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Messages - Mr.Henci

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News / Re: Build A World Map Making Contest!
« on: February 09, 2017, 10:39:15 am »
Also, my 2nd and last entry: (6) Felwood
 http://www.epicwar.com/maps/268484/

I must say big thanks, contest was pretty fun and I really enjoyed participating in it. Hope you had fun aswell and good luck for everyone who participated

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News / Re: Build A World Map Making Contest!
« on: February 09, 2017, 10:24:47 am »
This is acctualy my up to date version of Greenville v1.3:

http://www.epicwar.com/maps/267754/

3
Other Events / Re: Feedback for Map Contest Maps
« on: January 10, 2017, 06:28:16 am »
on greenville
when u creep the new green camp on the top right spawn only the creeps from the goblin lab will attack

Thanks for pointing that out, fixed!  :icon_smile:

-Creeps around start location. The camps are all fairly easy, but you could open different ways because of the variety of creeps. Have to study the item drops per camp more closely, but from what I could tell they were good. Question though, does the orange camp with the 3 dragons always drop 2 agil tomes? I like it, I was just curious.

Dragon camp drops one Lvl 1 Tome (+1stgr, +1agi, +1int, +50HP) + one Lvl 2 Tome (+2strg, +2agi, +2int, +1 to all stats, +100exp tomes) you simply didn't have luck with them  :icon_biggrin:

-Lumber is lacking around main base. This just forces you to relocate shredder to other expos quickly, which isn't all that terrible...but gives elves a slight advantage.
- wood is scarce around the main base which i've never been very fond of.

 Added 20 trees per base, but I usually don't like to have more than 150 trees per base

-Also expos at 3,6,9 and 12 seem a little too wide open. May be some additional doodads will make it a little better.
Added few trees, but adding more doodads will make that expansion craped and in my opinion easy to mass tower. BUT, if more people are in favor of this change, I have no problem to implement it.  :icon_wink:

Here is my latest update, Greenville Woods v1.3 http://www.epicwar.com/maps/267754/

4
Other Events / Re: Feedback for Map Contest Maps
« on: January 05, 2017, 01:16:02 pm »
You can micro the worker, sure, its just extra micro that you'd have to do solely for that map. It takes you out of your early game rhythm. Unless the worker actually dies along the way, its not a big deal. I tried from the top left spawn and it didn't die. Its more of an annoyance than it is an issue.

Easiest solution is to change the location of the Tavern or offending creep camps.

The weird vision problem I was referring too was in the center of the map where its two ramps in a row. You're right about the blizzard maps, I forgot they do that a lot. But even in maps that they use ramps, like deathrose, they blend the ramps into the map to keep it from being flat.

I guess the village thing makes sense, I didn't notice that when playing!

Allright sir, here is my quick update Greenville Woods v1.2 http://www.epicwar.com/maps/267647/
I hope it fullfiled your demands, have fun!  :icon_wink:

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Other Events / Re: Feedback for Map Contest Maps
« on: January 05, 2017, 06:08:36 am »
1. Sending a peon to the Taven will cause him to aggro some Creeps along the way. This is spawn dependent, some spawns will aggro different creeps.

 I heard about this before, I am not a big player myself, but is it really such an important matter? Because little managment can get worker to tavern without problems (I know that in stressful macro situation it can be problem) Do you believe there is any solution, because I find it really hard to somehow implement this feature to this layout.

2. Ramps need a lot of work. They are basically straight default ramps with no smoothing done to them. This makes vision weird when approaching a ramp and going up it. Take a look at Blizzard ramps - they use the raise/lower tool to make them very smooth transitions.

 Well, I will do what I can, but when we are talking about blizzard ramps, most of the time blizzard melee maps use higher/lower tool rather than clifs/ramps. The problem with this is that while I can make the clif ramp look really smooth, the game will still register the ''blue dots'' and thus prevent vision of unit, who is on the lower level, or when it is in the ''blue dots' area'' unit can't properly see higher level nor lower level. I believe you are aware of this, just wanted to say that the wierd vision problem might be caused by this and even when the ramps will be smooth like baby bottom, the problems might appear.

