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Topics - Redkeekee

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1
General Discussion / For the love of God
« on: December 14, 2016, 09:21:54 pm »
Can we please contact whoever runs the bot and ask them to change the ratio of Random Heroes to Regular FFA?  I don't mind the occasional Random heroes but they fill so slowly compared to regular that it's basically 80% of the time just waiting to fill a Random game even though it's close to 50/50 of the games hosted.  If it was closer to, say, 3 regular per 1 random, I think it would be much better.

2
General Discussion / cb unban pls >_>
« on: December 01, 2016, 08:26:07 pm »
zzz

3
Social Media / RRR - Redkeekee Round Reviews
« on: June 10, 2013, 08:10:07 pm »
Hi all,
I wanted to try my hand at video analysis of games and I've decided to start a recurring round review cast the Monday after each round ends, discussing various elements of FFA and examples of them found in the round.  I intend to try to focus mostly on learning than on critiquing and want to pick a specific topic to zero in on each week.  I will include links to the casts in this thread and welcome your feedback on my analysis, please!

RRR official subsection of the FML YouTube Channel can be found here!

RRR # 1 - Redkeekee's Round Review of Season 16 Round 1: Why did I get 5 points?
Episode 1
Redkeekee breaks down the 4th place finishes of round one - discussing what we can learn from our first-eliminated competitors and how they could have or could not have avoided their fate.

RRR # 2 - Redkeekee's Round Review of Season 16 Round 2: In Depth Analysis
Episode 2
Redkeekee breaks down the decision making and gameplay of all players in the league during round 2.  In depth discussion surrounding positions, correct teaming, gold management and more.

RRR #3 - To chat or not to chat... that is the question!
Episode 3
The mighty Renaud joins Redkeekee in discussion surrounding examples of chat and their effectiveness in the third round, along with some general comments on chat in FFA.

RRR Special #1: Talk-back with Magadansky on UD vs Tanks
Special 1
Redkeekee discusses the specific challenges of fighting human armies and tanks in particular as the undead race, and some tips and tricks on how to defeat them.

4
General Discussion / Reno be imba for us!
« on: November 12, 2012, 12:35:12 pm »
Was thinking it would be sweet to have a micro training map for 100 vs 100 armies to encourage newcomers and give us some practice.  Reno you up for the task?  Could be like that old micro training map where you pick your own armies or just have preset ones, whatever you think would be good.  Just an idea!

5
General Discussion / ... Fracking chat box...
« on: August 08, 2012, 08:44:58 pm »
unban me -_-

6
General Discussion / Armies!
« on: July 08, 2012, 04:13:33 am »
So, I've got a question for all the FFA enthusiasts we have around, and it's really quite simple... What are your thoughts on army composition skill requirements? (Mind you the following only comments about the most commonly used army compositions and leave out things like elf/ud ground and comps that are generally considered bad.)

I think it's quite universally accepted that Undead armies are the hardest to control, requiring much kiting and high APM play to contend with some others. 
Orc armies would certainly have to fall second requiring either precision and positioning of bat riders, micro of 3 different casters and their multiple abilities (traps, healing wards, dispel, ancestral recall, purge) focus with wyvs when applicable and then 3 heros which require timing and positioning to be most affective.
It is also quite universal that Night elf is thought to be the easiest army to control, attack move anti-air, focus with heavy air, cast 2 or 3 hero spells depending. 

However, I would actually like people to give reasons this is any different from Human army control.  Is there something I'm missing? 
Comparison:
Tank = Hippo, a-move and position.  Difference = Tanks are slower, but practically unkillable, and easily staffable (don't clump), don't require multiple 250 gold items per battle to keep them alive.
Gryph = Chim, focus. Difference = Gryph can focus air as well, allowing them to pick off heavy air with:
Bolt = Entangle, Difference = Bolt does damage, can be used on air, and disables tp/casting.
Blizzard = Haze/Bof, Difference = only need to cast one spell, and does not care which way the hero is facing when cast.
____ = Holy light.  Yeah, potm just scouts cuz theres no unlimited reveal in this race.

So legit question, am I missing something or are they equally as easy to use?  Sure seems that way.  Thanks in advance, hope to see some constructive answers!

7
General Discussion / unban me from chat plz
« on: June 19, 2012, 12:27:33 am »
freaking flood.

8
General Discussion / Solo Tournament!
« on: June 05, 2012, 04:50:27 pm »
Rejoice!  The solo tournament has nearly arrived.  Is so-and-so all talk?  Is that-pro-guy really as good as people say?  Find out Saturday morning at 9AM!

