November 21, 2024, 03:56:44 pm

Author Topic: FML Custom Map Preview  (Read 8148 times)

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Offline FML|Renaud

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Re: FML Custom Map Preview
« Reply #15 on: June 15, 2013, 04:55:02 pm »
pop a big bad voodoo and destroy everything with some immortal air units

of course that requires massive levels, but chances are that you have them if someone is camping on a cliff

Offline ashalar

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Re: FML Custom Map Preview
« Reply #16 on: June 15, 2013, 05:40:24 pm »
eh not sure theres enough range for that on this map

Offline Persuade

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Re: FML Custom Map Preview
« Reply #17 on: June 17, 2013, 11:34:18 am »
The second public version of the map is now available.

I took a lot of suggestions and changed a bit.

I left the cliff expos for now (for now), however i made the buildable area MUCH smaller, and the mine itself has 2500 less gold.

I added a creep camp and moved the tavern closer to the bases as well as added waygates at south and north position to help cover ground faster.

To Ashalar - Regarding swapping the camp/main base.  I originally had them swapped and it didn't work out too well, but I can possibly return to that at a future date.


Ugri should have the second version on the bot soon.

Ugri2

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Re: FML Custom Map Preview
« Reply #18 on: June 17, 2013, 01:48:51 pm »
its available on bot with !map bayou

for obs and config, i need to work on it

Offline FML|Mage

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Re: FML Custom Map Preview
« Reply #19 on: June 19, 2013, 10:29:02 am »
Hi

Ugri2

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Re: FML Custom Map Preview
« Reply #20 on: June 19, 2013, 12:53:42 pm »
obs version available .load bayou

Offline FML|red7z7

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Re: FML Custom Map Preview
« Reply #21 on: September 11, 2014, 05:16:38 am »
And how come this wasn't one of the secret maps in season 19 :p

Offline Pinballmap

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Re: FML Custom Map Preview
« Reply #22 on: September 11, 2014, 06:38:48 am »
We used it once in the past (Maybe S17) and the players/observers/other admins didnt really like it. I think gates should not be used on FFA maps.

Offline FML|WorpeX

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Re: FML Custom Map Preview
« Reply #23 on: September 11, 2014, 08:02:53 am »
Persuade spoke to me about a new version of the map but so far has yet to reveal it.

Offline Persuade

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Re: FML Custom Map Preview
« Reply #24 on: September 11, 2014, 11:48:52 am »
been2busybrah

Offline FML|red7z7

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Re: FML Custom Map Preview
« Reply #25 on: September 11, 2014, 01:56:03 pm »
The two sets of gates in the middle of the map don't teleport very far and probably could be removed pretty easily, with or without adding a ramp up to the red mines. The other top/bottom gates seem like they wouldnt be used as much and are probably okay to keep. Haven't played the map, but just from looking at it I wonder if it would be better to have the goblin zeppelin shop near the middle market to make it easier to access on a whim. Just a thought. I think it's actually a pretty well-made map and has more potential too.