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Re: Feedback for Map Contest Maps
I understand removing the two maps that were based almost entirely from Blizzard, but the other two, Normandy and Fjord seem to be his own creation; and it would be unfair to put all the eggs in the same basket. I think you should leave the latter maps in the contest, mainly because like you said, we can not prove that those two maps were also a copy; in other words, innocent until proven guilty.

If you look at Normandy - the top right corner there are some Ice Crown Glacier doodads still on the map even though it is now a summer map! Willing to bet he forgot to remove/change them after doing the tileset swap. He very well could have taken a map from TheHiveWorkshop and called it his.

Has been proven guilty for 50% of his maps. If a murderer kills 2 people in a house of 4 people, is he still guilty? Yes. Guilt has been proven already.

February 14, 2017, 10:33:46 am
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The 80+ Club (Build-A-World Results!)

The votes are in! The polls have been closed! It's time to reveal the winners of the Build-A-World Map Making Contest!!

If you have yet to play any maps from the contest, the maps to be revealed in the coming days are the ones you should familiarize yourself with. Why? Because maps that are part of the 80+ Club will be part of the FML Season 25 map pool!

Right, so how is this gonna work? Don't you want to hype this up WorpeX? Why yes, thank you for asking, I certainly will!! Starting today a new map will join the club until the winning map is announced on Saturday Feb 25th!

The 80+ Club:
7) Neon City - by SuperCumulo
6) Greenville Woods - by Mr.Henci
5) Purity - by blast870
4) Dragon Island - by Tyrant66
3) Freezing Field - by Tyrant66
2) Meson de la Taberna - by SuperCumulo
1) Cozy Sands - by rhythmt :gold: $51 Winner
--Scores of all non-80+ maps TBA 2/25--

We know everyone put a lot of time into making their maps and we hope that, even if your map wasn't selected, you keep improving it so that it can be used in the future. Thank you everyone for your hard work!

Congratulations to EVERYONE who competed in this contest! We had a ton of amazing submissions and we had a blast playing on all of them! Can't wait to see some competitive matches on these great maps!

---

Scores can be found in the comments of this post! They were calculated by averaging the scores of 3 judges together. I want to remind everyone that these scores are 100% subjective. Please be respectful with our opinions!

February 20, 2017, 05:03:33 pm
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Re: The 80+ Club (Build-A-World Results!)
7th: Neon City by SuperCumulo - 80.08





What we said...

Quote from: Red7z7
Wonderful detail on the doodads. Nice symmetry in the map (not as easy to do with 6-way maps), but it does appear a little plain/deliberate around the spawns. The terrain is very flat, probably intentional, but some high ground areas would be nice. Pretty cool big creeps. Not sure I'm a fan of the walled-off mains.

Quote from: PinballMap
Neon City is a 6 player map in a city landscape. The map has all relevant FFA buildings (2 shops, 4 laboratories and 4 markets in each corner). The usage of doodads and the placement of the neutral houses looks very nice and polish. The map offers 3 additional goldmines for each player in a 4 way and it seems to be very balanced so are the creeps and their drops.

February 20, 2017, 05:34:44 pm
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Re: The 80+ Club (Build-A-World Results!)
6th: Greenville Woods by Mr.Henci - 80.33





What we said...

Quote from: Junkerzam
A beautiful blend of forest and water with a nicely varied landscape. It's kind of hard to find any structure at first glance, but it is well balanced in all regards with the exception of the questionable portals. The value they add is scarce and their impact will make for weird games where players have an extreme accessibility to certain players bases. Creeps are a-plenty albeit a bit predictable, the spread and placement of them partly make up for their low variety. A daring effort that is keen to the eyes and with a makeover or two to balance its gameplay it might be here to stay.

Quote from: WorpeX
The layout of this map is a little maze-like but it doesn't feel difficult to understand when you play the map. The addition of the warpgates definitely add a touch of spice to the map. I do fear that the gates will be abused and that it negatively affects the balance of the map though. Terrain is beautiful and feels very natural and real. Item drops are not great - the level 5 charged on the left expo is a bit much in particular. Overall - map is a blast to play and feels like its only a balance patch away from being truly great.