Bracket posted below.

As previously stated it will be Bo3 all the way to finals, finals being Bo5.
Results are to be reported in PMs to either Redkeekee or Renaud to be updated and games should be played as soon as they are posted.
Please save the replays for a replay pack to be posted following the tournament.
Please log on to GGC by 9:00 EST.

Maps will be loser choice, first maps are the following:

Upper Bracket:
R1: Terenas Stand
R2: Echo Isles
R3: Turtle Rock
R4: Twisted Meadows

Lower Bracket:
R1: Gnoll Wood
R2: Secret Valley
R3: Twisted Meadows
R4: Turtle Rock
R5: Echo Isles
R6: Terenas Stand

Finals: Melting Valley!

All further questions/clarifications should be made in this thread.

Good luck to all!  See you Saturday morning (or afternoon for you EU fools)!


9
League Discussion / Semis Nominations
« on: May 15, 2012, 12:09:29 am »
-Best Micro
-Best Macro
-Best Decision Maker
-Best Rookie
-Best Game
-Worst Game
-Best Comeback
-Best Play/Move/Stunt
-Best NE
-Best UD
-Best HU
-Best Orc

10
General Discussion / June 9th Solo Tourny Signups/Information
« on: May 08, 2012, 01:20:25 am »
I will be organizing a Double-Elimination solo tournament.

Date: June 9th beginning at 0900 EST and it should last a good while into the afternoon.

Map pool
Echo Isles
Melting Valley
Secret Valley
Terenas Stand
Lost Temple
Turtle Rock
Twisted Meadows
Gnoll Wood

Tournament Rules
-Double Elimination format
-All matches will be best out of 3 except for the Finals which will be best out of 5.
-Each player will be allotted ONE veto per match, and maps may not be played more than once per match.  If finals require two matches maps may be replayed.

Game-day Procedures
-0900 EST : All participants are to log on to GGC.
-0915 EST : Bracket will be posted in a new thread, games begin.
-It will be participants responsibility to arrange hosting.
-Map choice will be randomly selected for the first game, loser picks the following maps.
-The WINNER of each match will be responsible for sending Redkeekee a PM on the FML web-site with the results in this format: "Match: Player1 vs Player2, Winner: Player1 (2-0)"
-The WINNER of each match will also be responsible for e-mailing the replays from the match to Redkeekee for the replay pack to be posted afterwards.
-The Bracket thread will be updated as Redkeekee receives results and matches may be played as soon as they are updated.
-All participants/observers should be logged into GGC throughout the tournament for a smooth/efficient process.

Participants:
1.  :USA: Redkeekee
2.  :Canada: Renaud
3.  :USA: Persuade
4.  :USA: Señor Wrecktify
5.  :Germany: Lightweight
6.  :USA: Practicemage
7.  :USA: Seksi
8.  :USA: SteppinRazor
9.  :Germany: Pinballmap?
10. :USA: ATiBright
11. :USA: i-never-smile
12. :Bulgaria: Señor Magadansky
13. :Romania: Q-veta :gold: (Apparently he's already won, but we'll play anyway ^_^)
14. :Finland: DkH.Rain
15. :Canada: KaJetan
16. :USA: l[V]laJiN
These numbers are not set in stone, we can arrange it with fewer or more but my target for a fun morning/afternoon is 16 participants.

Reply to this thread to sign up.

Update: Signups will end Saturday, June 2nd.

11
League Discussion / Round 4 Nominations
« on: April 30, 2012, 03:59:21 pm »
-Best Micro
-Best Macro
-Best Decision Maker
-Best Rookie
-Best Game
-Worst Game
-Best Comeback
-Best Play/Move/Stunt
-Best NE
-Best UD
-Best HU
-Best Orc

12
General Discussion / Civil discussion of Pokèmon
« on: April 18, 2012, 10:26:51 pm »
Due to some recent hostility in threads, particularly name-calling via Pokèmon comparisons, also known as Pokènaming, I've decided to open up a post discussing the value of Pokèmon and their place in today's society, including the progression from being treated as property and traded like cards, models, and women -- to being regarded as equals and given proper voting rights and home-ownership privileges.  The discussion point I'd like to jump off on is the 2005 case of Pikachu vs the Board of Education.

Begin.

13
General Discussion / Cats
« on: March 22, 2012, 03:46:16 pm »

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