November 10, 2024, 02:24:21 pm

Author Topic: Build A World Map Making Contest!  (Read 69450 times)

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Offline Tyrant66

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Re: Build A World Map Making Contest!
« Reply #165 on: January 16, 2017, 08:10:43 am »
New map ready! I hope we can play a test game on it tonight. Its 6 way.

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #166 on: January 16, 2017, 09:43:43 am »
This is a rough draft of my map.
I am going to further polish it if it is judged as eligible.



Thats a Rough Draft??? jesus dude, its GORGEOUS!!!

New map ready! I hope we can play a test game on it tonight. Its 6 way.

Interesting layout. its like an egg-shaped map.

Offline blast870

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Re: Build A World Map Making Contest!
« Reply #167 on: January 16, 2017, 10:47:17 am »
There's still more to work on such as tiles and doodads. I left this map unpolished in case there needs some changes in terrains. But that's something we can't know before we proceed a test. With that being said, can I get testers?

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #168 on: January 16, 2017, 11:21:22 am »
There's still more to work on such as tiles and doodads. I left this map unpolished in case there needs some changes in terrains. But that's something we can't know before we proceed a test. With that being said, can I get testers?

I can host. Say something in the cbox when you're available and we can get some players!

Offline blast870

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Re: Build A World Map Making Contest!
« Reply #169 on: January 16, 2017, 12:25:59 pm »
what is c box?! I want it  promptly!

Offline rhythmt

Re: Build A World Map Making Contest!
« Reply #170 on: January 16, 2017, 12:32:41 pm »
I have a question regarding the items for different levels.


Does anyone know why these items appear in different levels ? shouldn't they all be on the same level for any map scenario/layout ?

They are on the same level for every map scenario. The thing that changes the item tier is the patch the editor considers within the editor.

Go to scenario > map settings(or options, don't know how it is translated) > at the bottom of the window there is a game data thing, setting it to "Assault - Last patch" will make item tiers to show properly.

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #171 on: January 16, 2017, 12:40:18 pm »
what is c box?! I want it  promptly!

Chat box on the homepage

Offline Tyrant66

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Re: Build A World Map Making Contest!
« Reply #172 on: January 16, 2017, 12:40:37 pm »
what is c box?! I want it  promptly!

Chat box, i can play 1 hour later

Offline blast870

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Re: Build A World Map Making Contest!
« Reply #173 on: January 16, 2017, 12:44:06 pm »
yes i did it!
if you are to host, do it with more refined version. I have just done this.

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #174 on: January 16, 2017, 12:44:23 pm »
I have a question regarding the items for different levels.


Does anyone know why these items appear in different levels ? shouldn't they all be on the same level for any map scenario/layout ?

They are on the same level for every map scenario. The thing that changes the item tier is the patch the editor considers within the editor.

Go to scenario > map settings(or options, don't know how it is translated) > at the bottom of the window there is a game data thing, setting it to "Assault - Last patch" will make item tiers to show properly.

thank you man, appreciate it :)

«Espero pacientemente el dia que deba mostrar mi verdadero poder» Supremo

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #175 on: January 16, 2017, 02:28:53 pm »
I have a questions:

If I put a Market Place in my map, is the item rotation based on how many creep camps have a certain item? For example, let's say I have 6 creep camps that drop level 5 items, but I have 8 creep camps that drop lvl 4 items,does this mean that there will be more lvl 4 items in the Market place or will they be equally balanced?

ty

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Offline FML|red7z7

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Re: Build A World Map Making Contest!
« Reply #176 on: January 16, 2017, 02:40:51 pm »
I have a questions:

If I put a Market Place in my map, is the item rotation based on how many creep camps have a certain item? For example, let's say I have 6 creep camps that drop level 5 items, but I have 8 creep camps that drop lvl 4 items,does this mean that there will be more lvl 4 items in the Market place or will they be equally balanced?

ty

I think so. As those creeps are killed, those items can start appearing in marketplace

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #177 on: January 16, 2017, 03:11:35 pm »
oh, ok ty.

Is it a good idea to have all kinds of items, of different levels so that the use of the Market Place is not too imbalanced? you know, being able to buy the aura items, or lvl 4,5 items frequently.

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Offline rhythmt

Re: Build A World Map Making Contest!
« Reply #178 on: January 16, 2017, 03:36:56 pm »
Is it a good idea to have all kinds of items, of different levels so that the use of the Market Place is not too imbalanced? you know, being able to buy the aura items, or lvl 4,5 items frequently.

Usually a map has all kinds of items anyway, I doubt there would be a sudden jump from lv3 to lv5-6 items.

The problem with the marketplace are mainly charged items (especially lv5+), as they can be rebought over and over.
Permanent items that are good lategame are auras, that are a 1 time buy, and hero/situation specific items (eg rune bracers vs ud).

Offline rhythmt

Re: Build A World Map Making Contest!
« Reply #179 on: January 16, 2017, 03:40:54 pm »
yes i did it!
if you are to host, do it with more refined version. I have just done this.

Nice map

I noticed that you used a lot of small doodads that have pathing, they feel quite annoying to manouver around sometimes

Also noticed, there is a broken ramp in the south east

Last thing, you may want to check the natural expansions. The treeline is way too thin and creeps aggro from beyond the trees.
« Last Edit: January 16, 2017, 03:56:49 pm by rhythmt »