(click to show/hide)
The pink hero can't see paladin up the hill, even if smoothing was perfect. There will be still line of FoW.

3. To add on to #2, the area around the spawns is very beautifully done but for some reason the middle of the map is flat and didn't receive the same treatment. Its noticeable.

Is not there a ruined city(or fortress) in the center? City should be as flat, or live in it is not convenient. I donīt understand why the fortress is in the valley, but it explains why it was destroyed. :icon_biggrin:

 Yup, I generally left village untouched. I did some higher/lower with trees areas near bandits but I believe that cities/villages shoul be flat. (I am glad at least someone understod my intensions  :icon_biggrin: )

6
Other Events / Re: Feedback for Map Contest Maps
« on: January 04, 2017, 02:05:17 pm »
for greenville -

the top left and top right spawns have really big ledges behind their base that the bottom  ones dont have; build-able ledges are pretty abuseable in ffa and there might be problems with ledges being so close to base like that.

Well, it never really come to my mind, but when you say it like that, it is clear mistake by me. I hope this will fix it.  :icon_smile:

i think i'd prefer to add 1 more tiny green camp near the bases

As you wish my friend.  :icon_wink:

Here is my http://www.epicwar.com/maps/267619/ updated version of Greenville Woods v1.1, I am really thankful for feedback which you guys gave me and as before, any feedback on the new creeps is appreciated.

7
Other Events / Re: Feedback for Map Contest Maps
« on: January 03, 2017, 06:32:27 am »
Greenville Woods v1 by Mr.Henci

This one is kinda boring but good looking. Creeps are totally imbalanced. Natural is uncreepable for ud/orc at t1 and too ez for elf. Shops only range creeps, can be creeped by solo BM, lab creeps give +2 tome, wtf. Creeps must be reworked.

Thanks for the feedback, I really appreciate it. I will look on the creeps, but I must ask you. Do you think it is possible to change the boringness or this layout simply doesn't have future. Just asking  :icon_smile:

8
News / Re: Build A World Map Making Contest!
« on: December 30, 2016, 10:11:54 am »
Hello,

 Here is my 1st entry: http://www.hiveworkshop.com/threads/greenville-woods.290808/ (I might tweak some things in the end of the january, but for now I need a break from that map)

 If anyone could give me some reasonable feedback, I would really apriciated. Moving on 8ppl map now.  :icon_smile:

9
News / Re: Build A World Map Making Contest!
« on: December 28, 2016, 03:07:28 pm »
Hey guys I have a question regarding the items dropped on death.

I have chosen item table from the map and then selected the items according to what I think is balanced, I have also chosen it to be random, for instance:

Murgul Murauder --> Item table --> Item set 1 --> New item --> Random --> Level 2 --> Power up.

This should give me a tome of xp or any of the +2. But When I play my map, it gives me ring of protection +2 and other items.

Also, for other creeps I selected a different item, let's say a level 4 item, but when I kill it I get a level 6 item.

What am I doing wrong here?
Do I have to use Custom item table rather than table from map?

ty

I did short picture tutorial, step by step (my WC3 is in czech, but buttom location should be same  :icon_wink: ) If you won't get it, I will try to explain it to you.

10
News / Re: Build A World Map Making Contest!
« on: December 28, 2016, 05:38:50 am »
Hello,

 Is there anyone, who would be so kind and tested my map w/ some friends?
I have tested it many times, but me and my friend aren't that great melee players and since this community is on semi-pro level (at least I believe in it) it would be very helpful, if I could get some more professional feedback.  :icon_smile:

 If you would be so kind, just write me, I can send you unprotected version of my map. Thank you in advance.

11
News / Re: Build A World Map Making Contest!
« on: December 25, 2016, 06:34:08 pm »
Anyone know how to get the doodad rocks/glaciers to touch or overlap? There seems to be a restriction preventing them from getting too close but on some maps I see them overlap.

Hold Shift while placing them.  :icon_wink:

If you dont know about theese:
 Ctrl + Page Up/Page Down = Rising/Lowering of the object
 Ctrl + Left Mouse = Rotation of the obejct
 Shift + Right Mouse = Zoom in/Out
 Ctrl + Right Mouse = Camera rotation

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