FFA Masters League

General => News => Topic started by: Ugrilainen on March 18, 2012, 10:52:37 am

Title: FML super sunday
Post by: Ugrilainen on March 18, 2012, 10:52:37 am
 :FMLMH:

EM7
:Canada: :ne: Renaud
:USA: :ne: Redkeekee
:USA: :ud: SeksiReturns
:USA: :ne: practicemage

Download (http://www.ffareplays.com/dl.php?file=fmlemsomething.w3g)

(click to show/hide)

EM8
:USA: :hu: WRECKTIFY
:Serbia: :ne: Beljone
:Canada: :hu: Kajetan
:Canada: :ne: paterique

Download (http://www.ffareplays.com/dl.php?file=FML-S12-EM8.w3g)

(click to show/hide)


EM9
:USA: :ud: PLZLEAVEDUCK
:USA: :ra: ATi.Bright
:Canada: :ud: Rygorych
:USA: :ra: Persuade
Download (http://www.ffareplays.com/dl.php?file=S12EM9.w3g)

(click to show/hide)


EM10
:USA: :ne: L77
:USA: :orc: ReFlekKt
:USA: :ud: SteppinRazor
:USA: :ne: Nooblex

Download (http://www.ffareplays.com/dl.php?file=EM10.w3g)

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WM11
:Romania: :hu: Q-veta
:Germany: :ra: Maddog
:Switzerland: :hu: ntropy
:Russia: :hu: w8man


Download (http://www.ffareplays.com/dl.php?file=FML_S12_WM11.w3g)

(click to show/hide)



WM12
:Germany: :orc: Maddog (sub for Lightweight)
:Russia: :ra: gnom
:Sweden: :hu: Camp_and_Spank
:Germany: :ne: darkermirror

Download (http://www.ffareplays.com/dl.php?file=WM12.w3g)

(click to show/hide)

WM13
:Russia: :hu: XZshka
:Poland: :hu: QHKane
:Germany: :hu: Humans7ar
:USA: :ud: Wrectify sub for :France: :hu: Johny.Boy

Download (http://www.ffareplays.com/dl.php?file=ihost.w3g)

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Title: Re: FML super sunday
Post by: Camp_and_Spank on March 18, 2012, 11:06:26 am
i demand 11points since i got most points, check rep!
Title: Re: FML super sunday
Post by: Ugrilainen on March 18, 2012, 11:32:34 am
i demand 11points since i got most points, check rep!

uncheckable since it was a saved game.

Darkermirror / gnom you confirm?
Title: Re: FML super sunday
Post by: F10EX on March 18, 2012, 12:17:21 pm
Simple, add a rule that saved games need the winner to Print Screen Scoreboard, and upload.
Title: Re: FML super sunday
Post by: Camp_and_Spank on March 18, 2012, 12:22:45 pm
good suggestion!

but this time the second best alternative have to do, or are we introducing rules retroactive nowadays?
Title: Re: FML super sunday
Post by: FML|Mage on March 18, 2012, 12:30:22 pm
It wouldn't be introduced retroactively, but it is an excellent suggestion assuming people can remember to actually do it.  Just gotta wait on Darker I think.
Title: Re: FML super sunday
Post by: darkermirror on March 18, 2012, 12:34:02 pm
i was first on score I remember. I am sorry camp but I adhere to these rules and the truth.
Title: Re: FML super sunday
Post by: gnom on March 18, 2012, 01:28:45 pm
dark was first lol :)
Title: Re: FML super sunday
Post by: Ugrilainen on March 18, 2012, 01:39:12 pm
lol at camp, I would give you 9 points if there were the option  :icon_idea:  :icon_smile:
Title: Re: FML super sunday
Post by: Camp_and_Spank on March 18, 2012, 02:35:14 pm
haha, I had my highlight during the game when it lagged as hell:)
Title: Re: FML super sunday
Post by: FML|Renaud on March 18, 2012, 03:29:20 pm
Nah he won the same way you won R1
Title: Re: FML super sunday
Post by: rygorych on March 18, 2012, 03:35:54 pm
Burn :(
Title: Re: FML super sunday
Post by: Beljone on March 18, 2012, 04:11:00 pm
I owe sparkle one for not toming me! <3

