I thought it's useful to have a disucssion thread for this. Also, I tried to weight the impact for FFA (green = mediocre impact, blue = huge impact)
SPECIFIC CHANGES AND IMPROVEMENTS
Native Widescreen Non-stretched UI 24 Player Support Game screens revised Team Colors revised (Color palette is an ongoing effort) Display mana bar
HERO BALANCE CHANGES HUMANS:
Mountain King
Base Speed: Base speed increase 270 to 290 Stormbolt: Reduce damage Level 2: Reduce damage from 225 to 210 Level 3: Reduce damage from 350 to 325 ThunderClap: Increase Damage Level 1: Increase damage from 60 to 65; Range 25 to 30 Level 2: Increase damage from 100 to 125; Range 30 to 35 Level 3: Increase damage from 140 to 175; Range 35 to 40
Paladin
Base Speed: Base speed increase 270 to 290 Attack Speed: Change default from 2.2 to 2.0 Divine Shield: Decrease duration Level 2: Decrease duration from 30 to 25 Level 3: Decrease duration from 45 to 35
Feral Spirit: Lowered XP rewarded Increase Level 1 & Level 2 HP (200 to 250; 300 to 350) Lvl 2: Stats Level 4 to Stats Level 3 Lvl 3: Stats Level 5 to Stats Level 4 Chain Lightning: Reduced damage reduction from .15 to .10 Far Sight: Remove mana cost increase cooldowns. Level 1: No mana cost; Cooldown 60 seconds Level 2: No mana cost; Cooldown 45 seconds Level 3: No mana cost; Cooldown 30 seconds
Tauren Chieftain
Base Speed: Base speed increase 270 to 290 War Stomp: Increased damage Level 1: Increase damage from 25 to 30 Level 2: Increase damage from 50 to 60 Level 3: Increase damage from 75 to 90
Reincarnation: Reduce duration for reincarnation to occur - 7 seconds to 5 seconds
HERO BALANCE CHANGES UNDEADS:
Dread Lord
Base Speed: Base speed increase 270 to 290 Carrion Swarm: Mana Cost (all levels) 110 to 100 Can now target mechanical units. Sleep: Cool down (all levels): 6 sec to 4 sec Duration Lvl 1: 20(5) to 15(4) Duration Lvl 2: 40(10) to 35(8) Duration Lvl 3: 60(15) to 55(12) Mana Reduction: Level 1: 100 to 80 Level 2: 75 to 65 (Level 3 stays at 50) Vampiric Aura: Increased bonus for DL Level 1: DL 15% to 20% Level 2: DL 30% to 35% Level 3: DL 45% to 50%
Crypt Lord
Base Speed: Base speed increase 270 to 290 Carrion Beetles: Increase movement speed from 270 to 290 Level 1: Increase HP from 140 to 170 Level 2: Increase HP from 275 to 330 Level 3: Increase HP from 410 to 490 Impale: Increase damage Level 1: Increase damage from 50 to 75 Level 2: Increase damage from 80 to 120 Level 3: Increase damage from 110 to 165
Lich
Base Speed: Base speed increase 270 to 290
HERO BALANCE CHANGES NIGHT ELVES:
Priestess of the Moon
Attack Speed: change default from 2.46 to 2.33
Keeper of the Grove
Hero Starting Attributes: (Buff) Intelligence 18 to 19 Tranquility: Add a 3-sec invulnerability to the start of the cast 30-sec to 15-sec duration 20 to 40 heal/per sec Entangling Roots: Reduce Unit root; Increase Hero Root; Increase DA Unit Root Lvl 2: 24-sec to 18-sec Unit Root Lvl 3: 36-sec to 30-sec Hero Root Lvl 2: 3-sec to 5-sec Hero Root Lvl 3: 5-sec to 7-sec DPS Lvl 2: 15 Dps to 20 Dps DPS Lvl 3: 25 Dps to 30 Dps Force of Nature: Treants: 14 Dmg to 16 Dmg
Warden
Blink: Reduce and increase cooldown for level 2 and 3 Level 2: Reduce cooldown from 10 sec to 7 sec Level 3: Reduce cooldown from 1 sec to 4 sec
HERO BALANCE CHANGES NEUTRAL HEROES:
Naga Sea Witch
Base Speed: Base speed increase 270 to 290
Pandaren Brewmaster
Base Speed: Base speed increase 270 to 290
Goblin Tinker
Base Speed: Base speed increase 270 to 290 Cluster Rockets: Increase damage, Allow targeting air units Level 1: Increase base damage per rocket from 8.75 to 11.25 Level 2: Increase base damage per rocket from 16.25 to 18.75 Level 3: Increase base damage per rocket from 25 to 27.5 to 10
Goblin Alchemist
Base Speed: Base speed increase 270 to 290 Healing Spray: No longer heals enemy units Acid Bomb: Increase damage Level 1: Increase Dps from 5 to 8 Level 2: Increase Dps from 10 to 13 Level 3: Increase Dps from 15 to 18
Firelord
Incinerate: Increase stats Level 1: Increase Bonus damage multiplier from 1 to 2 Death Damage Full Area from 90 to 120 Death Damage Half Area from 180 to 240 Duration from 2 to 4 Level 2: Increase Bonus damage multiplier from 2 to 3 Death Damage Full Area from 90 to 120 Death Damage Half, Area from 180 to 240 Duration from 2 to 4 Level 3: Increase Bonus damage multiplier from 3 to 4 Death Damage Full Area from 100 to 120 Death Damage Half Area from 180 to 240 Duration from 2 to 4 Soul Burn: Increase stats Level 1: Duration increased from 14(6) to 16(7) Increase Dmg from 100 to 125 Level 2: Duration increased from 16(7) to 18(8) Increase Dmg from 225 to 270 Level 3: Duration increased from 18(8) to 20(9) Increase Dmg from 375 to 450
Dark Ranger
Life Drain: Increase damage done per second and lower mana cost Reduce Mana cost from 75 to 50 (all levels) Level 1: Increase damage per sec from 25 to 30 Level 2: Increase damage per sec from 40 to 45 Level 3: Increase damage per sec from 55 to 60
February 21, 2018, 06:28:05 pm
1
Re: S27 M34
Map voting period is over. Map will be Freezing Fields.
How is this Saturday, March 24th, at 21 CET?
March 20, 2018, 08:49:33 pm