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Other Events / Re: Feedback for Map Contest Maps« on: February 09, 2017, 03:53:08 am »
Feedback for Boomtown 1.2
I like how the overall landscape looks like. Good looking. And of the things I would suggest you to change, -Creeps at all four expo are too weak. They are either green or weak orange(lv 12) I would like to see creeps of various difficulties at expo area. Also, creeps at expo are camp-setting. Expo creeps should be non-camp. -This one is also about creeps, I think the overall creep level is focused between 7 and 12. I would like to see more creeps of middle level. Maybe between 15~19. 17
News / Re: Build A World Map Making Contest!« on: February 09, 2017, 03:37:17 am »
Lost In Paradise update 2/9
1 more expo added for each player (12500 gold) Minor creep changes followed by item changes Additional pathways 18
News / Re: Build A World Map Making Contest!« on: February 09, 2017, 12:22:28 am »Not being able to make further FFA maps since this contest makes me produce more ARGH! thanks for your words! y I'm thinking of adding 1 more expo for each player 19
News / Re: Build A World Map Making Contest!« on: February 08, 2017, 12:37:25 pm »
Not being able to make further FFA maps since this contest makes me produce more ARGH!
This will be the last shit! Just a quick view on this map will make you feel enthusiastic at reviewing! So go on! 20
News / Re: Build A World Map Making Contest!« on: February 08, 2017, 12:27:48 pm »
Another addition!
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General Discussion / Re: FFA map submission« on: February 06, 2017, 09:11:18 pm »
Cool maps, Cumulo! The recent ones are much more natural and good looking.
What about you try something you haven't done before? Like the one based on shallow water and hills! 22
News / Re: Build A World Map Making Contest!« on: February 06, 2017, 08:53:59 pm »
Here's my latest addition 'The Four Corners Area'
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News / Re: Build A World Map Making Contest!« on: February 03, 2017, 08:25:58 pm »
Another draft of my map.
-Terrain work needs to be done -Item drops are yet to be set -No doodads -No name nothing Only a rough layout of the map, creeps and neutral buildings. 24
Other Events / Re: Feedback for Map Contest Maps« on: February 03, 2017, 10:30:46 am »
http://www.hiveworkshop.com/threads/purity.291405/
*Purity update 2/3 -Corner building blockage reinforced -Minor tile touch -A little wider pathways *Did you know this? My country's landscape Korean peninsula is drawn on the map! 25
Other Events / Re: Feedback for Map Contest Maps« on: January 31, 2017, 05:06:22 am »Hey, can someone tell me how to upload an image to the loading screen? I cant click on "use imported files" under map options. I can do it with a tool but it's Korean. If you want it, I can do that for you. 26
Other Events / Re: Feedback for Map Contest Maps« on: January 30, 2017, 05:43:37 pm »Quote Thanks for the response!! I think you're the first one to really give me some constructive advice on it so this is good. :) The reason I excluded Ogre Lord is because FFA usually starts as full (Correct me if I'm wrong!) In the center red zone there are 5 creeps so if you're worried about difficulty going insane maybe you can reduce the creep number to 3 or 4 and increase the level of the boss creep instead. Another thing I found out is the neutral building at the center area appears as mana fountain by fifty percent, I am worried if it might favor certain races (if it was intended then it's fine Hope it helps! 27
Other Events / Re: Feedback for Map Contest Maps« on: January 30, 2017, 02:06:12 pm »Poison Well Updated to 1.1: a Very creative map! Like how you chose green water and I especially like the layout! Few things I would like to point out are 1.Red creeps at central are aggroed when troops pass by (Left side is fine but the other two) -creeps at mercenaries may get aggroed too. 2. I like how you experimented with various type of creeps, but I think they need more consistency. 3. What about you consider some stronger creeps? The current highest level creep is only 6! 28
Other Events / Re: Feedback for Map Contest Maps« on: January 30, 2017, 01:13:10 pm »
Purity update 1/31
*Map enlarged from small to medium -Bigger mains(+more trees) -Wider pathways -Longer distance between each base (from 23 sec to 26 sec, Blademaster) *Tower blockage on corner cliffs prevented *Minor item changes I don't know how to attach files here so I put the link instead http://www.hiveworkshop.com/threads/purity.291405/ Thank you for your feedback and for putting my map on the ladder! 29
Other Events / Re: Feedback for Map Contest Maps« on: January 30, 2017, 06:30:57 am »Purity is amazing little 4 way map. Just perfect looking and shaped. The only 2 things I dislike about that map is: The second problem, size, would it be better if I widen main pathways? I can give you a solution for the first problem. Thank you for your feedback! 30
News / Re: Build A World Map Making Contest!« on: January 26, 2017, 01:24:01 pm »
Purity update 1/27
-Minor creep changes at Merchants lv11 > lv15 -Minor item changes at Merchants lv2 charge > lv2 charge + lv2 book -Main a bit bigger (to put one more big building) this was done by removing cliffs and replacing them with trees. -More tree walls to shops and labs (Creeps will no longer rush to you!) -Map description added (Please check if there are any grammatical errors!) *The numbers behind the name do not mean anything. I just change them whenever I give some changes to the map. They are totally random so don't care about em! |