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Topic: DIABLO MUFUHKIN THREE (Read 7606 times)
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FML|WorpeX
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Re: DIABLO MUFUHKIN THREE
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Reply #15 on:
May 24, 2012, 06:09:48 pm »
I can't stop watching Q's signature....
...
...
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Kruppe
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Re: DIABLO MUFUHKIN THREE
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Reply #16 on:
May 24, 2012, 09:17:15 pm »
Quote from: FML|WorpeX on May 24, 2012, 06:09:48 pm
I can't stop watching Q's signature....
...
...
Sir Worpex,
you should seek for professional aid!
Best wishes,
Kruppe
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FML|Renaud
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Re: DIABLO MUFUHKIN THREE
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Reply #17 on:
May 24, 2012, 09:27:00 pm »
Rolf
<3 Kruppe
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FML|Mage
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Re: DIABLO MUFUHKIN THREE
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Reply #18 on:
May 24, 2012, 11:54:03 pm »
Wno is this Rolf?!? We don't need any more people competing for Kruppe!
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Q-veta
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Re: DIABLO MUFUHKIN THREE
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Reply #19 on:
May 25, 2012, 02:55:14 am »
Quote from: FML|WorpeX on May 24, 2012, 06:09:48 pm
I can't stop watching Q's signature....
...
...
Well I'm glad someone noticed it! It's even better if you have some music on.
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Cheerio
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Re: DIABLO MUFUHKIN THREE
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Reply #20 on:
May 26, 2012, 09:47:42 am »
the game diablo 3 has one flaw that i believe makes it worthless compared to games like diablo 2. It is designed for a play-through (designed to be completed).
Furthermore the game is too easy (edit: with this is mean that they made understanding the game too easy, though i also believe the game itself is too easy), comparing diablo 2 and 3 they removed too many features that made different builds viable (i.e. fcr/ias for casters/physical, fhr/fbr are blatantly removed and worst of all they compare the items for you.). - advancing this point i liked the fact that diablo 2 actually had breakpoints that made you need to strategize your entire build before getting the items.
There are too many exploits for a game of this size, there is too little balance between the classes and overall a lack of synergy, the bosses are too easy (diablo on inferno is a quest of who can freeze the illusions behind not-needed holes in the ground the fastest (fase 2)) and it wasn't til yesterday they fixed the azmodan-levelin.
Too many, too good, items makes farming easy. And the fact that they _again_ need to use gold as a currency means that there isn't comparable items or even an item that you can use a currency. furthermore they centralized the fucking trading so that you can do it at an auction-house?! fucking elitism at its best.
I'm sure that a structure like this will make more people play diablo 3/video games, because it is becoming so much easier to sit down and play a game - and actually become good at it (see mentioned above).
i miss d2 already.
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ATiBright
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Re: DIABLO MUFUHKIN THREE
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Reply #21 on:
May 26, 2012, 10:00:27 am »
I disagree with you. I played Diablo 2 when it first came out and it was just as big of a train wreck as diablo 3 if not more so. Diablo 2 lord of destruction did infact become a pretty great game but that took awhile. For diablo 3 blizzard has already started doing balance changes, and have already reportedly started fixing legendary/set items, and balancing the easy to farm spots in inferno. Game's not even been out 2 weeks and they have shown they plan to continue updates. As for the gold as currency that's completely fine gold worked on wow itll work on d3, yes its easier to find so things will cost more gold but it equals out.
As for the game being easy, I'm a level 60 demon hunter in inferno with 50K+ DPS, the game is far from "easy" I've already pumped about 3 mil into my gear and can still only farm 2 mini bosses in act 4, Act 1 (still have to skip some rare mobs), and act 2 chests that got nerfed so I don't really do it anymore.
Sure you see a video on youtube of someone beating diablo on inferno, thats cool but guess what only like 10 actual people have "legitimately" (without questing glitching) beat this game on inferno, but your right it must be too easy. And you could argue it still isn't legit cause every DH who beat it abused smokescreen b4 the nerf, the wiz used diamond skin. So I honestly don't know of anyone who's beaten inferno post nerfs. When you see "diablo kill inferno" its people who glitched quests (same thing I did so i could farm act 4 inferno the aspect mini bosses)
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Cheerio
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Re: DIABLO MUFUHKIN THREE
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Reply #22 on:
May 26, 2012, 10:24:03 am »
You are completely right in almost every assumption and I agree that i am too rough, but you must understand this situation from my point of view; I played d2 for 12 years - not so much the last 2 years, and I probably put D3 on a piedestal.
concerning the discussion that the game is easy. It's been a week since the game came out, and you're stating that you're only able to "farm 2 mini bosses in act 4". Let me point out again that it's been a week since the game came out, and you're talking about the 16'th act out of 16 possible acts. You're doubtlessly a great gamer, and taking that into account most people will probably only be half as fast as you, but still.
