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Author Topic: Build A World Map Making Contest!  (Read 9483 times)

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Offline FML|WorpeX

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Build A World Map Making Contest!
« on: December 15, 2016, 09:21:41 AM »


Announcing....
FML's "BUILD A WORLD" Map Making Contest!

Season 24 is still only mid-way through, but its time to start looking ahead to Season 25! For the upcoming season we want to see the community get in on the fun and start building new and exciting worlds for us to visit! In addition to the landscapes we've all grown to love, we hope to also journey to new lands and battle across Azeroth in places we've never seen before!

For this contest, we will be asking members to open the World Editor and create a new battleground!
Each battleground will be judged by a Tribunal based on a 100 point scale. The following people will be judges for this event:

:USA: WorpeX
:Germany: PinballMap
:Bulgaria: Magadansky

The judging criteria is as follows:

Landscape & Terrain (total 50)
-Making the world look alive and natural. This is about proper use of the Terrain and Doodad Palette including: Textures, Cliffs, Height Mapping, Trees, Props, Water, etc
 - Map Structure & Layout / 20
 - Use of Doodad and Terrain Palette  / 20
 - Theme / 10

FFA Balance (total 30)
-Every good maps needs proper placement of creeps which are easy enough to defeat yet challenging enough to be fun. Item drops, Creep selection, Creeping Routes, Camp Size and positioning are all factors in this category. Proper start distance to trees, mines, creeps are considered as well as gold counts and racial advantages/disadvantages.
 - Items & Creeps / 20
 - Other / 10

Creativity (total 20)
-We are looking for creativity of the final project and how well polished it is. We are looking for maps with few bugs and as much attention to detail as possible!
 - Uniqueness / 10
 - Overall polish / 10

---------------------

Points / 100

Rules:
  • No existing maps! We want only brand new maps for this
  • 4+ Starting locations required
  • Please create as many maps as you'd like! No limit to your imagination
  • Map must be a "Melee" map. Custom maps will be not accepted.

Submission:

Deadline for submission of maps will be February 12th, 2017! Two months to design, build and play-test your world! Please submit a finalized copy of your map in a reply to this post. You can attach the map file directly to your post or link to an external website.

And finally...

The Loot!

-Creating a map with a score of 80 points or higher will be featured in FML Season 25
-In addition, the highest scoring map will receive a monetary prize from the purse below.

PRIZE PURSE: $51
$51 (Donated by red7z7 and DV-)

Additional Resources and Guides can be found in the comments of this post.

Good luck everyone!!!  :hu: :ne: :orc: :ra: :ud:
« Last Edit: December 24, 2016, 02:52:11 AM by FML|red7z7 »

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #1 on: December 15, 2016, 09:22:02 AM »
Resources:

http://world-editor-tutorials.thehelper.net/cat_usersubmit.php?view=19935
http://classic.battle.net/mod/dev/melee.shtml

Tips:

We recommend the official item drop table for determining what items creeps will drop:
Quote from: Blizzard Creep Item Drop Table
Levels 3-8: Level 1 permanent or power up.
Levels 8-11: Level 2 permanent, charge, or power up.
Levels 11-14: Level 1 permanent or power up and Level 2 permanent, charge, or power up.
Levels 14-17: Level 1 permanent or power up and Level 3 permanent or charge.
Levels 18-21: Level 2 permanent, charge, or power up and Level 4 permanent or charge.
Levels 21-23: Level 2 permanent, charge, or power up and Level 5 permanent or charge.
Levels 23-26: Level 2 permanent, charge, or power up and Level 6 permanent or charge.
Levels 26-29: Level 1 permanent or power up and Level 3 permanent or charge and Level 7 artifact.

- Use a variety of terrain types
- Polish your map with doodads and environmental effects
- Don't have large areas of empty space
- Have pathways large enough for big armies to walk easily
- Don't leave gaps in trees for wisps to hide in
- Ask for help!! Getting your map perfect will take play-time and testing. Feel free to message anyone in the community for help. I am also ready to help anyone at any time, just send me a PM on the site!

