November 10, 2024, 02:20:58 pm

Author Topic: Build A World Map Making Contest!  (Read 69441 times)

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Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #30 on: December 18, 2016, 05:41:09 am »
Hey guys, one question, is there a way to get a nice transition for the walls?
I wonder if I can fix the areas indicated by the orange arrows in the squared rectangle, I'd like the vertical, diagonal and horizontal walls to look as smooth as the long diagonal in the circled area, is that possible?

TY


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Offline blast870

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Re: Build A World Map Making Contest!
« Reply #31 on: December 18, 2016, 06:49:40 am »
Hi, I can help you with that but it's just that I do not know how to upload an image like you do :(  I'm terrible at using computers!

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #32 on: December 18, 2016, 07:00:42 am »
Hi, I can help you with that but it's just that I do not know how to upload an image like you do :(  I'm terrible at using computers!

Hi, basically what I do is screenshot, paste in paint, cut it, save it and then upload it on postimage.com

Btw, I'm working from the center outward, how do you guys start off your project?

ty

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Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #33 on: December 18, 2016, 09:41:37 am »
Hi, I am a melee map maker from Hive.
1v1 map is my current field of expertise, but I would like to give FFA a shot.
Would anyone explain me about the rules in making FFA maps?
Below this message are the links of my maps.

Really nice terrain work there! Very impressive job, glad to see you participating! Making FFA maps isn't overly different from 1v1 honestly. FFA players love diverse maps and can adjust to different situations. Hell, we played a game on Hurricane Isles this season! (footnote, almost everyone hates that map)

I'll outline a few core principles to keep in mind, but otherwise its fair game.

FFA Maps:
  • Minimum of 4 start locations fairly spread out from each other and with equal access to the maps resources.
  • At least 1 natural expansion and a secondary expansion for each player is a must.
  • Lots and lots of creeps! 4 players means the camps will get crept fast. Try to include a Red camp in there somewhere as well.
  • Wide pathways. Most battles in FFA are 100 food armies and any sort of land composition can be cumbersome to move on maps with small passages and choke points.
  • Taverns are a requirement for FFA balance purposes. Maps with Observatories and Shops are also very heavily preferred.
  • Keep in mind that FFA matches last an average of 2 hours. Keep resources high for gold and lumber.

Thats pretty much it!

For an example of FFA maps that are very well liked in the community, check out: (8) Twilight Ruins, (6) Silverpine Forest, (4) Deathrose. All 3 are staples for their map size and are played in every FFA Masters season.
« Last Edit: December 18, 2016, 09:53:56 am by FML|WorpeX »

Offline Peregrine

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Re: Build A World Map Making Contest!
« Reply #34 on: December 18, 2016, 02:35:19 pm »
this is a terrific idea, im very excited to play the maps you guys create!

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #35 on: December 18, 2016, 02:51:54 pm »
this is a terrific idea, im very excited to play the maps you guys create!

MANIP ADMINS TO VOTE FOR MY MAP ESHAN, AND I WILL SPARE YOUR LIFE IN SEMIFINALS OR GRANDFINALS IF WE BOTH MAKE IT!

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Offline FML|red7z7

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Re: Build A World Map Making Contest!
« Reply #36 on: December 18, 2016, 03:30:31 pm »
I think one important thing that should be mentioned is that we like to avoid islands or cliffs that are unreachable from ground, as they can be towered up and impossible to attack leading to very long games.

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #37 on: December 18, 2016, 03:31:18 pm »
I think one important thing that should be mentioned is that we like to avoid islands or cliffs that are unreachable from ground, as they can be towered up and impossible to attack leading to very long games.

 :icon_wink:

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Offline blast870

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Re: Build A World Map Making Contest!
« Reply #38 on: December 19, 2016, 02:59:49 am »
Hi, I can help you with that but it's just that I do not know how to upload an image like you do :(  I'm terrible at using computers!

Hi, basically what I do is screenshot, paste in paint, cut it, save it and then upload it on postimage.com

Btw, I'm working from the center outward, how do you guys start off your project?

ty


I did save the image but the next I don't know :((
I am attaching a picture instead.
Sorry, my editor is Korean so I marked it with a square to help you find where it locates.
It is right below the wall.

Offline blast870

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Re: Build A World Map Making Contest!
« Reply #39 on: December 19, 2016, 03:06:56 am »
Hi, I am a melee map maker from Hive.
1v1 map is my current field of expertise, but I would like to give FFA a shot.
Would anyone explain me about the rules in making FFA maps?
Below this message are the links of my maps.

Really nice terrain work there! Very impressive job, glad to see you participating! Making FFA maps isn't overly different from 1v1 honestly. FFA players love diverse maps and can adjust to different situations. Hell, we played a game on Hurricane Isles this season! (footnote, almost everyone hates that map)

I'll outline a few core principles to keep in mind, but otherwise its fair game.

FFA Maps:
  • Minimum of 4 start locations fairly spread out from each other and with equal access to the maps resources.
  • At least 1 natural expansion and a secondary expansion for each player is a must.
  • Lots and lots of creeps! 4 players means the camps will get crept fast. Try to include a Red camp in there somewhere as well.
  • Wide pathways. Most battles in FFA are 100 food armies and any sort of land composition can be cumbersome to move on maps with small passages and choke points.
  • Taverns are a requirement for FFA balance purposes. Maps with Observatories and Shops are also very heavily preferred.
  • Keep in mind that FFA matches last an average of 2 hours. Keep resources high for gold and lumber.

Thats pretty much it!

For an example of FFA maps that are very well liked in the community, check out: (8) Twilight Ruins, (6) Silverpine Forest, (4) Deathrose. All 3 are staples for their map size and are played in every FFA Masters season.
Haha thank you for your kind words! Your tips are very very useful. They are perfect guidelines for people who enter the world of FFA map making. I will make try them! Ah, is 16000 gold enough for a main gold mine and 14000 for an expo? Thank you!

Offline Pinballmap

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Re: Build A World Map Making Contest!
« Reply #40 on: December 19, 2016, 06:57:52 am »
Ye 16k is enough and shouldnt be higher.

Offline Blood Raven

Re: Build A World Map Making Contest!
« Reply #41 on: December 19, 2016, 08:58:03 am »
Here are some screens from my first map (yep, I plan on making more than one if I have the time). Decided to mash up the ashenvale and sunken ruins terrain types. Note that this is very early WiP though, most doodads have not been placed.

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Re: Build A World Map Making Contest!
« Reply #42 on: December 19, 2016, 09:12:46 am »
Those screenshots look very nice. Cant wait for the final map to play with.

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #43 on: December 19, 2016, 09:32:27 am »
haha sunwoken I think is called the terrain ? :D

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Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #44 on: December 19, 2016, 10:52:42 am »
Here are some screens from my first map (yep, I plan on making more than one if I have the time). Decided to mash up the ashenvale and sunken ruins terrain types. Note that this is very early WiP though, most doodads have not been placed.

Wow, great start! I've never had success with meshing tilesets together but that looks very natural from those images.