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Hi, I can help you with that but it's just that I do not know how to upload an image like you do :( I'm terrible at using computers!
Hi, I am a melee map maker from Hive.1v1 map is my current field of expertise, but I would like to give FFA a shot.Would anyone explain me about the rules in making FFA maps?Below this message are the links of my maps.
this is a terrific idea, im very excited to play the maps you guys create!
I think one important thing that should be mentioned is that we like to avoid islands or cliffs that are unreachable from ground, as they can be towered up and impossible to attack leading to very long games.
Quote from: blast870 on December 18, 2016, 06:49:40 amHi, I can help you with that but it's just that I do not know how to upload an image like you do :( I'm terrible at using computers!Hi, basically what I do is screenshot, paste in paint, cut it, save it and then upload it on postimage.comBtw, I'm working from the center outward, how do you guys start off your project?tyI did save the image but the next I don't know :((I am attaching a picture instead.Sorry, my editor is Korean so I marked it with a square to help you find where it locates.It is right below the wall.
Quote from: blast870 on December 17, 2016, 11:56:05 pmHi, I am a melee map maker from Hive.1v1 map is my current field of expertise, but I would like to give FFA a shot.Would anyone explain me about the rules in making FFA maps?Below this message are the links of my maps.Really nice terrain work there! Very impressive job, glad to see you participating! Making FFA maps isn't overly different from 1v1 honestly. FFA players love diverse maps and can adjust to different situations. Hell, we played a game on Hurricane Isles this season! (footnote, almost everyone hates that map)I'll outline a few core principles to keep in mind, but otherwise its fair game. FFA Maps:Minimum of 4 start locations fairly spread out from each other and with equal access to the maps resources.At least 1 natural expansion and a secondary expansion for each player is a must.Lots and lots of creeps! 4 players means the camps will get crept fast. Try to include a Red camp in there somewhere as well.Wide pathways. Most battles in FFA are 100 food armies and any sort of land composition can be cumbersome to move on maps with small passages and choke points.Taverns are a requirement for FFA balance purposes. Maps with Observatories and Shops are also very heavily preferred.Keep in mind that FFA matches last an average of 2 hours. Keep resources high for gold and lumber.Thats pretty much it! For an example of FFA maps that are very well liked in the community, check out: (8) Twilight Ruins, (6) Silverpine Forest, (4) Deathrose. All 3 are staples for their map size and are played in every FFA Masters season.
Here are some screens from my first map (yep, I plan on making more than one if I have the time). Decided to mash up the ashenvale and sunken ruins terrain types. Note that this is very early WiP though, most doodads have not been placed.