This leads me to your point about being a 50k+ dps DH - you just summarized my entire point about the game being "easy to understand". It doesn't take an explanation of your gear to understand why that is good.
Gold being the currency is probably a matter of taste, but i prefer that one has to chose between being a trader or an "mf'er", but once again the game lends you an opportunity to do it for you.
and relase-d2 wasn't great, release-lod was close to, and became greater with time and I can only hope that d3 will do the same. the hotfixes that are being instated in d3 is in my matter of taste not just an examble of d3 being constantly under development, but also a fact that they could've tested some parts a lot better.
just on a complete sidenote. Kripparrian (i know he's the best of the best) solo'd diablo yesterday (/e2, i just checked and he solo'd diablo 2 days ago)
/e i would just like to emphasize that my main point about the game being easy wasn't that the actual game is easy to play, but that the game is easy to understand every aspect of whereas it took years for people to fully understand diablo 2 and it wasn't til 18 months ago that people realized what "swirlies" are and that completely changed the entire pvp-scene
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Last Edit: May 26, 2012, 10:31:54 am by Cheerio
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FML|Renaud
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Re: DIABLO MUFUHKIN THREE
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Reply #23 on:
May 26, 2012, 10:58:59 am »
what's swirlies?
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ATiBright
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Re: DIABLO MUFUHKIN THREE
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Reply #24 on:
May 26, 2012, 03:24:24 pm »
Well diablo 2 wasn't difficult to get gear or high DPS on either, especially if you used d2jsp which almost every high level player did and I appreciate d2jsp for keeping the game alive as long as it did.
ofc D3 has its flaws I just have faith it will work out in a few months and blizzard will make it into a great game. Being a guy who grinds away at magic find runs, is still going to be more successful then other people because of the fact you can sell your finds on the AH. It'll be just like D2, the more you play the more wealthy and geared you will be. 10 days into diablo 2 from start to finish you could be on act 5 hell just like there are maybe 1% of d3's population whos gotten part way into inferno right now.
Diablo 2 was actually much easier then D3 when it first came out, the game was actually incredibly easy untill the patch that added synergies, from that point it actually took good gear and decent strategic tactics to beat some Hell bosses.
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Cheerio
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Re: DIABLO MUFUHKIN THREE
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Reply #25 on:
May 27, 2012, 05:06:10 pm »
In Diablo 2 lod it was almost impossible to get the best gear.
and d2jsp didn't exist back in the classic-days/early LoD-days and didn't become popular til around '06 - which is far into LoD-time (released in 2001?). And even though it made the "mass trading" possible, it wasn't like that at first, and you could not get geared nearly as fast. - i had this discussion with an irl friend yesterday, and he said that my annoyance wasn't towards d3, but towards Blizzard and the way they've taken their games
that i used to love
.
i agree that d2 was as easy (and maybe easier) on normal and nm, but hell wasn't do-able (at a solo-level) til weeks after release - probably mostly because of the immunities, but still i liked the challenge. And i didn't hear of anyone who finished d2 or d2lod within the first week (with or without glitching).
Renaud; Swirlies is what happens when you get mb'd or foh'd (you get some swirly thingys above your head - hence swirlies) that makes the next attack you take stun you additionally.
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Last Edit: May 27, 2012, 05:10:26 pm by Cheerio
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FML|Renaud
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Re: DIABLO MUFUHKIN THREE
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Reply #26 on:
May 27, 2012, 05:19:30 pm »
it took 10 years for ppl to figure out that when you have swirly thingy about your head you would get stun on the next attack?
Sounds like something you would pick up after a few weeks lol :D
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Cheerio
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Re: DIABLO MUFUHKIN THREE
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Reply #27 on:
May 27, 2012, 05:30:42 pm »
[insert famous quote about human's minds]
Keep in mind that this swirly dissapears approx. 1.5 sec after it's applied so you have to be darn fast to actually use this in 1on1's - though it has been used a lot in the druid/asn combo for 2v2.
Yes, it sounds funny, but it meant that people would start to play hammerdins with 1 in foh to get a chance of applying a swirly before namelocking (sometimes smiting aswell), and that they therefore become offensive tools instead of defensive.
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FML|Renaud
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Re: DIABLO MUFUHKIN THREE
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Reply #28 on:
May 27, 2012, 05:38:54 pm »
Fair enough :P
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Wrecktify
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Re: DIABLO MUFUHKIN THREE
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Reply #29 on:
May 27, 2012, 06:35:31 pm »
whats d2jsp or whatever.
please explain your posts so us trolls knwo what the hell you all are talking about :(
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