FML Season 27 | Sign up!
Congratulations to QQs for winning his first FML title and being immortalized in history books. After weeks of celebration and laziness, resting is over now and we are calling all FFA players (the ones with and without honor) back to arms.
After two major team events in a row, FML Season 27 will be a clash of individuals again. No team bonus, no carry and no super teams.
The point structure (20-12-12-10 and +2 for top score) will remain the same as in previous seasons and every player will be ranked on a ladder, depending on his individual score.
Matchmaking
The special feature of Season 27 lies in its matchmaking, which will happen within pools. There will be three pools (pool 1 = players on ranks 1-12 | pool 2 = players on ranks 13-24 | pool 3 = players on ranks 25+).
For round 1 (where we don’t have a ranking yet), matches will be drawn randomly in a lottery (streamed live). After round 1, we will have a scoreboard and therefore rankings that define who is in which pool for the upcoming round (each round consists of two matches, played within a three week period) and so on. The rank pairings will be as follows.
In case two players have identical points, the usual FML tie breaker rules apply. After round 3, the top three ranked players will be qualified for the final and the players on rank four to seven will play a semi-final to decide who the fourth finalist is going to be.
Scheduling and Maps
Each player has to help scheduling his match, by posting his availability in the forum within 48 hours after the respective scheduling thread was created. If he does not, he loses scheduling rights. The 48 hours do not only apply for initial posts, but also for all subsequent scheduling thread discussions (e.g. if three players agree on a time and the fourth player fails to respond within 48 hours, he also loses his scheduling rights). Whatever was discussed in other communication channels (e.g. Discord) needs to be logged in the thread as well, in order to be valid from an official standpoint.
Admins will provide three potential maps for each match (in the scheduling thread). Each player can vote for one of these maps and whatever map gets most votes will be played.
If there is a tie, where two maps get two votes, whatever map had two votes first will be played. If all four players have posted their votes within the first 24 hours after the scheduling thread was created, admins will flip a coin to decide which of the two maps gets played.
If you want to participate in FML Season 27, please post your name, nationality and Warcraft 3 race into this thread, by Feb 28 (20 CET)
I thought it's useful to have a disucssion thread for this. Also, I tried to weight the impact for FFA (green = mediocre impact, blue = huge impact)
SPECIFIC CHANGES AND IMPROVEMENTS
Native Widescreen Non-stretched UI 24 Player Support Game screens revised Team Colors revised (Color palette is an ongoing effort) Display mana bar
HERO BALANCE CHANGES HUMANS:
Mountain King
Base Speed: Base speed increase 270 to 290 Stormbolt: Reduce damage Level 2: Reduce damage from 225 to 210 Level 3: Reduce damage from 350 to 325 ThunderClap: Increase Damage Level 1: Increase damage from 60 to 65; Range 25 to 30 Level 2: Increase damage from 100 to 125; Range 30 to 35 Level 3: Increase damage from 140 to 175; Range 35 to 40
Paladin
Base Speed: Base speed increase 270 to 290 Attack Speed: Change default from 2.2 to 2.0 Divine Shield: Decrease duration Level 2: Decrease duration from 30 to 25 Level 3: Decrease duration from 45 to 35
Feral Spirit: Lowered XP rewarded Increase Level 1 & Level 2 HP (200 to 250; 300 to 350) Lvl 2: Stats Level 4 to Stats Level 3 Lvl 3: Stats Level 5 to Stats Level 4 Chain Lightning: Reduced damage reduction from .15 to .10 Far Sight: Remove mana cost increase cooldowns. Level 1: No mana cost; Cooldown 60 seconds Level 2: No mana cost; Cooldown 45 seconds Level 3: No mana cost; Cooldown 30 seconds
Tauren Chieftain
Base Speed: Base speed increase 270 to 290 War Stomp: Increased damage Level 1: Increase damage from 25 to 30 Level 2: Increase damage from 50 to 60 Level 3: Increase damage from 75 to 90
Reincarnation: Reduce duration for reincarnation to occur - 7 seconds to 5 seconds
HERO BALANCE CHANGES UNDEADS:
Dread Lord
