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Messages - Puke

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News / Re: Build A World Map Making Contest!
« on: February 10, 2017, 06:20:11 pm »
Can't wait for the results  :icon_cool:

Did that 'final' thing with an IH game for every candidate in the final become a thing? If so make someone stream it on twitch!

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News / Re: Build A World Map Making Contest!
« on: December 23, 2016, 06:06:31 pm »
If anyone is looking for a theme i always wanted to see a dungeon based warcraft 3 map.

If anyone remember the old 1 vs 1 map bright and dark... then a bit like this map, just only the dark part :)

Were talking a map with warlocks, overlords, Voidwalkers, infernals, fel stalkers and the list goes on.

And ofcourse a sick ass terrain that remains enjoyable for a player, but still is remarkable and exclusive for a spectator! Lets go!

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News / Re: Build A World Map Making Contest!
« on: December 17, 2016, 05:10:36 pm »
Super cool idea, looking forward to the results.

Can you elaborate why landscape is 50 points and balance 30?

In my opinion nothing is more important than balance in a competetive game. I know this issn't a 1v1 map and FFA maps only have to be somewhat balanced for them to be playable, but don't you think balance is the most important thing, after all?

Really good question!

The answer is that the very first category "Map Structure & Layout / 20" actually doubles as a balance category as well. Really, we could have put this one into either heading and it would have worked but decided to put it under landscape instead.

A large part of balance in a FFA map is actually just where the player spawns are located. They need to be an equal distance from each other and also spread out. An example of a map thats poorly balanced for FFA is the blizzard map "Ruins". This map pits all 4 starting locations right in the center of the map - this means any sort of air attack will dominate and races that are strong at aerial hit and runs (Elf) will be very strong on it.

So, TL;DR:  "Map Structure & Layout" will be judged as a Landscape and a Balance category.

I see. A suggestion of mine... make a final with the top 3 maps and create an inhouse game with some good players from FFA to represent the map. This way its more of a contest for the follower!

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News / Re: Build A World Map Making Contest!
« on: December 16, 2016, 05:26:44 pm »
Super cool idea, looking forward to the results.

Can you elaborate why landscape is 50 points and balance 30?

In my opinion nothing is more important than balance in a competetive game. I know this issn't a 1v1 map and FFA maps only have to be somewhat balanced for them to be playable, but don't you think balance is the most important thing, after all?

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