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Re: Build A World Map Making Contest!
Anyone know how to get the doodad rocks/glaciers to touch or overlap? There seems to be a restriction preventing them from getting too close but on some maps I see them overlap.

Hold Shift while placing them.  :icon_wink:

If you dont know about theese:
 Ctrl + Page Up/Page Down = Rising/Lowering of the object
 Ctrl + Left Mouse = Rotation of the obejct
 Shift + Right Mouse = Zoom in/Out
 Ctrl + Right Mouse = Camera rotation

December 25, 2016, 06:34:08 pm
4
Re: Build A World Map Making Contest! Hello,

 Here is my 1st entry: http://www.hiveworkshop.com/threads/greenville-woods.290808/ (I might tweak some things in the end of the january, but for now I need a break from that map)

 If anyone could give me some reasonable feedback, I would really apriciated. Moving on 8ppl map now.  :icon_smile:

December 30, 2016, 10:11:54 am
3
Re: Feedback for Map Contest Maps
1. Sending a peon to the Taven will cause him to aggro some Creeps along the way. This is spawn dependent, some spawns will aggro different creeps.

 I heard about this before, I am not a big player myself, but is it really such an important matter? Because little managment can get worker to tavern without problems (I know that in stressful macro situation it can be problem) Do you believe there is any solution, because I find it really hard to somehow implement this feature to this layout.

2. Ramps need a lot of work. They are basically straight default ramps with no smoothing done to them. This makes vision weird when approaching a ramp and going up it. Take a look at Blizzard ramps - they use the raise/lower tool to make them very smooth transitions.

 Well, I will do what I can, but when we are talking about blizzard ramps, most of the time blizzard melee maps use higher/lower tool rather than clifs/ramps. The problem with this is that while I can make the clif ramp look really smooth, the game will still register the ''blue dots'' and thus prevent vision of unit, who is on the lower level, or when it is in the ''blue dots' area'' unit can't properly see higher level nor lower level. I believe you are aware of this, just wanted to say that the wierd vision problem might be caused by this and even when the ramps will be smooth like baby bottom, the problems might appear.

(click to show/hide)
The pink hero can't see paladin up the hill, even if smoothing was perfect. There will be still line of FoW.

3. To add on to #2, the area around the spawns is very beautifully done but for some reason the middle of the map is flat and didn't receive the same treatment. Its noticeable.

Is not there a ruined city(or fortress) in the center? City should be as flat, or live in it is not convenient. I donīt understand why the fortress is in the valley, but it explains why it was destroyed. :icon_biggrin:

 Yup, I generally left village untouched. I did some higher/lower with trees areas near bandits but I believe that cities/villages shoul be flat. (I am glad at least someone understod my intensions  :icon_biggrin: )

January 05, 2017, 06:08:36 am
1
Re: Build A World Map Making Contest! Also, my 2nd and last entry: (6) Felwood
 http://www.epicwar.com/maps/268484/

I must say big thanks, contest was pretty fun and I really enjoyed participating in it. Hope you had fun aswell and good luck for everyone who participated

February 09, 2017, 10:39:15 am
1