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Messages - xA-iZamatish4

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1
Scheduling / Re: S27 M34
« on: March 22, 2018, 12:48:24 pm »
Not ok for me :( I can do the day afterwards. Or I can do 2+ hours after that.

If you need to continue without me - Please find a sub.

Thank you,
iZa

2
Scheduling / Re: S27 M1.10
« on: March 17, 2018, 12:18:27 pm »
2 Eastern. I didn't see it was changed? I planned for 2.

3
Scheduling / Re: S27 M1.16
« on: March 07, 2018, 05:49:18 pm »
CONFIRMED - Excited to get going!

4
Scheduling / Re: S27 M1.16
« on: March 04, 2018, 08:45:13 pm »
This Thursday? I won't be able to - Next week Wed or Thurs I can!!!

5
Scheduling / Re: S27 M1.16
« on: March 03, 2018, 11:15:41 am »
I'm good any week day after 8PM Eastern Time and then weekends I can make myself available anytime.


6
Strategy / Re: Beginners FML FFA Guide
« on: March 03, 2018, 10:44:12 am »
@ZsSuperCumulo  - I agree with your previous points (not your last post) - however, Eshan's logic still stands.

Diplomacy may include a level of manipulation - but it's still another variable.

I believe you may be misunderstanding what we're saying about complexity.  In an FFA, you could very well have 1,2 or even 3 players 'hammering your ass from the gecko' .

[x,y,z] = more complex than [t] , however, that's not to say that x > t or that x+y > t.

I like Eshan's analogy with a nuclear arms race. It's true - in solo, you can't deny you're in a race of time against one other player.  All we are saying is that in FFA, there are many more variables to consider.

Even in solo - bigger maps add more complexity. More numbers and variables will always bring in greater complexity.

Personally, I love the FFA game type as I'm rarely ever 'done'. Even if my base is destroyed, I can buy enough time to rebuild. I found solo matches quite frequently end so prematurely. Players will make one mistake and then "GG".  That's so underwhelming to me...

7
Scheduling / Re: Extra Training
« on: March 02, 2018, 04:17:49 pm »
I need practice games!! Count me in any day - nights on Eastern Time. Who wants to help this oldie get back in the game so I don't embarrass myself in my first round?

8
Scheduling / Re: S27 M1.10
« on: March 02, 2018, 04:16:31 pm »
I'm good on weekends and late nights on weekdays Eastern Time. I'd love a week or two to dust off some rust, however  :icon_wink:

9
Strategy / Re: Beginners FML FFA Guide
« on: March 02, 2018, 04:10:08 pm »
yes this is the hardest game mode. just because its less popular and has less skilled players, doesn't change the difficulty of the game mode. you guys are confusing gametype with competition

as a GAMETYPE, ffa is more difficult

if the SAME players played FFA and SOLO - their win % in FFA would be lower.

You're talking about the level of competition of solo vs ffa. Obviously solo is far more popular and the level of competition and skill is far higher. If you filled FML with happy, lawliet, foggy, grubby, all those guys - or if you filled it with a bunch of noobs, it doesn't change the nature of the gametype.

As a gametype, FFA is a more difficult game. Maybe if it were more simple, it would be more popular.

Also if FML is so easy i'm surprised you still dodge ;)

I highly agree here. FFA brings in other dimensions and variables in War3 that otherwise don't exist in SOLO matches. For example, the concept of diplomacy: this is the human element. In SOLO matches, you're only concerned with defeating the other opponent. In FFA, you need to be the last man standing.

Grubby himself gave a great commentary recently on Back2Warcraft where he explained some diplomacy fundamentals and even gave some tips that wouldn't exist in SOLO matches (his examples were on not killing off a base's buildings and farming the pillage off it, managing supply, and honorable players rewarding another player with leaving the game and allowing them to farm their live heroes)

I myself have played against some really great strategic players who have awful micro, but win purely off their execution of strategy.

The FFA game type is truly a great example of The Art of War.

To the comment about 10% win percentages - that's false.  Statistically, blending in all skill levels, your win percentage should be 25%. Just like in SOLO it should be 50%. The reason win percentages are higher on BNet are because skilled players are playing less-skilled competition. FML provides a great platform where everyone's skills are relatively on the same level - thus, giving all of us an approximate win chance of 25%.


10
News / Re: FML Season 27 | Sign up!
« on: February 27, 2018, 03:30:02 pm »
Count me in.

Xavier Rios
xA-iZamatish4

let's go.

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