FFA Maps:
  • Minimum of 4 start locations fairly spread out from each other and with equal access to the maps resources.
  • At least 1 natural expansion and a secondary expansion for each player is a must.
  • Lots and lots of creeps! 4 players means the camps will get crept fast. Try to include a Red camp in there somewhere as well.
  • Wide pathways. Most battles in FFA are 100 food armies and any sort of land composition can be cumbersome to move on maps with small passages and choke points.
  • Taverns are a requirement for FFA balance purposes. Maps with Observatories and Shops are also very heavily preferred.
  • Keep in mind that FFA matches last an average of 2 hours. Keep resources high for gold and lumber.
« Last Edit: December 19, 2016, 03:06:01 PM by FML|WorpeX »

Offline QQs

Re: Build A World Map Making Contest!
« Reply #2 on: December 16, 2016, 08:24:50 AM »
I really like this idea!!! Probably u should post this on hive workshop as well, there are a lot of good map creator.
"QQs is rly good at doing Mannequin Challenge with his units at his main" DV-

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #3 on: December 16, 2016, 08:56:07 AM »
Will Red also participate in it ?  :icon_mrgreen:

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #4 on: December 16, 2016, 05:12:00 PM »
I really like this idea!!! Probably u should post this on hive workshop as well, there are a lot of good map creator.

They don't like advertisements on their site but I did contact them and they will do some twitter/facebook promotion!

Offline Puke

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Re: Build A World Map Making Contest!
« Reply #5 on: December 16, 2016, 05:26:44 PM »
Super cool idea, looking forward to the results.

Can you elaborate why landscape is 50 points and balance 30?

In my opinion nothing is more important than balance in a competetive game. I know this issn't a 1v1 map and FFA maps only have to be somewhat balanced for them to be playable, but don't you think balance is the most important thing, after all?
"Happiness is the most insidious prison of all"

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #6 on: December 16, 2016, 05:34:55 PM »
what matters the most should be how it looks like  :icon_cool:

Offline FML|red7z7

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Re: Build A World Map Making Contest!
« Reply #7 on: December 16, 2016, 05:40:56 PM »
Will Red also participate in it ?  :icon_mrgreen:

Better watch out ;)

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #8 on: December 16, 2016, 06:01:06 PM »

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #9 on: December 16, 2016, 06:08:08 PM »
Super cool idea, looking forward to the results.

Can you elaborate why landscape is 50 points and balance 30?

In my opinion nothing is more important than balance in a competetive game. I know this issn't a 1v1 map and FFA maps only have to be somewhat balanced for them to be playable, but don't you think balance is the most important thing, after all?

Really good question!

The answer is that the very first category "Map Structure & Layout / 20" actually doubles as a balance category as well. Really, we could have put this one into either heading and it would have worked but decided to put it under landscape instead.

A large part of balance in a FFA map is actually just where the player spawns are located. They need to be an equal distance from each other and also spread out. An example of a map thats poorly balanced for FFA is the blizzard map "Ruins". This map pits all 4 starting locations right in the center of the map - this means any sort of air attack will dominate and races that are strong at aerial hit and runs (Elf) will be very strong on it.

So, TL;DR:  "Map Structure & Layout" will be judged as a Landscape and a Balance category.

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #10 on: December 16, 2016, 06:15:31 PM »
Imo, the hardest part of this contest is how to be creative and make it look cool  :icon_rolleyes:

Offline Wrecktify

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Re: Build A World Map Making Contest!
« Reply #11 on: December 16, 2016, 06:30:33 PM »
THE MAPS WILL ALL BE AWFUL.

BRING BACK HARVEST OF SORROWS 1.0!

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #12 on: December 16, 2016, 07:59:16 PM »
THE MAPS WILL ALL BE AWFUL.


ME AND RED WILL PROVE U WRONG TRAINWRECK

Offline Cinderfire

Re: Build A World Map Making Contest!
« Reply #13 on: December 17, 2016, 02:40:52 AM »
I'll be entering this competition. It's time to expand my melee map pool to something more then 1v1's. Expect something similar to my other maps:

http://www.hiveworkshop.com/threads/the-red-swamp.255393/
http://www.hiveworkshop.com/threads/renegade-city.253141/
http://www.hiveworkshop.com/threads/synergy.277952/

Will be streaming the map making process.
Stream: https://www.twitch.tv/filmting

Salutations from the hive - Filmting

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #14 on: December 17, 2016, 08:30:55 AM »
I'll be entering this competition. It's time to expand my melee map pool to something more then 1v1's. Expect something similar to my other maps:

http://www.hiveworkshop.com/threads/the-red-swamp.255393/
http://www.hiveworkshop.com/threads/renegade-city.253141/
http://www.hiveworkshop.com/threads/synergy.277952/

Will be streaming the map making process.
Stream: https://www.twitch.tv/filmting

Salutations from the hive - Filmting

Awesome! I'll need to check out those first two, they look really nice.