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Messages - GM

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16
Suggestions / Donations
« on: February 02, 2015, 02:29:24 pm »
is there PayPal or smth?

Edit by WorpeX: Paypal is WorpeX@hotmail.com We appreciate any donations and will add all donors to our "FML Champions" user group!

17
General Discussion / Re: Warcraft the Movie
« on: October 02, 2013, 01:06:35 pm »
it should be animated movie done by blizzard itself :(

their animated videos (esp. in wc3) are outstanding

18
News / Re: Season 17 Applications Now Open!
« on: September 03, 2013, 12:42:09 pm »
I withdraw my application

something came up, sorry

19
News / Re: Season 17 Applications Now Open!
« on: August 28, 2013, 01:59:41 am »
me we need an application via email.

sorry, I just sent it  :icon_redface:

20
News / Re: Season 17 Applications Now Open!
« on: August 28, 2013, 12:36:31 am »
Count me in

21
News / Re: FML Cup: 10 Days Out!
« on: August 21, 2013, 12:43:55 pm »
I'd rather see people fight for a 3rd expansion than fight for their 2nd, which happens a lot on TM.

if someone is fighting for 2nd it means other guy is fighting for 3rd  :icon_rolleyes:


Human can creep it with level 1 am, 2 foots and 4 militia...?

Fiends/archers also creep this relatively easy, it's probably one of the easiest camps on the map.

only to find out that both of your side exps are taken

deathrose is not that different from FML-TM

22
News / Re: FML Cup: 10 Days Out!
« on: August 21, 2013, 12:20:27 pm »
By that point in the game people will be teaming the strongest anyways, all we're saying is that there is no "set" way to play the map.

after getting second expand up there are no more creeps left in like 2 minutes and by this time you can't say who is the strongest and it's likely 4way still

it's not much left besides fighting for a third exp, which is more convenient to do on the same side you spawned

no really, after second exps are up - only creeps left is red spots and they will be gone quickly

On deathrose and emerald you still get a natural.   There is no "natural" expansion on TM and sometimes a player can die without getting a single expansion up. 

deathrose's "natural" not much easily crept than island on TM

and in a vast majority of games on deathrose natural is side exp, bc it's easier to get, you can't deny that


We just want to avoid any complications with the maps in case new players are not aware of the changes.  TM changes are more impactful.

I think TM even with these changes are far far more familiar to players than emerald

everybody played TM many times if not FFA then solo or 2x2

23
News / Re: FML Cup: 10 Days Out!
« on: August 21, 2013, 12:12:21 pm »
it's not like I'm judging your decision or anything

24
News / Re: FML Cup: 10 Days Out!
« on: August 21, 2013, 12:05:14 pm »
1.  There is no shredder on many maps, including market/deathrose/deadlock as some big ones.  Macro is another skill FFA players need to utilize. 

agree, still it's more about retarded lumber placement, not about shredder - on emerald you need more lumbermills then on market or deadlock

3.  Who says this is only a top vs bottom map?  Any player can decide to attack left vs right instead of top vs bottom, seeing as the fountain and best creeps are dictated this way.

not quite, bc in the end it all comes down to the third expand and it's way easily to fight for it top-bottom - bc it's located closer to one's main and other expands

Still, we feel it's more balanced than TM.  One of TM's biggest flaws is that there is no "true" natural expansion, and the game can often be decided early, in an unbalanced favor, if someone decides to expand the other way.

wait, what about deathrose then?

anybody who played his fair share of FFA knows about "clockwise/counterclockwise agreement" concept

and who does not - well he can harras or be trying to take wrong expand on emerald as well

We also have to take in ignorance as a factor.  Many players will not be aware that the maps are edited, despite our warnings and the map being available before the match, resulting in many players who will not know TM has no islands, which while small, can lead to some unfavorable scenarios where certain races can creep the corners easier.

how do you mean?

25
News / Re: FML Cup: 10 Days Out!
« on: August 21, 2013, 11:50:33 am »
@pers, about wrong expanding on TM - on emerald someone can easily try to get 2 central expands, so that's not really in a favor of emerald

26
News / Re: FML Cup: 10 Days Out!
« on: August 21, 2013, 11:43:28 am »
1. not quite about balance - but no shredder and retarded lumber placement gives advantage to NE
2. top spawned players experience certain difficulties reaching fountain and. naturally this spot goes to one of bottom players
3. this map is designed the way which promote two 1v1's - one on the each side, I don't think this is right

27
News / Re: FML Cup: 10 Days Out!
« on: August 21, 2013, 11:29:34 am »
TM is more balanced than Emerald that's for sure

Anyhow it's fine by me, bc I won't be playing  :icon_mrgreen:

28
News / Re: FML Cup: 10 Days Out!
« on: August 21, 2013, 10:38:09 am »
agree about silverpine

29
News / Re: FML Cup: 10 Days Out!
« on: August 18, 2013, 07:31:23 am »
I agree with GM, but not about TM. Come on its ffa cup, put ffa maps in.

I picked TM b/c it's relatively small, as is Emerald

Otherwise Murgul will do fine

Or any other small/mid map

30
News / Re: FML Cup: 10 Days Out!
« on: August 18, 2013, 05:33:06 am »
you really should consider to replace Emerald with something else

TM FML version will do much better

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