and thx ebo @_@
Title: Re: FML super sunday
Post by: Camp_and_Spank on March 18, 2012, 04:37:08 pm
a fine candidate for comeback of the round!
Title: Re: FML super sunday
Post by: Pinballmap on March 18, 2012, 05:02:59 pm
i updated WM 11 , just need to add EM 10 now


edit: done!
Title: Re: FML super sunday
Post by: FML|Renaud on March 18, 2012, 08:14:52 pm
omfg T_T I FAIL
Title: Re: FML super sunday
Post by: Cheerio on March 18, 2012, 09:39:40 pm
someone said in the game that Nooblex played that you should NEVER believe him - i thinkt that is a wrong assumption on one very basic point. He is almost always telling the 100% truth when he is saying something about his opponents. I'm astounded by his timing to say these things like "6― bases on l77" or the time for pointing out that UD was 50 for a long time
Title: Re: FML super sunday
Post by: FML|Renaud on March 18, 2012, 09:59:24 pm
I was the only one telling the truth in my game :( Others would always cut the gold they had by two!
Title: Re: FML super sunday
Post by: FML|Mage on March 18, 2012, 10:12:49 pm
No, at points I cut it by 1/3rd!
Title: Re: FML super sunday
Post by: FML|WorpeX on March 18, 2012, 10:54:10 pm
Woah, lots of games today. Good job to all the winners!
Title: Re: FML super sunday
Post by: gnom on March 19, 2012, 01:12:48 pm
and loosers! :(
Title: Re: FML super sunday
Post by: FML|Renaud on March 19, 2012, 01:15:31 pm
I din't lose!  I made a tactical play by trying to look weak by being at the bottom of the standings.  Now i'll be able to hoard peacefully for the next 4 games!
Title: Re: FML super sunday
Post by: rygorych on March 19, 2012, 01:20:35 pm
I din't lose!  I made a tactical play by trying to look weak by being at the bottom of the standings.  Now i'll be able to hoard peacefully for the next 4 games!

That tactical play began in S11 final?
Title: Re: FML super sunday
Post by: FML|WorpeX on March 19, 2012, 01:22:59 pm
I din't lose!  I made a tactical play by trying to look weak by being at the bottom of the standings.  Now i'll be able to hoard peacefully for the next 4 games!

Yes but you have to lose to get to the bottom of the standings. So you DID lose!
Title: Re: FML super sunday
Post by: FML|Mage on March 19, 2012, 01:24:46 pm
Is the season 4 rounds or 6 rounds?  I had thought it was only 4 o.O
Title: Re: FML super sunday
Post by: F10EX on March 19, 2012, 01:29:14 pm
wow -5 points by feeding
Title: Re: FML super sunday
Post by: FML|Renaud on March 19, 2012, 01:33:28 pm
It only has 4 round

I'm counting the semi finals and the finals in my 4 game winning streak!
Title: Re: FML super sunday
Post by: FML|Mage on March 19, 2012, 01:52:17 pm
Oh ok, I forgot to take your normal confidence into account.  My mistake Renaud.
Title: Re: FML super sunday
Post by: rygorych on March 19, 2012, 02:05:37 pm
wow -5 points by feeding

Ah, the gentle sound of Worpex's dockhammer (not to be confused with his banhammer).
Title: Re: FML super sunday
Post by: FML|Renaud on March 19, 2012, 02:09:16 pm
btw, I always wondered, is that sig of yours sarcastic, or did one of the admin edit it?
Title: Re: FML super sunday
Post by: rygorych on March 19, 2012, 02:21:52 pm
btw, I always wondered, is that sig of yours sarcastic, or did one of the admin edit it?

I edited it myself after I promised worpex to stop trolling/whining about cheese.
Title: Re: FML super sunday
Post by: Slythe on March 19, 2012, 04:44:18 pm
Some thoughts about the round so far :

With 4 ppl in a game who talk and write english well , it maybe can cause big walls of manipulative chat, which leads to longer games, together with many elfs ( played too often the way of the hoarder ) that tricky map, where u have the easily defendable entrance . also a couple of long 4-ways, just a few 3ways ( the all elf-3way was nice and i actually enjoyed  those mirror air  fights, which i usually donīt like much ).

