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Re: Build A World Map Making Contest!
Hi, I am a melee map maker from Hive.
1v1 map is my current field of expertise, but I would like to give FFA a shot.
Would anyone explain me about the rules in making FFA maps?
Below this message are the links of my maps.

Really nice terrain work there! Very impressive job, glad to see you participating! Making FFA maps isn't overly different from 1v1 honestly. FFA players love diverse maps and can adjust to different situations. Hell, we played a game on Hurricane Isles this season! (footnote, almost everyone hates that map)

I'll outline a few core principles to keep in mind, but otherwise its fair game.

FFA Maps:
  • Minimum of 4 start locations fairly spread out from each other and with equal access to the maps resources.
  • At least 1 natural expansion and a secondary expansion for each player is a must.
  • Lots and lots of creeps! 4 players means the camps will get crept fast. Try to include a Red camp in there somewhere as well.
  • Wide pathways. Most battles in FFA are 100 food armies and any sort of land composition can be cumbersome to move on maps with small passages and choke points.
  • Taverns are a requirement for FFA balance purposes. Maps with Observatories and Shops are also very heavily preferred.
  • Keep in mind that FFA matches last an average of 2 hours. Keep resources high for gold and lumber.

Thats pretty much it!

For an example of FFA maps that are very well liked in the community, check out: (8) Twilight Ruins, (6) Silverpine Forest, (4) Deathrose. All 3 are staples for their map size and are played in every FFA Masters season.

December 18, 2016, 09:41:37 am
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Re: Build A World Map Making Contest!
Anyone know how to get the doodad rocks/glaciers to touch or overlap? There seems to be a restriction preventing them from getting too close but on some maps I see them overlap.

Hold Shift while placing them.  :icon_wink:

If you dont know about theese:
 Ctrl + Page Up/Page Down = Rising/Lowering of the object
 Ctrl + Left Mouse = Rotation of the obejct
 Shift + Right Mouse = Zoom in/Out
 Ctrl + Right Mouse = Camera rotation

December 25, 2016, 06:34:08 pm
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Re: Build A World Map Making Contest!
I heard players hate snow maps in normal melee. Does it also apply here at FFA? Or am I allowed to make a map based on Icecrown?

That stigma does exist, but I don't think its a tileset problem. More of an issue with a lack of good snow maps. Savage Storm is the only Icecrown map we play on and its a love it or hate it type map. The creeps on the tileset are really tough, I would recommend using ones from Lordearon Winter if you do an Icecrown map.

December 26, 2016, 08:37:30 am
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Re: Build A World Map Making Contest!
I heard players hate snow maps in normal melee. Does it also apply here at FFA? Or am I allowed to make a map based on Icecrown?

That stigma does exist, but I don't think its a tileset problem. More of an issue with a lack of good snow maps. Savage Storm is the only Icecrown map we play on and its a love it or hate it type map. The creeps on the tileset are really tough, I would recommend using ones from Lordearon Winter if you do an Icecrown map.
Thank you for your explanation and suggestion. Yea, I found creeps at Icecrown to have extra Hps. As far as I remember lv6 polar bear has 1200hp, which is really really tough.

And I have 2 extra questions. Does basic melee rules apply in FFA? And if so, how important are they? Are they compulsory or just recommended? I downloaded a 4 player map at Map Downloads and I found  the distance between bases to be extreme long, 39~40sec, which is +10sec than normal melee.

My second question is how many player map FML is lacking the most? 4 player map would be easier to work on, but I would like to create something this community is lacking. That way both FML and players will be more satisfied. I can barely see 8 and 10player map. How high is the use frequency of such large scale maps?

Good questions! In solo they like the bases as close as physically possible. They wanted really short games so echo isles clones became rampant and the Twisted Meadows type maps went away. I personally don't feel that that was the way the game was meant to be played, its just how the game evolved over time.

In FFA, we like the old starcraft "no rush 20" type of play. No hero harassment or tower rushes in our games. We play with big ass armies and stacked heroes. This generally means that bases farther apart is the norm.

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Second question: We've been playing this game a long time. There really isn't any right or wrong type of map cause just having something fresh is going to be great.

If I was going to say one type of map that we have a lack of, it would be the "Deathrose" type map. A 4 player map that is large enough to support FFA games. Deathrose is very unique in that regard. We modified Emerald Shores to fill as an alternative to it, but theres not much else.

Blizzard actually made good 8 player maps. While I would definitely agree that we don't have a lot, the ones that we do have are very highly regarded in the community. Twlight Ruins, Deadlock, Market Square are all classics. Sanctuary, Battleground and a few others are also pretty solid.

We don't really play 10 player maps in the league. It might have something to do with there not being any to use though. Blizzard only made two and they are both garbage.

Divide and Conquer is the only good 12 player map that blizzard made. We usually use the custom map Splatter as an alternative to it. That said, we only use 12 player maps in special events.

December 26, 2016, 12:34:42 pm
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Re: Build A World Map Making Contest! v. 1.12
v. 1.13

January 01, 2017, 12:17:36 pm
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Re: Build A World Map Making Contest! (4)AltaiMountains  v.1.00
January 05, 2017, 10:31:53 am
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Re: Build A World Map Making Contest! Hi,
Here is my first map. Hardest part was to find out a name:D

January 06, 2017, 07:54:56 am
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Re: Build A World Map Making Contest! About to look at your map Cinderfire. Looks like a really unique design!

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My map is also ready to release!

(6) Poison Well



(click to show/hide)

Download: http://www.hiveworkshop.com/threads/poison-well.291196/

I'm quite proud of it! I hope it plays as well with people as it has in my private tests with bots.

January 09, 2017, 05:46:06 pm
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Re: Build A World Map Making Contest! Hello, I'm a mapmaker from THW, here is my entry.

http://www.hiveworkshop.com/threads/cozy-sands-v1-0.291210/

January 10, 2017, 02:03:55 pm
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Re: Build A World Map Making Contest! New map ready! I hope we can play a test game on it tonight. Its 6 way.
January 16, 2017, 08:10:43 am
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