FFA Masters League

General => News => Topic started by: FML|WorpeX on March 26, 2017, 02:34:20 pm

Title: Rule Adjustments
Post by: FML|WorpeX on March 26, 2017, 02:34:20 pm
:FMLN:

Prior to the start of the upcoming season, we wanted to update our rulebook to reflect changes in the league. Most of the changes are updating old rules to give each penalty a specific value but there are some new rules as well. Before I get to each one individually, I will just do a really quick TL;DR. If you dont want to read each one individually, this is what you need to know:

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Right, so, those who want to read every little change, lets go through each update individually! Changes to each rule is in bold.

As mentioned previously, below is this is the official rule change for reducing from 15minute delay to 10minute. Also note the addition of the additional time ruling.

Quote
3.20b Delay of Match

The first map must begin within 10 minutes of the agreed start time. A player who does not show up at this time will forfeit the match unless his opponents are willing to reschedule. Opponents that do not show must be reported to a league admin immediately.

If a player requests additional time past 10 minutes, the other players in the match must agree. If this is the case, no penalty points will be given. If a player fails to show for a match he will receive no points for it and will be subbed as per rule 3.20c.

3.20c Players not showing for match

If any player fails to show up at the agreed start time within 10 minutes, the game will still be played with the remaining players. You may be substituted with another player or a computer set on any difficulty setting. Replacement player guidelines can be found under rule 3.30d.

3.20d Players not showing for a match multiple times

If any player fails to show up at the agreed times within 10 minutes in 2 different instances in the same season, admins will have the right to kick the player from the current season and find a suitable replacement. The player will then be removed from the current season and be barred from the following season as well.

Okay, now the long awaited Pause Manip changes! First though, we need to update our unpausing rule. We are assigning a specific penalty value of -10 (which is the points for 4th place).

Quote
3.40c Unpausing

When unpausing, players must get verbal indication from each other player that they are ready to resume, with the exception of players that have been away for over 10 minutes as per 3.40b.

If a game is unpaused without verbal indication from every player a penalty of -10 points will be fined. This fine may be waved if the player who was not ready and an admin both agree that it did not affect the match.

And now Pause Manip. We are disallowing any forms of chat about the match in progress while the game is paused. We decided on this solution to preserve fairness for all players. In other words, we don't want any manipulation to happen behind someones back (while they are in the restroom for example). We also don't want players to pause for the specific purpose of manipulation.

The second part of this rule is essentially saying that any player can issue the warning and it does not have to be an admin. As long as a player stops manip after the warning, no penalties will be given. Once the game is resumed, please feel free to continue.

Quote
3.40d Pause Manipulation

If the game is paused there is to be no discussion about the game currently in progress from any players. This includes any forms of manipulation as well as general discussion about the match. Discussion about anything outside from the match is allowed.

Players will receive a warning for the first offense. This warning can be given by anyone. Anything past the warning will be a deduction of -10 points per game.

Revamping Observer Rules. Our observer rules previously did not follow the same format as our previous rules. We are revising that and splitting the original rule up into 2 parts (3.50a and 3.50b). Neither of these rules are new.

3.50c is the !check rule which states that only administrators may use this command during an FML match. It also details penalties for its use by non-admins.

Quote
3.50a Settings
Full Observers is set to ON for every match

3.50b Removing Observers

Only an admin may decide to remove an observer.  This may include, but is not limited to: excessive ping/lag, interfering with the organization of the game, refusing to comply with the streaming policy and spamming chat.

It is a player's right to request a specific observer be removed if they are uncomfortable with their presence. If this is the case, an admin must be notified and they will determine if he/she will be removed.  There is no guarantee that said player will be removed and it is up to the discretion of the admin in charge of the match.

3.50c Use of !Check

Only FML administrators are allowed to use the !Check command to discuss with the players of the game. Use of the command by a non-FML admin is grounds for immediate ejection from the match. Continued use of the command over multiple games may get the observer banned from observing future matches.

If the !Check command is used to give players information that may impact the game in-progress the person using the command may be given harsher penalties including removal from the league. This is considered a case-by-case scenario. 