Title: Re: FML super sunday
Post by: Seksi on March 19, 2012, 04:46:26 pm
um why did I get -5 points?  I didn't feed on purpose.  Watch the replay.  I was running my army around and each player got a chunk of it.  The last hippos were the last of my army and he had panda haze on them, they weren't getting away.  I should have 11 + 10 = 21. 
Title: Re: FML super sunday
Post by: rygorych on March 19, 2012, 04:47:41 pm
Yeah crucible is definitely a long game map, as opposed to maps like twilight, harvest 2.0 and silverpine.

In order of length from current map pool:

-Crucible
-Gold Rush
-Savage Storm

-Market

-Twilight
-Harvest
-Silverpine

So the worst is behind us... but then I think we're going to have a few games on GR and SS haha.
Title: Re: FML super sunday
Post by: rygorych on March 19, 2012, 04:49:00 pm
um why did I get -5 points?  I didn't feed on purpose.  Watch the replay.  I was running my army around and each player got a chunk of it.  The last hippos were the last of my army and he had panda haze on them, they weren't getting away.  I should have 11 + 10 = 21.

Not directed at you seksi, but in general, you should leave when you know you have 10pts and have no chance of winning. Be a man yo, don't hope for a DC.
Title: Re: FML super sunday
Post by: Seksi on March 19, 2012, 05:00:23 pm
this comment makes zero sense.  I wanted to observe, obviously.  I had a huge chance of winning from the start.  In fact, I nearly had top score after only playing half of the game and still ended with 2nd despite being the first one out.  Not sure why one would hope for a D/C. 
Title: Re: FML super sunday
Post by: rygorych on March 19, 2012, 05:05:01 pm


Quote
Not directed at you seksi





Quote
Not directed




Quote
at you seksi
Title: Re: FML super sunday
Post by: Seksi on March 19, 2012, 05:08:35 pm
guess it seemed, since you quoted me and replied directly after, that in some shape or form it was. 
Title: Re: FML super sunday
Post by: Seksi on March 19, 2012, 05:09:11 pm
hop on garena while you browse everyone looking at this thread, we need 1-2 more
Title: Re: FML super sunday
Post by: FML|WorpeX on March 19, 2012, 05:27:35 pm
Quote
So the worst is behind us... but then I think we're going to have a few games on DR and SS haha.

It's funny cause I chose Crucible by putting numbers into Random.org and was going to do the same this round.... until I got Gold Rush twice in a row and then Savage Storm after that. I closed out of Random.org and decided I'm not going to use that method. haha
Title: Re: FML super sunday
Post by: Seksi on March 19, 2012, 05:30:09 pm
worpex any word on:

"um why did I get -5 points?  I didn't feed on purpose.  Watch the replay.  I was running my army around and each player got a chunk of it.  The last hippos were the last of my army and he had panda haze on them, they weren't getting away.  I should have 11 + 10 = 21. "
Title: Re: FML super sunday
Post by: rygorych on March 19, 2012, 05:36:52 pm
Quote
So the worst is behind us... but then I think we're going to have a few games on DR and SS haha.

It's funny cause I chose Crucible by putting numbers into Random.org and was going to do the same this round.... until I got Gold Rush twice in a row and then Savage Storm after that. I closed out of Random.org and decided I'm not going to use that method. haha

ROFL. Yeah, a map with more than 1 entrance to each base would be nice for a change. Twilight Harvest gogogog
Title: Re: FML super sunday
Post by: FML|Renaud on March 19, 2012, 05:47:14 pm
Well the gargs din't just die, they ran back and forth until they died, that did not help your case :/
Title: Re: FML super sunday
Post by: Seksi on March 19, 2012, 08:36:08 pm
I was running my army around the whole map after losing main and I lost heroes and units to both of the elves while doing so, only thing left was those gargoyles.  Once I ran into the third player (you) and had my gargs hazed with hippos following they were as good as dead.  I didn't purposely feed them whatsoever, honestly, I really think the admins should realize this or ask the other players in my game and take away the docked points. 

Title: Re: FML super sunday
Post by: Nooblex on March 19, 2012, 10:44:26 pm
I vote twilight or harvest for the finals.

