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Messages - Tleilaxu

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61
News / Re: S25 Sign-ups
« on: April 01, 2017, 10:03:15 am »
TLEILAXU
Tleilaxu#1743
Denmark
 :ud:
I'm in current top 3 UD ffa players.

62
News / Re: Full Teams List - Team Battle Royale
« on: March 08, 2017, 07:11:02 pm »
Slight improvement

63
News / Re: Full Teams List - Team Battle Royale
« on: March 01, 2017, 03:29:46 pm »
sdfdsafdfdfsdf

64
News / Re: Communication Pause
« on: February 28, 2017, 06:13:46 pm »
We are implicitly condoning pause manip.
Lol it seems the admin team bullied Renaud into submission.

65
News / Re: Communication Pause
« on: February 28, 2017, 05:05:05 pm »
Nice discussion so far. Here's the way I see it.

- Some people seem to believe pausing to manip is some kind of overpowered strategy and some huge advantage for certain players. I really doubt this is the case. If this thread is any indication, then the guy who pauses to manip will be immediately 3v1d right after. I think it is another tool to use, but one that can't be used effectively very often and requires some finesse in the right situation.

- The abuse clause of the rule still applies. If someone pauses to sit there for 3 minutes or more just spamming chat and testing everyone patience, then I think you would be hard-pressed to find an admin that doesn't think that is abusing the system.

Here's a couple scenarios and how I personally would apply the ruling:

1) Bob gets attacked by Jack. Bob pauses for 1 minute to rationalize to Jack why he should instead attack Tony. Verdict: this is okay.

2) Bob gets attacked by Jack. Bob pauses to flame Jack for attacking him. Jack flames him back and other players ask him to unpause. Bob unpauses. Verdict: this is okay, but it will surely hurt Bob's reputation for poor sportsmanship and probably work against him in the end.

3) Bob gets attacked by Jack. Bob pauses to say why he shouldn't be attacked. Everyone tells him to unpause. Bob doesn't unpause for 5 minutes despite not having a valid reason to do so. Verdict: this is abuse. Bob will probably get a warning on the first incident and penalty points if he repeats it.

4) Bob pauses the game during fights multiple times. Verdict: this is abuse. Bob probably gets either a warning or penalty points depending on how many times he did it and the impact it had on the game.

Hope that gives you a sense of the intention of the rules around pausing. But actually there's a better unwritten rule that will always keep you out of trouble: don't be an asshole.
I don't think number one is okay at all. It's an RTS game. You should chat/manip while playing the game. Also, remember that there are 2 other players in the game whose gameflow might be disrupted. It's really frustrating to be in a micro intensive fight and then have somebody pause the game. Especially if they don't even announce the pause (like cumulo does every time).
Anyway, I actually agree with Eshan. There probably shouldn't be a specific rule of this, since it would be too rigid, but my problem with this thread is that it sounds like you are implicitly condoning pause manip whereas before we all thought it was banned.

66
News / Re: Communication Pause
« on: February 28, 2017, 10:33:33 am »
-if we allow pause manip, we MUST forbid unpause during pause manip, otherwise you get incident like the eshan-cumulo game, where eshan paused, and cumulo though it was a pause to manip so resume.
Lol @ Culo manipping admins into believing his bullshit  :icon_lol:

67
News / Re: Communication Pause
« on: February 28, 2017, 08:14:16 am »
Horrible decision. Instead of making pause manipping implicitly disallowed you've now opened the flood gates for 10 min pause-and-spam fests.

68
News / Re: Full Teams List - Team Battle Royale
« on: February 18, 2017, 10:54:07 am »
Just want to say that all team names fucking suck.

69
News / Re: Draft Phase - Team Battle Royale
« on: February 16, 2017, 04:55:24 am »
i prob could but you keep forgetting this is an FFA league

which is why i made that pick - ur a solo player with an attitude, that hasnt chosen to adapt to ffa
He sure solo'd those creeps
https://clips.twitch.tv/ena1337/SuccessfulWormPanicVis

70
News / Re: Team Battle Royale - Applications
« on: February 07, 2017, 02:34:41 pm »
Tleilaxu#1743
CET
Races: UD, elf
Captain: No.
Any other information that might be useful to a captain who wants to draft you:
 
Personal competencies:
Highly out-going and social. I always have a smile on my face.

Skills: I can utilize the Undead race in diverse ways. Always have at least around 130 apm.

(;

;)

71
News / Re: Team Battle Royale - Applications
« on: February 04, 2017, 12:12:25 pm »
Lol'd @above.
I might sign up but I don't quite get this discord thing.

72
League Discussion / Re: S24 Community Feedback
« on: January 31, 2017, 01:36:04 am »
Point system was great, but two points for high-score is maybe a bit too much. It should be a way to break ties and reward aggressive play, but I think that as it is right now it makes too big of a difference. Maybe the 3rd and 4th place values could be raised to 13 or 14.
It's important to acknowledge that free wins happen, especially for newer players. That's why it's important to reward winners, but without giving them a giant advantage.

I liked the option to choose from different maps and including non-standard maps.

The random system is definitely better than the winners face winners system. It's just more fun not knowing who you might face.

A thing that could be improved is spawn positions. If we had maps with fixed positions it would be a big improvement. Sure, you'll get some old schoolers saying "hurr being surrounded is part of teh ga-" shut the fuck up. Having a disadvantage from the start of the game is bullshit. Monsoon for example is a map that desperately needs fixed spawns.
In other, bigger maps it's less of a problem, but still something that should be considered.


73
General Discussion / Re: FINAL PREDICTION
« on: January 28, 2017, 06:58:12 am »
Deathrose is normally kind of a, you know, total crap map for undead, but given the lineup I think it's going to be more even.
Does Alien random every game? I think choosing orc could be a good choice here, for obvious reasons, but it could also be dangerous since a good UD might choose to rush to prevent retarded heroes.
There's a slight chance Noe might go for a non-AM build here, due to the mana fountains. It's either alch, mk, pala or the standard AM, panda, pala nerd combo.
Both DV and Qwest will probably go for quick tech/garg to creep the mids more easily.
All the players are at a similar level, so it should be a long 4 way, unless QuesadillaWareOwnz rolls UD and gets tomed.
It's also going to be interesting to see how Qwest will adapt to not having a shitty island.
Noe looks like the favorite on paper, but he might get teamed to death in the later stages.

74
News / Re: S24 Grand Final
« on: January 25, 2017, 06:21:04 pm »
Yeah I'm not really convinced about "2 of the maps heavily favor ud"

Deathrose is more like orc > ud > hu > ne
Deadlock is more like ne > ud > hu > orc
And twilight is pretty balanced

Regardless, any of the maps have potential to provide a great finals and no matter the outcome we will be welcoming a 1st time fml champion into the hall of fame!
Nah Twilight isn't balanced. Deadlock is easily the best undead map because low hero levels = ud is comparatively strong, and it doesn't have imba items which favor other races more than they favor UD.

75
Suggestions / Re: FFA/FML Podcast
« on: January 24, 2017, 01:40:13 pm »
Lol'd at the Dovekie comment.

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