proper but I will fix that somewhere soon!

25 Min till my maps gets played

2
Other Events / Re: FML Cup Signups!
« on: August 09, 2013, 09:13:47 am »
I would Love it to join this tournament

maveron @ Us east & Northrend

3
Other Events / Re: Ragnarok! Saturday 10th
« on: August 09, 2013, 08:28:56 am »
I am the creator and I keep it short!  there are being some small changes being put through all over the map to make it atleast very workable 

(some fixes on drops)
(I removed a tiny bit of creeps)
(fixing some noob mistakes such as making trees sizzly that allows for peon hiding and Goblin balloon drops, also there was a mistake that was pointed out by Persuade (thx)

I should have made Expension Creeps into normal instead of Creep mode (else you can tower abuse it)

Talk to you later and will push some more fixes asap!)

4
General Discussion / Re: new BIG FFA 12 Player map for FML
« on: August 07, 2013, 07:11:32 pm »
GORGEOUS map. I saw it the other day on the hive after someone mentioned it in the cbox. Should have some KILLER games on this map. Can't wait to test it out!!!

But, as a map maker myself and one of the admins here, I have to give some constructive criticism.

Cons
-Don't know for sure as I haven't tested it, but it looks like a lot of creeps are agroable from simply walking past them.

Let me test for that tomorrow and give some feedback on it, If someone is able to help me test would be
great. is it possible I can get 4 players scheduled on a given evening to test some stuff out of the map instead of killing eachother. would be  atleast check which creeps camps give problems


-item drops are not good. The natural expo 100% drops a sobi mask! thats insane. I recommend following this item drop guide from blizzard: http://classic.battle.net/mod/dev/melee.shtml (middle of the page) -
I will check this page and I will fix the 100% sobi drop   my bad  should have been random Permanent

-Shadows need to be recalculated. Lots of weird shadows going on.
-You left a lot of doodads floating in the water on the outside of the map.
Yeah I will fix that soon TM

-You won't like to hear this one, but it's a biggie... The tree's are very poorly done. :/ There are holes all over the tree line around the map. Wisps and small units can just hide in tree's and go undetected. Tree hiding with elf will be difficult to spot (can't see a hole in the tree line if there is no tree line) Very bad for balance.
I understand what you are saying but I need to test it myself, I just thought the trees random were so artistic :P

Pros
-Love the look and feel of the map! The terrain work is EXCELLENT! I love the city in the middle of the map. Well done!!
-It's a 12 player map. These things are INTENSE to make. I struggle with 8 player maps and here you are, making this behemoth! Very few people can do it so it's something to be proud of.
-All starting spots are -nearly- identical. I find it very hard to accomplish what you did here. Make all spots the same, balance wise, but yet be different in appearance. Very cool!
-There are enough expos for everyone to be happy (which is incredible for a 12 player map).
-Racial Balance seems pretty good apart from the treeline issues, though I wont know for sure until we get some tests going. The only thing I notice is that it is going to be an air map as the ground pathing looks annoying to traverse with large armies.
Might be , but I can manage 5 tanks through it. but yes maybe it causes some game play problems

Seems good so far. Keep up the good work!! Hope you are able to make these changes because this map is AWESOME so far!!!
You make me Blush

Indeed it looks nice. I cant go into further detail because i never made a map  :icon_mrgreen:. For the bot those 12 player maps are a bit hard to implement. They can take 2-3 hours. A showmatch would be great to be satisfactory for your work. A bit much gold in my eyes though. Every player has a 17500 and there are even more in the middle. Players will be taken out early so there is a massive amount of gold on the map. But thats just a side note.
Too much gold you said?  Maybe Maybe, I did some quick calculation If we take Divide and Conquer as example That map has an total gold of 420.000 (12x17K + 12x13K +4x15K)  my Map has an total of 524 (12x14.5K + 20x17.5K).  that is 25% more but I also think ppl are going to stay a tiny bit longer alive then on Divide and conquer but I would like to hear other peoples opinion on it

I can do for example 13.5K on main base and Reduce all others to 16K (that would drop it already to 482K on the whole map and then only has 10% mroe GOld then Divide and conquer.

I am off to bed now and I will fix some minor stuff tomorrow and post update on Hiveworks

Regards Rene

5
General Discussion / new BIG FFA 12 Player map for FML
« on: August 07, 2013, 04:35:56 pm »
I have made myself an map which I really hope that will be used by this website and members to play really fun and serious big ffa games.

for the full scoop you can go here:

http://www.hiveworkshop.com/forums/maps-564/ragnarok-239151/

I hope Ugri can manage something for this map. I personally think it is really special and great fun to play on it!

Lets hope Ugri can schedule something for this map


Regards Rene

6
News / Re: Custom map friendly tournament - Sunday 28th
« on: July 28, 2013, 10:24:34 am »
I would Like to join but I am not sure if My Stats are good enough   

ELO > 1001

Pages: [1]