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for greenville -the top left and top right spawns have really big ledges behind their base that the bottom ones dont have; build-able ledges are pretty abuseable in ffa and there might be problems with ledges being so close to base like that.
i think i'd prefer to add 1 more tiny green camp near the bases
Quote from: ashalar on January 03, 2017, 06:35:47 pmfor greenville -the top left and top right spawns have really big ledges behind their base that the bottom ones dont have; build-able ledges are pretty abuseable in ffa and there might be problems with ledges being so close to base like that.Well, it never really come to my mind, but when you say it like that, it is clear mistake by me. I hope this will fix it. Quote from: ashalar on January 03, 2017, 06:35:47 pmi think i'd prefer to add 1 more tiny green camp near the basesAs you wish my friend. Here is my http://www.epicwar.com/maps/267619/ updated version of Greenville Woods v1.1, I am really thankful for feedback which you guys gave me and as before, any feedback on the new creeps is appreciated.
3. To add on to #2, the area around the spawns is very beautifully done but for some reason the middle of the map is flat and didn't receive the same treatment. Its noticeable.
1. Sending a peon to the Taven will cause him to aggro some Creeps along the way. This is spawn dependent, some spawns will aggro different creeps.
2. Ramps need a lot of work. They are basically straight default ramps with no smoothing done to them. This makes vision weird when approaching a ramp and going up it. Take a look at Blizzard ramps - they use the raise/lower tool to make them very smooth transitions.
Quote from: FML|WorpeX on January 04, 2017, 04:40:58 pm3. To add on to #2, the area around the spawns is very beautifully done but for some reason the middle of the map is flat and didn't receive the same treatment. Its noticeable.Is not there a ruined city(or fortress) in the center? City should be as flat, or live in it is not convenient. I don´t understand why the fortress is in the valley, but it explains why it was destroyed.
You can micro the worker, sure, its just extra micro that you'd have to do solely for that map. It takes you out of your early game rhythm. Unless the worker actually dies along the way, its not a big deal. I tried from the top left spawn and it didn't die. Its more of an annoyance than it is an issue. Easiest solution is to change the location of the Tavern or offending creep camps. The weird vision problem I was referring too was in the center of the map where its two ramps in a row. You're right about the blizzard maps, I forgot they do that a lot. But even in maps that they use ramps, like deathrose, they blend the ramps into the map to keep it from being flat. I guess the village thing makes sense, I didn't notice that when playing!
Quote from: FML|WorpeX on January 05, 2017, 08:00:11 amYou can micro the worker, sure, its just extra micro that you'd have to do solely for that map. It takes you out of your early game rhythm. Unless the worker actually dies along the way, its not a big deal. I tried from the top left spawn and it didn't die. Its more of an annoyance than it is an issue. Easiest solution is to change the location of the Tavern or offending creep camps. The weird vision problem I was referring too was in the center of the map where its two ramps in a row. You're right about the blizzard maps, I forgot they do that a lot. But even in maps that they use ramps, like deathrose, they blend the ramps into the map to keep it from being flat. I guess the village thing makes sense, I didn't notice that when playing!Allright sir, here is my quick update Greenville Woods v1.2 http://www.epicwar.com/maps/267647/I hope it fullfiled your demands, have fun!
on greenville when u creep the new green camp on the top right spawn only the creeps from the goblin lab will attack
-Creeps around start location. The camps are all fairly easy, but you could open different ways because of the variety of creeps. Have to study the item drops per camp more closely, but from what I could tell they were good. Question though, does the orange camp with the 3 dragons always drop 2 agil tomes? I like it, I was just curious.
-Lumber is lacking around main base. This just forces you to relocate shredder to other expos quickly, which isn't all that terrible...but gives elves a slight advantage.
- wood is scarce around the main base which i've never been very fond of.
-Also expos at 3,6,9 and 12 seem a little too wide open. May be some additional doodads will make it a little better.