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Re: The 80+ Club (Build-A-World Results!) I really enjoyed partecipating in this contest, and I'm also really happy that you enjoyed the map.

If there is anything bothering you/that you find poorly balanced, please do contact me either here or (better) at The Hive Workshop: https://www.hiveworkshop.com/members/arrr.246355/
The contest is over, but the map can be easily still be modified.

February 25, 2017, 05:45:47 pm
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Re: The 80+ Club (Build-A-World Results!) GG man!

congratulating also the admins for hosting this event

February 25, 2017, 06:09:36 pm
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Re: TBR Sunday Week 2 Result Great cast guys, you two work great together.

Also, props to mapmaker rhytm for creating a cool map, interesting to hear his thoughts on it. Hope to see it in FML as well

February 27, 2017, 09:31:02 am
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Communication Pause :FMLN:

After talking about it with the other admins, we have decided to allow players to pause the game in order to communicate in FML games.
This will be counted in the player's max 3 pauses and max total 10 minutes of pause per game.

Players are NOT allowed to unpause someone else's pause to communicate.

If we ever find that this rule is being abused or makes the game frustrating to watch/play, we will consider banning it.

February 27, 2017, 11:07:46 pm
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Re: Communication Pause just a couple of clarifications:
-you don't get 3x pause of 10 min, for a total of 30 min; you get 10 min TOTAL
-if we allow pause manip, we MUST forbid unpause during pause manip, otherwise you get incident like the eshan-cumulo game, where eshan paused, and cumulo though it was a pause to manip so resume.
-like worpex said... this is technically not a new rule, it was just something that some admin (me) said was part of the grey area and started yelling whenever someone did. While I'm not a big fan of pause manip, I HATE grey areas. I would rather a rule I don't like than a rule that changes based on who the admin interpreting it is.

February 28, 2017, 10:27:10 am
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Re: Communication Pause I see my fans have mentioned me a few times so ill add my thoughts

I am NOT in favor of "pause TO manip". The admins are correct that this is very rare and i dont remember anyone pausing to manip in my games

But when someone else pauses - sometimes for up to ten minutes, and im sitting there at my screen just waiting for that person, for whatever reason, i should be allowed to talk about what I want.

If I want to talk about the game, maybe I will. Or maybe ill use that time to go piss. Either way, the players should be free to choose. If you dont want to respond, thats your choice. But its unfair to force players in a middle of an intense game to suddenly stop and wait silently just because ONE player had too much mystery meat the night before

This is FFA and its a video game, I dont want too much admin control. The current rule is not a change from before, its a clarification. Manip during pause should be allowed. PAUSE TO MANIP should be controlled. If someone continues to abuse the system, the admins have a right to penalize them

So basically, the rule is fine as it is. They just clarified it for us.

February 28, 2017, 11:29:32 am
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Re: Communication Pause We are implicitly condoning pause manip.

It used to be in a grey area where some admin would allow it, other wouldn't, and the most that you would get out of it is a warning.

Now it's officially out of the grey area and into the white one. If we see that it causes a problem we will send it to the black area.

But no more grey area, where admin had all the powers of saying "this time it's ok"

February 28, 2017, 05:14:47 pm
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Re: TBR Wednesday Week 2 Results Just wait freezing field which is actually an ud map:D
March 01, 2017, 05:24:12 pm
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Re: Communication Pause @ this thread

Lol. What the hell? You guys are absolutely insane. I think you've lost it.

March 02, 2017, 05:20:19 am
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Re: lunaghost stopping all operations Btw, what kind of features might you be able to provide?

Are you talking about features like:
-making things easier for admins
-more reliable scoring
-more intelligent at starting games/switching map rotations depending on time of day (not sure if issue now, but used to be)

or do you mean features like:
-hero/race usage statistics
-game length statistics
-map/race winrate statistics

March 06, 2017, 10:01:08 pm
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