Base Speed: Base speed increase 270 to 290 Carrion Swarm: Mana Cost (all levels) 110 to 100 Can now target mechanical units. Sleep: Cool down (all levels): 6 sec to 4 sec Duration Lvl 1: 20(5) to 15(4) Duration Lvl 2: 40(10) to 35(8) Duration Lvl 3: 60(15) to 55(12) Mana Reduction: Level 1: 100 to 80 Level 2: 75 to 65 (Level 3 stays at 50) Vampiric Aura: Increased bonus for DL Level 1: DL 15% to 20% Level 2: DL 30% to 35% Level 3: DL 45% to 50%
Crypt Lord
Base Speed: Base speed increase 270 to 290 Carrion Beetles: Increase movement speed from 270 to 290 Level 1: Increase HP from 140 to 170 Level 2: Increase HP from 275 to 330 Level 3: Increase HP from 410 to 490 Impale: Increase damage Level 1: Increase damage from 50 to 75 Level 2: Increase damage from 80 to 120 Level 3: Increase damage from 110 to 165
Lich
Base Speed: Base speed increase 270 to 290
HERO BALANCE CHANGES NIGHT ELVES:
Priestess of the Moon
Attack Speed: change default from 2.46 to 2.33
Keeper of the Grove
Hero Starting Attributes: (Buff) Intelligence 18 to 19 Tranquility: Add a 3-sec invulnerability to the start of the cast 30-sec to 15-sec duration 20 to 40 heal/per sec Entangling Roots: Reduce Unit root; Increase Hero Root; Increase DA Unit Root Lvl 2: 24-sec to 18-sec Unit Root Lvl 3: 36-sec to 30-sec Hero Root Lvl 2: 3-sec to 5-sec Hero Root Lvl 3: 5-sec to 7-sec DPS Lvl 2: 15 Dps to 20 Dps DPS Lvl 3: 25 Dps to 30 Dps Force of Nature: Treants: 14 Dmg to 16 Dmg
Warden
Blink: Reduce and increase cooldown for level 2 and 3 Level 2: Reduce cooldown from 10 sec to 7 sec Level 3: Reduce cooldown from 1 sec to 4 sec
HERO BALANCE CHANGES NEUTRAL HEROES:
Naga Sea Witch
Base Speed: Base speed increase 270 to 290
Pandaren Brewmaster
Base Speed: Base speed increase 270 to 290
Goblin Tinker
Base Speed: Base speed increase 270 to 290 Cluster Rockets: Increase damage, Allow targeting air units Level 1: Increase base damage per rocket from 8.75 to 11.25 Level 2: Increase base damage per rocket from 16.25 to 18.75 Level 3: Increase base damage per rocket from 25 to 27.5 to 10
Goblin Alchemist
Base Speed: Base speed increase 270 to 290 Healing Spray: No longer heals enemy units Acid Bomb: Increase damage Level 1: Increase Dps from 5 to 8 Level 2: Increase Dps from 10 to 13 Level 3: Increase Dps from 15 to 18
Firelord
Incinerate: Increase stats Level 1: Increase Bonus damage multiplier from 1 to 2 Death Damage Full Area from 90 to 120 Death Damage Half Area from 180 to 240 Duration from 2 to 4 Level 2: Increase Bonus damage multiplier from 2 to 3 Death Damage Full Area from 90 to 120 Death Damage Half, Area from 180 to 240 Duration from 2 to 4 Level 3: Increase Bonus damage multiplier from 3 to 4 Death Damage Full Area from 100 to 120 Death Damage Half Area from 180 to 240 Duration from 2 to 4 Soul Burn: Increase stats Level 1: Duration increased from 14(6) to 16(7) Increase Dmg from 100 to 125 Level 2: Duration increased from 16(7) to 18(8) Increase Dmg from 225 to 270 Level 3: Duration increased from 18(8) to 20(9) Increase Dmg from 375 to 450
Dark Ranger
Life Drain: Increase damage done per second and lower mana cost Reduce Mana cost from 75 to 50 (all levels) Level 1: Increase damage per sec from 25 to 30 Level 2: Increase damage per sec from 40 to 45 Level 3: Increase damage per sec from 55 to 60
February 21, 2018, 06:28:05 pm
1
Re: Warcraft 3 Patch 1.29
I mostly consent with Cumulo here. Not everyone might agree with all decisions the w3arena head admins made, but it played a huge role in keeping Warcraft 3 alive outside of China for half a decade. I was (and on paper still am) part of the w3arena admin team and know they've invested plenty of time and efforts to administrate everything. Many people seem to think that it's just a click to reset the ladder or implement a new patch, which it isn't.
Ultimately, head admins showed too much ego and too little understanding for the needs of the community. Pro-active and mutual communication never was their strength. Also, after Pad left, there was no more ressource for developments or ladder resets.
We can be happy that there are alternative as Netease and hopefully Bnet again, but I think it's unnecessary and childish to insult w3arena admins and the lag-free platform you were able to play on for years without paying a Cent.
