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Author Topic: FML Betting Improvements  (Read 5854 times)

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Offline FML|Mage

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FML Betting Improvements
« on: November 15, 2013, 12:03:50 pm »
Okay, so we're now getting closer to our second season of FML Bets ending.  So far it's been good, but not great (in my opinion).  So I'd like to ask the community what they think might improve it.  No guarantees it will be included, but we're always open to hearing new ideas since we know we can't think of them all on our own.  Try to keep them reasonable as well since they will have to be coded by our lovable Canadian Renaud. 

I have a few already that I will share later on, thanks!
Hi

Offline Meeds

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Re: FML Betting Improvements
« Reply #1 on: November 15, 2013, 01:38:02 pm »
1/ Merge all the opened bet, in a same webpage
2/ Having a summary page on the closed bet, the one you won, the one you lost, and how much you won per bet (I'm second on the betting page and I have no idea how ^^ ! Like which game gave me a lot of money etc) Of course the bet you didn't take part in will not be displayed
3/ A cool money graphic curve over time would be epic good ! :p

Offline Pinballmap

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Re: FML Betting Improvements
« Reply #2 on: November 15, 2013, 01:52:35 pm »
1/ Merge all the opened bet, in a same webpage
2/ Having a summary page on the closed bet, the one you won, the one you lost, and how much you won per bet (I'm second on the betting page and I have no idea how ^^ ! Like which game gave me a lot of money etc) Of course the bet you didn't take part in will not be displayed
3/ A cool money graphic curve over time would be epic good ! :p

i like ur ideas, and it would be cool to see those features, but i think its really tough to code those functions. But lets wait for our coder Renaud.

Offline Wrecktify

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Re: FML Betting Improvements
« Reply #3 on: November 15, 2013, 01:57:07 pm »
I think it would be cool if we could do prop bets on the finals, so you close the betting for the winner at start, but have bets like first hero killed, first person to get knocked out, over under 90 minutes for length, etc.

Offline Jey_s_TeArS

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Re: FML Betting Improvements
« Reply #4 on: November 15, 2013, 03:04:23 pm »
Allow getting money if you bet on a guy that is subbed or cancel the betting



Offline FML|WorpeX

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Re: FML Betting Improvements
« Reply #5 on: November 15, 2013, 03:25:07 pm »
I think we should just have Fantasy FML. lol

Offline FML|Mage

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Re: FML Betting Improvements
« Reply #6 on: November 15, 2013, 03:55:06 pm »
I think we should just have Fantasy FML. lol

That... is actually an interesting idea.
Hi

Offline FML|Renaud

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Re: FML Betting Improvements
« Reply #7 on: November 15, 2013, 03:59:01 pm »
What's that? We pick players and get points depending on were they end up?
(Never joined any fantasy thing)

Offline FML|Mage

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Re: FML Betting Improvements
« Reply #8 on: November 15, 2013, 04:08:21 pm »
Essentially yes, but there are a lot of variations on it.  We could do something like a draft at the start of the year.  An auction draft at the start of the year.  An auction draft weekly.  Or assign money values to the players and give players a certain amount of money to spend on their players.
Hi

Offline FML|Renaud

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Re: FML Betting Improvements
« Reply #9 on: November 17, 2013, 04:12:08 am »
1/ Merge all the opened bet, in a same webpage
2/ Having a summary page on the closed bet, the one you won, the one you lost, and how much you won per bet (I'm second on the betting page and I have no idea how ^^ ! Like which game gave me a lot of money etc) Of course the bet you didn't take part in will not be displayed
3/ A cool money graphic curve over time would be epic good ! :p
#1 should be easy enough
#2 should be easy enough
#3 depends if I can find a little free graphic engine online, I'm assuming I can and it should be easy enough

Allow getting money if you bet on a guy that is subbed or cancel the betting

Well that would be doable, but would need mage's approval, since it's actually changing something and not just adding fluff

I think it would be cool if we could do prop bets on the finals, so you close the betting for the winner at start, but have bets like first hero killed, first person to get knocked out, over under 90 minutes for length, etc.

would take a bit of rework, but sounds doable, would probably have a couple of bugs at first though, considering I would be copy pasting most of it, and that always break stuff

Offline Meeds

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Re: FML Betting Improvements
« Reply #10 on: November 17, 2013, 07:21:52 am »
#3 depends if I can find a little free graphic engine online, I'm assuming I can and it should be easy enough

Recently I used matplotlib in python, not sure if your website is using python or not :)
http://matplotlib.org/

or you can google "plotting with blabla" (javascript, python, php, etc)

Offline FML|WorpeX

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Re: FML Betting Improvements
« Reply #11 on: November 17, 2013, 09:29:34 am »
Essentially yes, but there are a lot of variations on it.  We could do something like a draft at the start of the year.  An auction draft at the start of the year.  An auction draft weekly.  Or assign money values to the players and give players a certain amount of money to spend on their players.

The money value one sounds interesting... I was thinking a draft that but that would require the players who compete are NOT part of the fantasy FFA. But, the money value one... might work really well!!

Offline Wrecktify

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Re: FML Betting Improvements
« Reply #12 on: November 22, 2013, 09:00:56 am »
Mage/Renaud - can one of you tell me how many times ive been wrong this season?  I feel like its near/at 0-10 in terms of bets...

Offline Meeds

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Re: FML Betting Improvements
« Reply #13 on: November 25, 2013, 08:50:00 am »
My dear "lovable Canadian Renaud", did you have time to think about the new proposed features ?

With much love,

Offline FML|Renaud

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Re: FML Betting Improvements
« Reply #14 on: November 25, 2013, 04:34:46 pm »
@wreck you won two bets
http://ffamasters.net/index.php?page=15&gid=30
http://ffamasters.net/index.php?page=15&gid=31
you have been wrong 15 time since then

@meeds
nop