Next game should probably be Deadlock or Market, then Savage Storm, then whatever didn't get played out of Deadlock and Market.
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 05:21:33 am
Yeah, Deadlock, why not have THREE NE maps in a row?
Title: Re: FML super sunday
Post by: F10EX on March 20, 2012, 06:43:16 am
Since when a map where you can buy claws and other imbalanced orc items, is a ne map?
Because a lot of nes won it?
Seriously dude.
Silverpine is  :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc: :orc:
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 07:15:33 am
If you allow an orc (or Hu, really) to get to lvl 6 on a tiny 6 player market map, you're probably a very bad NE.
Title: Re: FML super sunday
Post by: F10EX on March 20, 2012, 07:34:48 am
lv 6? do items afect bladestorm and im not informed?
all orc needs is lv5.
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 08:19:25 am
Hell, even lvl 5 is too high. Not to mention that you're wrong, and even if orc got lvl 5 BM from creeping, you're in a noob game (other players didn't creep their share), and EVEN IF he's got lvl 5 BM, his SH TC are garbage and can still be dominated by early NE/Ud armies, AND EVEN IF (do I really need to explain this?) he's got lvl 5/5/5, he doesn't yet have gold to buy the OP items. Seriously? Do I need to spell it out more? Tiny map = kill Orc/Hu before they mass gold/items/hero lvls.

If you don't get this, you're basically bad.

Edit: Ok I will concede,  the only time this is a bad map to be UD/NE on is when you're against 3 Orc/Hu, e.g. there are no other NE/UDs except you. Then you're screwed, unless they fight each other like crazy and leave you alone and you take out the winner with a huge army / gold advantage.
Title: Re: FML super sunday
Post by: F10EX on March 20, 2012, 09:00:02 am
ok you win
Title: Re: FML super sunday
Post by: FML|WorpeX on March 20, 2012, 09:20:55 am
ok you win

It's impossible to argue with Ebo. You made the right call.
Title: Re: FML super sunday
Post by: gnom on March 20, 2012, 09:34:46 am

It's impossible to argue with Ebo. You made the right call.

 :icon_razz:
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 10:04:41 am
ok you win

It's impossible to argue with Ebo. You made the right call.

Of course it is, considering I'm always right.
Title: Re: FML super sunday
Post by: FML|Renaud on March 20, 2012, 01:36:31 pm
No. Silverpine is an Orc map.
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 01:44:36 pm
No. Silverpine is an Orc map.

/rubs hands

No. Silverpine is a NE map.
Title: Re: FML super sunday
Post by: FML|Renaud on March 20, 2012, 02:31:49 pm
What defines an Orc map, and whats define an NE map?

Orc map: 
Lot's of creep to get good heroes
Lot's of imba items
Shredders
Mana fountain (if no pipe available in market)

Ne map:
Almost no creep/items (ne has one of the best army if we remove heroes)
Almost no wood (no cutting it ftw)
Place do Chim over water


Silverpine has a good amount of creeps, lots of imba items that are perfect for orcs (and market places) it has shredders, and the market does have a pipe, there is almost no place to chim over water, only over trees, which is only 25% as effective, and the wood is abundant

Conclusion?  This is a shitty elf map and a great orc map.
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 02:38:10 pm
What defines an Orc map, and whats define an NE map?

Orc map: 
Lot's of creep to get good heroes
Lot's of imba items
Shredders
Mana fountain (if no pipe available in market)

Ne map:
Almost no creep/items (ne has one of the best army if we remove heroes)
Almost no wood (no cutting it ftw)
Place do Chim over water


Silverpine has a good amount of creeps, lots of imba items that are perfect for orcs (and market places) it has shredders, and the market does have a pipe, there is almost no place to chim over water, only over trees, which is only 25% as effective, and the wood is abundant

Conclusion?  This is a shitty elf map and a great orc map.

You're right in everything except one thing:

Orc/Hu map = large map, preferably 8 players

NE/Ud map = small map, preferably 4-6 players

And that's THE #1 factor. Everything else IS IRRELEVANT IF YOU 80/100 t3 RUSH OUT THE ORC/HU EARLY.

Title: Re: FML super sunday
Post by: FML|Renaud on March 20, 2012, 02:43:22 pm
Then there is no Orc/Hu map, because it's always possible to 80/100 T3 rush and orc/hu early, ALWAYS.

So I guess that means that orc and hu are the worst possible race.