The following changes are simply about assigning a static penalty value to each rule. We wanted to be transparent about penalties so that we are consistent with each offense that happens.

Quote
6.30b Account abuse

Players may not intentionally or unintentionally give out their account information to other players. The person who creates a player account for FML use is considered to own that account and should be the sole player using that account.

If a player is found having another player playing on his account during an event, that is grounds for immediate ejection from the league.

6.30d Private Chat

Private Chat is not allowed in FML games. Usage of Private chat can incur a -10 point penalty for both players. Multiple offenses are grounds for removal from the league.

Players are asked to save a copy of their replay for dispute purposes. If an admin asks a player for their copy, they are expected to provide it within a reasonable amount of time or else a point penalty may be deducted.

6.40 Feeding

Feeding is not allowed in the FML league. Feeding can be considered as a player with no chance of winning a game giving either Items or large amounts of Experience to any other player in the game in hopes to give that player a better chance at winning.

A minimum of -10 points will be deducted for each offense. This penalty can be larger depending on the severity.

6.50 Unsportsmanlike Conduct

In order to secure a well regulated and pleasant course of game, it is inevitable that all players act in a sportsmanlike and fair way. This may include, but is not limited to:  Spamming during a game, kicking players from the server or match, not playing for the win or faking an account without revealing yourself. Breach of this rule can include penalty points or removal from the league and is considered on a case-by-case bases.

This is the final change and it is mostly just an update to an ancient rule. The prior rule still mentioned scheduling via e-mail!

Quote
3.20a Scheduling

All players must schedule their match and have proof that the match had been agreed on. Scheduling topics on the FFA Masters League site will be created. If scheduling is done in these topics no proof is required to be saved.

If scheduling is done outside the site (Discord, Cbox, Email, Skype, etc) a screenshot of time conformation from every player is required in-case any dilemma's occur.
Title: Re: Rule Adjustments
Post by: Wrecktify on March 26, 2017, 02:51:52 pm
Nice changes and very clear. 
Title: Re: Rule Adjustments
Post by: ZsSuperCumulo on March 26, 2017, 03:00:31 pm
LOL WRECK U R ALIVE  :icon_biggrin:
Title: Re: Rule Adjustments
Post by: ZsSuperCumulo on March 26, 2017, 03:07:47 pm
@FML|WorpeX , regarding the Observers rule.

I would much rather prefer that my games only have admins and streamers as observers; this is because sometimes observers like Shave, Kent, Gradient, etc either lag during the game and cause players to drop out of the game by a fatal error or simply leave the game which can also cause fatal error to players.
Title: Re: Rule Adjustments
Post by: Ponty on March 26, 2017, 03:29:58 pm
Nothing about islands ?  :icon_mad: :icon_mad:
Title: Re: Rule Adjustments
Post by: FML|WorpeX on March 26, 2017, 07:11:21 pm
@FML|WorpeX , regarding the Observers rule.

I would much rather prefer that my games only have admins and streamers as observers; this is because sometimes observers like Shave, Kent, Gradient, etc either lag during the game and cause players to drop out of the game by a fatal error or simply leave the game which can also cause fatal error to players.

Thats totally fine. Just let the admin present know this in advance of the match (before the game is even hosted) so that we can arrange for this. Details on that can be found in rule 3.50b.

Nothing about islands ?  :icon_mad: :icon_mad:

There are no plans to ban islands. Our solution would instead be to remove the possibility of "islanding" from maps instead by making the ground unbuildable in those areas.
Title: Re: Rule Adjustments
Post by: Peregrine on March 26, 2017, 08:59:35 pm
The pause manip change is bullshit. It is a complete 180 from the previous rule change recently, and you didnt even test it out in games before you changed it?

I definitely want to talk about the game during pauses, especially when you're in the heat of the game and someone decides to make everyone wait for 5 minutes. Its no fun to suddenly have to sit there quietly.

Seems unnecessary for there to be a rule regarding what we can say during pauses, seems very heavy handed, the league shouldn't be controlling small things like that.