February 22, 2018, 11:08:24 am
Patch 1.29, although it's only available on the Public Test Realm currently, increases the maximum player count to 24. In the past few days, many players experienced these gigantic and totally chaotic matches on the PTR, but there is a lack of playable maps obviously. I would like to use this opportunity, to hop on the hype bus and motivate all the map makers to create a fancy map for 16 to 24 players by March 20. Submitted maps may get the chance to become part of FML events and the future FFA bot on Battle.net.
Participation
Please send your map file (and potentially additional random hero version) to hightacelf@gmail.com (no zip or rar)
Scores
In general, I will grant up to 100 points for each map
90 for playability, creativity, balance and design
5 for fixed spawns in case someone wants to use it for team matches
5 for an additional random hero version
Points will be deducted for bugs
Some tips for big FFA maps
There should be at least two mines per player
Main mines should have at least 18k gold in them
Each main needs a sufficient amount of lumber
Shops, taverns and goblin labs should be available and accessible for all players
Markets (depending on item set), fountains and particularly dragon roosts can become overpowered very quickly in FFA. They are no must have
Although it's difficult to manage on huge maps, it's helpful if there is a certain distance between main bases
A minimap that's still somewhat readable makes life easier
Creeps and item drops should be aligned with normal melee standards (e.g. no infernal as creep or speed scroll item drop)
If played with fewer players, empty player spawns should have creeps.
In case anyone attempts to create a map with islands, it's important to have "flat water landing areas" to allow zeppelin drops out of tower reach
Staff of Silence and Amulet of Spell Shield are overpowered in FFA
I'm looking forward to your maps. Let me know if you have questions.
Rules of this contest may be subject to change and I reserve the right to decline submissions without giving reasons.
Update:
A big thank you to all participants and congratulations to Arrr. We received nine maps and analyzed them carefully, before scoring them individually and then averaging our results. All maps were unique and we were amazed by the creativity displayed. They all come with flaws, which is understandable, regarding the short period of time they had to be created in. However, this made it even more difficult for us to evaluate their true balance and potential. Furthermore, we didn't manage to get as many test matches filled on the PTR, as planned. Though, Emersion is a deserved winner for sure.
As soon as 1.29 gets officially released on Battle.net, we would try to get regular matches hosted for 24 players with maps from the contest and hope they'll fill as quickly as they did in the early PTR days. If any contestant does not want his map to be used at all, please let us know.
February 26, 2018, 04:09:32 am
1
Re: S27 M1.10
Then we will need three subs. Better scenario, the three players show up in here and agree on a time with the player that still has scheduling rights.
Please understand, that it's a huge effort to get 22 matches per round scheduled. We can't chase everyone.
March 04, 2018, 04:47:34 am
I'm expecting an interesting and action-packed match. At least three of these players like to be the aggressor and qwest probably can’t go for much hoarding either. Levels are too important vs Trunks. ToX is probably the biggest variable in this. I’ve seen many strong 1on1s by him, but he tends to show nerves in 3-ways. Everyone can win this, but I’d bet my coins on qwest, because he’s least likely to get teamed to death in this, being no human and no Trunks.
Cool line-up, potentially with two orcs and two undeads or even three undeads, depending on Airenikus’ choice. Vyvanne and Airenikus are not known to be the most aggressive players late game and I don’t know about Truman. They all ended up in pool 1 deservedly, but I see Joey as the most dangerous player here. He’s strong and knows how to rule a game, but sometimes tends to spend too much gold on fighting.
Tough match for Joggel and Airenikus, especially since it’s going to be played on Silverpine. Whoever survives longest will have the honor to be part of an exciting 3-way I guess. I hope we will finally see islands again. The player who takes one will have my blessing to win.
M27 - Schedule ToX Trunks HighTac TheTrumanShow
I’m looking forward to this match, especially since it’ll be played on La Rosa Nautica. I hope we can sort out confusion about which expansions to take by talking German.
So many undead players this season, particularly in pool 1. It’ll be played on Emerald Shores, so I expect a lot of action again. Depending on the level of rustiness of Junker and Vyvanne, qwest and Joey should have the upper hand here. While qwest is known for his strength on 100 supply, Joey is for his 80 supply pushes. The latter should be more relevant on this map.