Seriously, name 1 map where you can't do a T3 rush, it's even possible on hurricane
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 02:47:04 pm
Then there is no Orc/Hu map, because it's always possible to 80/100 T3 rush and orc/hu early, ALWAYS.

So I guess that means that orc and hu are the worst possible race.

Seriously, name 1 map where you can't do a T3 rush, it's even possible on hurricane

The larger the map, the longer it takes to scout out the Orc/HU, the more chance he is farther away, the more chance he rebuilds in another place, the more mines other opponents take over ======= the less effective/pointless your rush is.

Compare this with a small map like Monsoon or Silverpine, where there is nowhere to hide, and very easy to reach any starting spot.
Title: Re: FML super sunday
Post by: FML|Renaud on March 20, 2012, 02:53:07 pm
Scouting should be done at the start of the game with a worker or a summon, and so finding him should not be a problem.

If you kill the orc's main, along with all of his production building, it will give you a large window of time where he is unable to build an army.  that time is more than enough to find his newly built production building and kill them again.

early game 100v50 will always win, unless you decide to stop hunting him down
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 02:54:10 pm
Scouting should be done at the start of the game with a worker or a summon, and so finding him should not be a problem.

If you kill the orc's main, along with all of his production building, it will give you a large window of time where he is unable to build an army.  that time is more than enough to find his newly built production building and kill them again.

early game 100v50 will always win, unless you decide to stop hunting him down

So then we're in even more of an agreement, because seems like you're saying orc is bad.
Title: Re: FML super sunday
Post by: FML|Renaud on March 20, 2012, 03:06:48 pm
Actually if you look, I said that orc and hu where bad
They are both terrible race that can be rushed
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 03:08:41 pm
Actually if you look, I said that orc and hu where bad
They are both terrible race

Good, good, we're working in the right direction now.

Title: Re: FML super sunday
Post by: Nooblex on March 20, 2012, 03:44:28 pm
Ebo you don't even play NE.

NE maps: chokes, mass expansions and lack of stacking items.

Silverpine has none of these things.

Crucible is a great NE map. Deadlock is good for NE except that it's way too large and open, and market is best for HU (raised bases, tons of creeps, but no claw shops), and good for UD and Orc too. Savage storm is terrible for NE due to huge creeps and lack of expansions or chokes.

Twilight and Harvest are probably the most balanced for all races, which is why I think they should be used for the finals.
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 03:46:50 pm
Twilight and Harvest are probably the most balanced for all races, which is why I think they should be used for the finals.

This part I agree with.

The rest doesn't address my main point that it's easier to rush out orc/hu on a smaller map, regardless of items, shops, chokes and mines.
Title: Re: FML super sunday
Post by: FML|Renaud on March 20, 2012, 04:02:55 pm
Yeah, dase wasn't rush on Twilight in the finals, likewise, Nline wasn't rush on Market
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 04:07:49 pm
Yeah, dase wasn't rush on Twilight in the finals, likewise, Nline wasn't rush on Market

It's just less likely. Dase got unlucky spawn, if he was at least 1 spot away, he'd have ALOT more time to defend properly. I'm not saying you can't be rushed on a large 8, I'm saying it's less likely/less effective, and there is more opportunity for rebuild.
Title: Re: FML super sunday
Post by: FML|Renaud on March 20, 2012, 04:16:49 pm
Objection:
On a smaller map it's much easier to scout the rush coming and build a counter
Smaller map are better for orcs
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 04:19:00 pm
Objection:
On a smaller map it's much easier to scout the rush coming and build a counter
Smaller map are better for orcs

I object your objection:

Any competent early 80/100 rusher will hide their rush units and pretend to be hoarding. You can't scout the rush being prepared. You can only scout it coming, in which case larger map helps more.
Title: Re: FML super sunday
Post by: Redkeekee on March 20, 2012, 04:25:18 pm
I feel like all of this may be moot as "rush" is hardly what I would call 80 or 100.  In 1vs1 a close spawn can make a huge difference on Turtle Rock for instance in NE vs Hu in a tower rush situation.  The elf LITERALLY has no chance to prepare because militia arrive so quickly.  However, it takes at LEAST 10+ minutes (fastest I've gotten a full chippo army off 2 base is 15) to get a 100/100 T3 army and if you haven't scouted your enemy by 10 minutes you're clearly doing it wrong.  Size and position can only make the "rush" easier in the amount of time it takes to move the army which, when you've had 15 minutes to prepare, is negligible.  If you take EM2 as an example, when I rushed out L77, he didn't have an army ready when my 8 chims arrived.  However, if you go back and look, there was ample time for him to pump out a counter army in preparation, lots of time went by with his production buildings doing nothing and his gold count high.  Meanwhile my roosts were pumping.  If he had started to build an army at the same time as me, he would have been able to match me in food count when I got there.  Lack of scouting or not expecting my aggression was what caught him, not position or races' ability to prepare in time.

TLDR version: <3 Ebo but I have to side with the others.
Title: Re: FML super sunday
Post by: FML|Renaud on March 20, 2012, 04:30:47 pm
You are right, a smart "rusher" will hide his army until it's ready
However a smart hoarder will scout the production building, if there is light coming out of it, it's time to pump
Title: Re: FML super sunday
Post by: Redkeekee on March 20, 2012, 04:39:32 pm
I just went back to check the timing.  At exactly 13:14 in EM2 L77 scouts my production buildings (as a good hoarder would) and sees 4 roosts all building.  At this point in time he has 2 workshops and 2 gryphon avs doing nothing.  They don't begin their first unit until my rush arrives at 14:34, at which point it's too late.  Granted, he scouted the roosts a tad late (the first wave of chims were already half done) but even STILL my units didn't arrive at his main base until 14:45 giving him 1:31 to create a preliminary 80ish army and at least delay for time to get more units out instead of being caught with his virtual pants down at 50 food.  So... human error or race/map imbalance?
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 04:41:08 pm
I feel like all of this may be moot as "rush" is hardly what I would call 80 or 100.  In 1vs1 a close spawn can make a huge difference on Turtle Rock for instance in NE vs Hu in a tower rush situation.  The elf LITERALLY has no chance to prepare because militia arrive so quickly.  However, it takes at LEAST 10+ minutes (fastest I've gotten a full chippo army off 2 base is 15) to get a 100/100 T3 army and if you haven't scouted your enemy by 10 minutes you're clearly doing it wrong.  Size and position can only make the "rush" easier in the amount of time it takes to move the army which, when you've had 15 minutes to prepare, is negligible.  If you take EM2 as an example, when I rushed out L77, he didn't have an army ready when my 8 chims arrived.  However, if you go back and look, there was ample time for him to pump out a counter army in preparation, lots of time went by with his production buildings doing nothing and his gold count high.  Meanwhile my roosts were pumping.  If he had started to build an army at the same time as me, he would have been able to match me in food count when I got there.  Lack of scouting or not expecting my aggression was what caught him, not position or races' ability to prepare in time.

TLDR version: <3 Ebo but I have to side with the others.

Fine, so in other words you're saying that it is more difficult to 80/100 rush on larger maps, but the difference is negligible, I can play with that.

The difference is not negligible. Even 10-20 second of extra time (it's actually more on a map like twilight, where even 1 extra spot is good 30 seconds, e.g. if dase had a ward in the empty spot and saw htrt's griff/foots coming).

You don't need to match armies in order to defend from an early 80/100. You have towers and your base to help you. Even 10-15 food of extra units, easily built in those 20-30 second help. Not to mention you can start on new towers, or buy up more potions.


You're saying that the big reason 80-100 rush succeeds is the HU/Orc didn't scout 4 flashing roosts? Then you're the one doing it wrong, putting roosts in a spot where they'd get scouted. A NE really trying to make his rush count would build 1 dummy roost and hide 2-3. Scouting hidden roosts/boneyards/temples is possible, but almost noone in FML would take an effort to do so.

Map size does make a difference, a big one. On a map like gold rush, when you're trying to reach even an non scouting person, slow armies like wagonmancer lose their power simply due to time it takes to get there. On a map like silverpine, even wagonmancer travels from one corner to another within 20-30 sec.
Title: Re: FML super sunday
Post by: rygorych on March 20, 2012, 05:00:38 pm
Oh and one other factor is reinforcements. If the battle stretches up (see htrt vs dase), and initial momentum of the rush is lost, being close or far makes a huge difference.