I'm not condoning pausing TO manip but its very unreasonable to control what people say during pauses. You already made several rule changes that benefit micro players (+ points for top score, etc), theres no need to penalize intel players even more
Title: Re: Rule Adjustments
Post by: FML|WorpeX on March 26, 2017, 09:40:41 pm
The pause manip change is bullshit. It is a complete 180 from the previous rule change recently, and you didnt even test it out in games before you changed it?

There was no previous rule change. We were extremely clear in the last post that it was only a clarification on a gray area, not a rule change. We were also very clear that pause manip could be banned after the event if we felt it was abused or messed with the flow of the game.

It's fairly easy to test. You pause the game and dont manip until the player who left comes back. No one said you had to be quiet. Talk about pizza or something, I dunno.
Title: Re: Rule Adjustments
Post by: Dovekie on March 26, 2017, 09:55:15 pm
Why do you need to talk so much anyway? Just play the game Eshan.
Title: Re: Rule Adjustments
Post by: ZsSuperCumulo on March 27, 2017, 12:21:38 am
talking during pause is Eshan's strong suit, or at least that's what he tells the girls.
Title: Re: Rule Adjustments
Post by: zTsoso on March 27, 2017, 06:14:59 am
I could read Eshan's comments about pause to manip any day! it's gold. :-)
Title: Re: Rule Adjustments
Post by: deluded on March 27, 2017, 08:36:02 am
lets not forget that pausing itself can be used for "unsportsmanlike" reasons. for instance if a player feels like it needs to clear his head. or simply in order to disrupt the flow of the game. you never know what people are actually doing during their "toilet break". i always felt that (potential for) "pause manip" is a good counterforce to pause abuse. it prevents people from using it too lightly and gives incentive to keep it short.
Title: Re: Rule Adjustments
Post by: FML|Renaud on March 27, 2017, 02:26:31 pm
The problem with manip while someone else pause;
What about when that player comes back?
Now logically he shouldn't be allowed to manip; but what if he says "rdy?" and the others do not agree, either because someone is still afk, or because they are still in the middle of their manip. Now we have to add a new rule that says that after you come back from the pause, you are allowed to manip until everyone says "rdy"

Now lets have a 2nd case that is "legal" with those flawed rules:
Red: Blue we need to talk
Red: I NEED TO PAUSE TO PEE
<Pause>
Red: Ok I'm back; rdy?
Blue: no
Red: YAY! TIME TO MANIP!

Of course in this case it's extremely obvious, but the solution becomes "the admin will decide when it was abuse and when it wasn't". Which leads to shitty situation where we have to decide stuff that will be hated by 25% of the community no matter what we say. It's just a lot easier to say "no manip during pause".

And to be honest, most of the manip during pause (when someone else paused) were also in situations where nothing was going on anyway; so it's not like it will affect most of the games.
Title: Re: Rule Adjustments
Post by: Peregrine on March 28, 2017, 07:07:45 pm
@renaud: exactly. There is no need to start making rules to control every little thing. The previous rule was perfect: no unpausing another players pause, and if admins feel that someone is pausing just to manip, they will be penalized

Now instead you're specifically banning certain actions during pause.

PS i have never once paused to manip, and rarely ever pause in games unless an emergency happens. i'm talking about what happens while someone ELSE pauses and i have to sit there while I can see a coil chasing my hero, right before i was about to staff it.

keep it simple guys, and if its not broken, dont fix it.

the unpausing thing was an issue and you addressed it really well. the manip during pause seems like an opinion based topic, and doesnt need to have fixed rules that benefit certain players.
Title: Re: Rule Adjustments
Post by: FML|Renaud on March 28, 2017, 10:33:10 pm
@renaud: exactly. There is no need to start making rules to control every little thing. The previous rule was perfect: no unpausing another players pause, and if admins feel that someone is pausing just to manip, they will be penalized

The part of that rule that scares me is "if admins feel". I understand the need to have as little rule as possible; but I really want to have the least amount of admin-based decisions. Especially those where depending on which admin is present at the match (or if there is any admin at all) the decision might change
Title: Re: Rule Adjustments
Post by: Peregrine on March 29, 2017, 10:24:13 pm
All chat in FFA is a form of manip

Even if you are talking about the weather, its a form of building reporte and comradery, making friends with the other player, establishing passive alliances etc.

