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Re: M39 Result Really great game from Noexxx, well played!
December 02, 2016, 06:02:40 PM
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Re: Build A World Map Making Contest! Its not that we need a specific 4- , 6- , 8- or whatever player map. What FML in general needs is a really balanced map between multiple playstyles that will live for many seasons. I will give examples:

Market Square and Twilight Ruins are probably the most played on maps. Both of them have just the right amount of creeps to earn good items, level your heroes, acquire goldmines etc. But what they also have, and that is crucial, is the possibility to play the map differently, according to one's style.

Both on Market and on Twilight there is the possibility to spawn very close to an opponent. This gives the option to rush (bear in mind that "rush" in FFA usually means fast 80 food push) while still not falling behind. Of course, other players tend to play it peaceful and creep and/or hoard and try to avoid fighting as long as possible. Both of these maps allow both kinds of play and that makes them the best for FFA. The closest to them are probably Silverpine and Deathrose but they have too strong item stacking possibilities which make them very very slightly subpar in my opinion.

Other maps that were listed here lack certain qualities, listed above. For instance, Emerald Shores is a very aggressive map. Harvest of Sorrow is a long drawn map and games are usually very long because of its layout. Not to say that they are bad but what makes them slightly inferiour to Market and Twilight is that rushing on Harvest is super hard without falling far behind while playing peaceful will get you killed on Emerald. There is no adaptation when going into the match (except if you know that a player will play the same style no matter what) on certain maps, because of their structure. There are many other examples of maps that lack something: Gold Rush has too many gold mines which again prohibits rushing; Deadlock has too little creeps; Savage Storm has too little goldmines, hard creeps and islands; Monsoon has wood problems, imbalanced creeping and spawning patterns etc. etc.

So what I would recommend is that you find a good balance between spawning locations (I would say its better to be more than 4 so that it gives this random effect on the course of the game like Twilight or Market but that is up to you), creeps that wont leave your heroes at lvl 3 2 1 or lvl 5 5 5, a balanced number of goldmines (yes, its fun to have an uneven number but it creates either towering contest or heavy teaming, so to have a perfect FFA map I'd say leave this option out) and items that would not change the course of a game (e.g. not have a single huge red camp that drops two tome of powers etc.).

With all that being said, I still like refreshment in the scene so any new ideas are welcome. The text above was just a description of what the perfect FFA map would be. However, there is a reason we do play other maps as well, even if they are imbalanced or favour certain playstyles. So you can produce something out of the ordinary and still qualify for a good map for FML! :)

December 27, 2016, 03:04:50 AM
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Re: Team Battle Royale - Applications - Discord name and id: SHEIK#9841
- Country:Russia
- Preferred races: Undead
- Want to be a captain? Yes / No: No

February 14, 2017, 09:29:27 AM
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Re: TBR Week 1 Schedule + Details Banned heroes sounds sooooo elf wtf. Ban Panda!
February 16, 2017, 06:47:54 PM
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Re: Full Teams List - Team Battle Royale WOOO GO TEAM RAVENCLAW!
February 16, 2017, 11:39:53 PM
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Re: Communication Pause This is a step backwards:

1) A minority (if any) actually want this to happen.

2) It ruins the flow of the game if one can pause and use that to manipulate. FFA is supposed to be fast paced where one has to both chat, micro and macro at the same time. Its not a contest for players that chat and manip into victory.

3) If one player can pause for 10 mins and do that 3x times just to piss people off it can't be punished.

4) The games may get boring and long.



Instead of making this new rule it would be much better to punish unpausers and there would not be a problem.

February 28, 2017, 04:51:03 AM
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Re: Communication Pause Its most dumb decision that was ever made by fml.
February 28, 2017, 07:38:17 AM
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Re: Communication Pause Players should not be allowed to talk about the current game during the pauses. If I want to go shit and need to pause, you allow players to continue manipping without me being able to countermanip.
The game can't continue during the pauses... they should only be available for people who really need them for something non-game relative

Also it makes no sense to wait for players to abuse that rule to forbid it when we can already prevently ban it. No one likes the manip pauses here except maybe Ena and Eshan  :icon_wink:

February 28, 2017, 08:36:40 AM
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Re: Communication Pause @ this thread

Lol. What the hell? You guys are absolutely insane. I think you've lost it.

March 02, 2017, 05:20:19 AM
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Re: TBR Sunday Week 4 Result Thanks bro.
March 14, 2017, 01:44:12 PM
1