February 21, 2017, 03:35:54 pm
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Re: The 80+ Club (Build-A-World Results!)
5th: Purity by blast870 - 80.67





What we said...

Quote from: Junkerzam
Nice structure, it's symmetrical but in a varied way. I really like the creeps and how they are spread out, also a nice mix of trolls/ogres/dragons/golems that deviates from the standard camps. It seems well balanced considering gold mines and trees.

Quote from: WorpeX
I have a lot of fun playing on this map! The center of the map drums up a lot of combat due to literally every shop being there. The natural expansions are also in very vulnerable positions which causes you to fight over them constantly. The mines themselves have too few gold in my opinion as they drain very quickly. These factors combined really causes fast paced games and intense action. The terrain work on the map is extremely well done and I honestly love the whole theme - even if its not overly unique. In the end, this is a great map which could see some great league action for seasons to come!

February 22, 2017, 03:51:37 pm
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Re: TBR Week 2 Schedule
I'm not ignoring you! You haven't tried to contact me! Sure I could probably shout cast that one worpex. Of course... only if neither of us are playing in it ;)

Sweet!! We can do anonymous shoutcasting. No one will ever know it's us.

February 23, 2017, 01:51:31 pm
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Re: The 80+ Club (Build-A-World Results!)
4th: Dragon Island by Tyrant66 - 82.00





What we said...

Quote from: Red7z7
Nice map. We were in need of a 8-way summer map. I like the islands with the waygates, especially because normally waygates are bad for undead since destroyers cant go in, but in this case they are not teleporting very far so you can fly your destros the distance. Also he places the unbuildable terrain at the island so they can't be camped heavily. For a map called dragon island I did expect a dragon roost though. Also there is a TON of gold in the mines, for a map with 16 mines that will be played mostly 4-way in FML, that is a lot. Overall I think this will be a fun map, and it's good looking. I think the imbalance of only having 4 mainland natural expos is okay because at least every spawn has equal access to them - so it will be a battle early on or players can opt for the island which is nearly equally easy to access.

Quote from: WorpeX
Sometimes it pays to spend the little bit of extra time on a map! Tyrant66 worked right up to the deadline on this beauty and I think it paid off. The map has a lot of resemblances to Twilight Ruins but this map is larger and has a lot more caveats. The warpgates to the islands are a nice little touch and keep them feeling balanced. The item drops and creeps feel rather generic and maybe even a bit annoying to creep (dragons are a pain!). Getting a natural expansion on the map is weird. Every other player has a different type of expansion. One gets the island and the next gets one thats part of the main land. Overall though, the map has great terraining and a nice balanced design which leads to a very promising map!

February 23, 2017, 04:28:33 pm
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Re: TBR Thursday Week 1 Result Thank you mog, I agree!
February 23, 2017, 09:34:17 pm
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Re: The 80+ Club (Build-A-World Results!)
3rd: Freezing Field by Tyrant66 - 82.33





What we said...

Quote from: PinballMap
Freezing Field is a 4 player map in the icecrown landscape. The terrain and doodad placement is very natural and the map looks very living. I like the non symmetrical terrain – to me the best ive seen so far in the map contest. Every player has 2 additional expansions in their own corner (14k and 16k). I would like to see this map in the next season. Good job tyrant.

Quote from: WorpeX
Solid map overall. Great terrain work and excellent use of the tileset. Map feels cold and mysterious. The layout of the map is pretty unique overall, I like that there are a lot of different ways to attack an enemy. What I didn't like was how difficult it was to actually maneuver around the map. Getting my 100 food necrowagon over the bridges was not a whole lot of fun. Item drops felt a bit wonky as well, 4 fairly easy red camp drops level 6 charged items. Mog got 2 infernals in the game I played and killed someone with it right away.Map could use some balancing but is very unique!

February 24, 2017, 12:01:20 pm
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Re: Communication Pause
This is the most poorly worded "clarification" in the history of amateur Warcraft adminship. 

We don't usually let Renaud make such posts but our lawyers said we needed to give him a bigger role on the team.

February 28, 2017, 06:39:37 am
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