I’m looking forward to this one and hope that Headintheclouds won’t rambo around as he did in previous FML matches. He’s improved a lot in the inhouse matches I saw lately. While Gradi can be a huge threat on any map, I don’t think Twilight Ruins is the best for him usually. However, two players in this match are not familiar with his play style, which should be beneficial for him. I’d bet my coins on Cement. Simply because I know how well he can play. Starshaped got a solid freewin in his first match, but he showed that he knows what to do still.
Another match on Twilight Ruins. Donald Trump may go for the preventive nuclear strike against the Godfather, after what happened in round 1. With a bit of luck, Vale might be spared by undeads in this match. His time to shine and secure some important points.
The top match of pool 2 and on Twilight Ruins as well. Anyone can win, although I can’t remember iZamatish’ performances anymore. He will be the weakest link in here. Seksi seems a bit rusty, but probably still is a top 10 players in the league. If Mog goes Tinker, I will cheer for him. If not, I will cheer for all others, so he is forced to play Tinker in his next match.
I don’t think Velo or Godfather have a chance to win here, unless Seksi and Cement suicide each other. I hope to see a necrowaggon push, with no crossrealm player in this one and the match being played on Fountain of Manip.
This might be the most unpredictable match of the season. No grudges between these players yet, but some very contrary play styles and personalities. Even more cool, that it’s going to be played on Neon City. It’s difficult to deal with Headintheclouds, because he has not adopted to some FML basics yet. It’s difficult to deal with Starshaped, because he’s a great player, but we don’t know yet how strong he really is. And it’s difficult to deal with Donald aka Iwantwc4 aka Karfal aka Vince, since he likes to sit and flame. Aarni has the advantage of being the experienced random player in here. I think he can best assess the situation in this game.
Also rather unpredictable and very map dependent. Mog should be the favorite hear, followed by Vale and Gradi. But I will never figure out Gradi’s strength entirely. Sometimes he plays a solid 1on1 early and even manages to stand his ground against a player like Trunks. Other times he seems totally clueless early, loses his heroes to creeps and is an easy tome.
One thing is certain: Either Jaod or Alien (or both) will be exhausted after this match. Bomber is at the very top of the “has no clue of FFA, but still is a threat”-scale. On Fountain of Manip, he reminded me of a hyperactive puppy, who chases after everything that moves in front of his army. He attacked Fetta’s expo at the five minute mark, coiled Vale’s heroes, chased Starshaped’s panda and attacked Vale’s expo right after. As the cherry on top of this cake, supremo joins the fray. He plays an unpredictable army composition and has experience, which never transformed into FFA sense as it seems. Since he’s not (really) talking, you never know what he’s up to or if he’s just trolling.
M36 - Schedule rbr.Shorty Renaud Fetta_ook DV-
Shorty still has the “L(earner)-plate” on the rear of his FML car and tends to suicide unintentionally. Renaud is searching for another hoard buddy. Maybe Fetta will pass him a rose this time, as qwest did on Gold Rush. DV is the favorite here and I would like to see him facing Trunks in round 3, for which he needs to move up the ladder.
Potentially a match full of emotions, if all players show up and no one desyncs.
M38 - Schedule zTsoso ena1337 lLoveSex Dinamo
On paper, all these players know how to play the game and how to win. If they don’t manage to outschedule Soso again, he should be the clear favorite though. I hope he still has some motivation to rock this season, even if he has to start his way back up from the very bottom.
M39 - Schedule zTsoso supremo DV- rbr.Shorty
This might be an interesting one, if Soso and DV are fully motivated to get some points still. Both are the clear favorites in their other matches, so one or both of them may have the chance to achieve two victories in a row, which would be a huge deal rank-wise. DV seems more motivated currently, although I would consider Soso (also because of human) the stronger player generally speaking.
M40 - Schedule Renaud Fetta_ook Jaod Dinamo
This will be Renaud’s match to shine and rule with his faerie dragon army.
One of the weakest matches this season. Psike and Bomber still have to proof that they are worthy FML participants. ILoveSex, if he even returns after his exhausting round 1 match, has a similar play style as mrSweets. Decent skills and familiar with the basics, but with strange decision-making and weak chat sometimes.
All these players underperformed so far in season 27. Alien surely is the strongest by far, but I doubt it will be a joyful experience for him to play against this bunch of trolls.
March 21, 2018, 05:53:10 am
1
Re: S27 M41
Go Apr 1 at 13 EST | 19 CET? March 26, 2018, 03:45:55 am
Trunks couldn't play because he had no internet on short notice ToX informed 15 min before match start that he would run 60 min late Cumulo informed 10 min before match start that he would run 90 min late
March 26, 2018, 06:30:43 pm