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Author Topic: Round 2  (Read 2021 times)

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Ugri2

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Round 2
« on: February 17, 2013, 05:17:23 pm »
We had 4 exciting games in round 1 in a quite new map for FML. 15/16 of players showed up and we thank you all for your reliability.

In round 2 we will have a map 50% of players will whine about, the other 50% do not know it : we thought it was the perfect choice.

Generals cannot always chose the battlefield - still they need to win the war. Spider Falls is like a small Thunderlake with no center access. Never used before in FML, we are excited to see the outcome. And remember in case of loss, you can still blame the map!

map : Spider Falls :SF:

M5
:Finland: Rain
:Germany: Humanstar
:USA: DarkFlameMaster
:Sweden: Brainman

M6
:USA: Persuade
:Germany: Lightweight!
:Bulgaria: Magadansky
:Finland: J33.

M7
:USA: Mog[Skynet]
:USA: Seksi
:Peru: Gahh
:Germany: Slythe

M8
:Sweden: Dkh.Starshaped
:USA: Audigy
:cvech: Cechi
:Ukraine: Nline

Deadline march 3rd

« Last Edit: February 18, 2013, 03:31:23 pm by FML|Ugrilainen »

Offline mogg_maniac

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Re: Round 2
« Reply #1 on: February 18, 2013, 06:36:48 am »
Looks like the map is predistined for chiming the opponent's base. Ground armies will have an even harder time as usual.

Map Info with Item drops:


Offline Slythe

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Re: Round 2
« Reply #2 on: February 18, 2013, 11:09:28 am »
hehe, nice. now go figure out the perfect creeproute :) ( mb renaud can do this ! )

Offline FML|Renaud

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Re: Round 2
« Reply #3 on: February 18, 2013, 03:15:05 pm »
that's one badass image of the map :o

Offline FML|Renaud

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Re: Round 2
« Reply #4 on: February 18, 2013, 05:21:25 pm »
Looks like the map is predistined for chiming the opponent's base.
Yes, but be extra careful of Hawk; your chim might be out of reach for his ground units, but they are also out of reach for your staffing/tping/scrolling

Offline vain_endeavour

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Re: Round 2
« Reply #5 on: February 20, 2013, 01:36:31 pm »
seeing this, the first question comming to my mind: if you chop the trees, can a warden blink from main to main?

Offline FML|Mage

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Re: Round 2
« Reply #6 on: February 20, 2013, 02:01:15 pm »
Glad you volunteered to go test that for us!
Hi

Offline ashalar

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Re: Round 2
« Reply #7 on: February 21, 2013, 03:22:12 am »
can't blink between 10-o'clock and 11 o'clock spawns and cant go from 9 o'clock to 10 without blinking to an island in between, but with lev 3 blink u can blink between the rest of the spawns without any tree chopping

Offline vain_endeavour

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Re: Round 2
« Reply #8 on: February 22, 2013, 02:37:47 pm »
thx for testing :D! imba map, better change it so you can directly blink from every main to main