Therefore, since I cannot prevail upon you regarding the unfairn and authoritarian nature of this rule, I will be issuing the "manip warning" immediately upon any player chat in pause
Title: Re: Rule Adjustments
Post by: ZsSuperCumulo on March 29, 2017, 11:21:57 pm
I agree, there is no real point in talking about the weather or the toppings you ordered in your pizza last night while we wait for the other player to get back. If anything everyone should just be quiet and any form of conversation initiated by any player should be reported with a warning.
Players can continue crying after everyone says go.
Title: Re: Rule Adjustments
Post by: FML|WorpeX on March 29, 2017, 11:56:00 pm
You're 100% right, a lot of stuff can be taken for manip. That said, we aren't going to go ban crazy with this. If you mention that your blade master just wrecked a murloc in the chat, you probably will just get a warning, even if it was after the first warning.

We are mostly targeting teaming and heavy manip behind a players back with this ruling. We aren't going to throw penalties out like candy for little things that don't matter. That said, I wouldn't take any chances either. It's very well possible that something you think is little we may not.
Title: Re: Rule Adjustments
Post by: Dovekie on March 30, 2017, 02:21:49 am
My experience is the admins are a lot more level-headed than us hot-headed players. You would do something unfair before they would, you know what I mean?
Title: Re: Rule Adjustments
Post by: zTsoso on March 30, 2017, 03:43:52 am
Eshan, you are the only one complaining about this rule. its such an insignificant rule that should not have an impact on the game.

Bottom line: Pause is a pause. Its not to be abused because its unfair.
Title: Re: Rule Adjustments
Post by: deluded on March 30, 2017, 05:04:52 am
@reno: I don't see how the new rule setup makes necessity for admin intervention less likely.

previous setup: all chat allowed during pause. deal with it. period.

new setup: some chat allowed during pause. debates will come up whether specific cases fall into the "undesired" category or not. admin intervention required.
Title: Re: Rule Adjustments
Post by: zTsoso on March 30, 2017, 06:17:37 am
The new rules are definitely an improvement.
Imo it would be even better if all players were only allowed to say "rdy" or "go" in the time where we wait until the guy gets back. If he isn't back in 10 mins they could unpause if they all agree.

Eshan is making up all sorts of ridiculous arguments like "i like to chat during pause, and I want to talk about the game". Those are not serious arguments, and has nothing to do with improving the game play. Its about Eshan trying to preserve his own interest by stopping rules that prevent manip as he is known for :D

Title: Re: Rule Adjustments
Post by: letshavesomefun on March 30, 2017, 08:22:59 am
why isnt chatting during pause allowed anymore? i can understand that in 1n1 situations like qwest abused it. but when they gather their 300 food in front of your base to team you for name (i know soso cant relate) its nice to pause and try to talk some sense into 2 of those teamers. i was against manipping pauses too but during TBR they came in quite handly and I musst admit i was wrong. It rather helps the good players to stop teaming than the noobs to coordinate teaming. since soso and all admins are teaming noobs i can understand their hate towards manip pauses. But please think about skilled players like eshan 3/0 in TBR and me 2/1 in TBR. they should be renamed to countermanip pauses btw. So stop listening to pasle tongue soso who obv has no idea in ffa since he went 0/3 in anonymous gametype #LOL #Whatannob #Gingerdown
Title: Re: Rule Adjustments
Post by: ZsSuperCumulo on March 30, 2017, 08:41:21 am

Bottom line: Pause is a pause. Its not to be abused because its unfair.


there is nothing unfair about it, if the other guy gets back then he can read all the nonsense the other three losers were typing. The problem is that it would make the pause unnecessarily longer (at least it should) since the guy who gets back would (imo) take the time to read all comments and reply. I think this rule is understandable and if people wanna manip then they should do it while multitasking rather than prolonging the game as if no one else had other business to do on the weekends.
Title: Re: Rule Adjustments
Post by: FML|WorpeX on March 30, 2017, 09:36:06 am
WC3 is a real-time strategy game. Let's keep the strategy in real-time please!
Title: Re: Rule Adjustments
Post by: SweeT on April 01, 2017, 06:12:59 am
Please abolish the rule that you can't talk about game during pauses. Let's be honest, everyone loves the drama and chatting during pauses is fun - like cumulo said, the guy who went to the toilet can just read everything that was said anyway when he comes back. I'd hate to wait 10 minutes for someone in complete silence.
Title: Re: Rule Adjustments
Post by: Dovekie on April 02, 2017, 12:05:27 am
Let's be honest, everyone loves the drama

I hate the drama.
Title: Re: Rule Adjustments
Post by: Peregrine on April 05, 2017, 03:48:51 pm
Just gonna deal with facts here: manip is a part of the game. banning chat during pause is beneficial for certain players who dont like chat/manip and are more micro players

Soso said i am "known" for manip. manip is a tool in FFA. Some players dont know how to handle manip so they make all these rules or moral comments against it. Fact is, its a tool. Stop trying to change the game because you dont like it. In the past ten comments alone, Sweet, Cumulo, deluded, shave, and me spoke against it. Soso has always been against pause chat, and dovekie doesnt even play in this league. He just likes to come in and comment with his views as he pleases. @worpex "wc3 is a RTS game" You just proved out point - REAL TIME strategy means we dont stop the game waiting for one player. Thats turn-based. The definition of real time means the game keeps going lol

banning chat  in certain situations, is like banning warkeys for creating unfair micro advntages, or banning masonry for human because its OP

Just leave the game as it is. Give us more options. Dont take them AWAY.
Title: Re: Rule Adjustments
Post by: ZsSuperCumulo on April 05, 2017, 04:52:05 pm
scenario 1:

you pause with the sole attempt to manip = you get penalty points I guess? because you don't need to pause since you can manip while playing/losing.

scenario 2:

you pause because you need to go to the rest room, the other three players don't say a word while you are away, you get back and ask if ready, all say go and you proceed with your game. 0 manip and no penalty points.

scenario 3:

you pause because you need to go to the rest room, the other three players start talking about stupid stuff whether is about the game or something else (points, new patch fixes, your mother had an endoscopy, w/e), so when you get back you interpret their chat as "manip", so you: a) you read, then respond while the pause is still going and drag the game longer than it needs to be, or b)you read, then unpause and then reply to the manip. Considering that the former is more likely to happen than the latter, then we are back to scenario 1 where you first pause, but don't inmmediately manip, wait few minutes, then manip.
I think it's better to just shut the fuck up while the game is paused. It has nothing to do with micro or better players disliking manip, it has to do with using the pauses for something not related with the game at all, which imo is either restroom or something urgent that may come up for any player during the game.
Title: Re: Rule Adjustments
Post by: Tleilaxu on April 05, 2017, 06:02:32 pm
@worpex "wc3 is a RTS game" You just proved out point - REAL TIME strategy means we dont stop the game waiting for one player. Thats turn-based. The definition of real time means the game keeps going lol
This is so mind numbingly dumb, I'm not even sure how to respond. Playing the game while your opponent is on the toilet is not "real time" and pausing a game is not "turn based".
Get a fucking grip dude. It's a really fucking small change: don't manip during pauses. The only thing it does is literally evening the playing field.
Title: Re: Rule Adjustments
Post by: FML|Renaud on April 05, 2017, 10:51:22 pm
Just leave the game as it is. Give us more options. Dont take them AWAY.

Private chat is part of the game. And outside of ffa, I honestly cannot think of a game type it's useful in. It was literally created for ffa.  Yet we both know what can happen when it's used :)

I mean, it's not like we changed something huge like saying that the cmc of split cards is now the sum of both halves unless the spell is on the stack!