November 10, 2024, 02:24:21 pm

Author Topic: Build A World Map Making Contest!  (Read 69451 times)

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Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #15 on: December 17, 2016, 09:45:06 am »
wow, nice work Cinderfire. Btw LOL@Renegade City, I bet germans will love it  :icon_lol:

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Offline Blood Raven

Re: Build A World Map Making Contest!
« Reply #16 on: December 17, 2016, 10:10:10 am »
Good luck to all the participants! Hive sends its regards.

I do have a couple of questions though:
1. Are we forced to use that creep drop table or is it just a guideline?
2. Are we allowed to use custom imports (for terraining purposes) as long as the map is still classified as melee?
3. Are fortress (team based) maps allowed?
4. Are we allowed to upload the maps we make for this contest to other sites (for example to the hiveworkshop)?

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #17 on: December 17, 2016, 10:17:46 am »
Good luck to all the participants! Hive sends its regards.

I do have a couple of questions though:
1. Are we forced to use that creep drop table or is it just a guideline?
2. Are we allowed to use custom imports (for terraining purposes) as long as the map is still classified as melee?
3. Are fortress (team based) maps allowed?
4. Are we allowed to upload the maps we make for this contest to other sites (for example to the hiveworkshop)?

1. Just a guideline! That guideline is straight from blizzard though. We have a few maps in our rotation that have some camps that deviate from it though (Harvest of Sorrow the biggest one).
2. Yes!
3. No, only FFA maps please. If you need any help with what makes a good FFA map, feel free to ask myself or really anyone here. I can write up a quick blurb in the second post as well if that would help.
4. Yes! Please do!

Thanks for your interest! Looking forward to see your maps.

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #18 on: December 17, 2016, 10:44:49 am »
I'll be entering this competition. It's time to expand my melee map pool to something more then 1v1's. Expect something similar to my other maps:

http://www.hiveworkshop.com/threads/the-red-swamp.255393/
http://www.hiveworkshop.com/threads/renegade-city.253141/
http://www.hiveworkshop.com/threads/synergy.277952/

Will be streaming the map making process.
Stream: https://www.twitch.tv/filmting

Salutations from the hive - Filmting

From the map "Synergy"
Where in the doodad palette is the statue and the purple rune?


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Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #19 on: December 17, 2016, 10:53:22 am »
Also, how do you add this type of water on the terrain? It's not shallow water it seems to be like a very slightly shallow water maybe? I don't see a property in terrain where I can just select water to make it look like a river.




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Offline Wrecktify

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Re: Build A World Map Making Contest!
« Reply #20 on: December 17, 2016, 10:55:04 am »
I like Swastika City.

Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #21 on: December 17, 2016, 11:13:45 am »
Also, how do you add this type of water on the terrain? It's not shallow water it seems to be like a very slightly shallow water maybe? I don't see a property in terrain where I can just select water to make it look like a river.



Its not straight forward to make. Message me on Discord and ill teach you

Offline Blood Raven

Re: Build A World Map Making Contest!
« Reply #22 on: December 17, 2016, 11:54:15 am »
@ZsSuperCumulo
The statue was either from Cityscape/Structures or Cityscape/Props categories.
The runes are from Dalaran Ruins Props or Destructibles, I'm not sure. You can always copy the doodads from other maps if you can not find them, although it will be a bit more time-consuming.
About your other question, that's called rolling shores and there are a couple of ways to do it:
1. Add shallow water, then make all the cliffs into ramps. This will however limit visibility and is time-consuming.
2. Start your map with shallow water everywhere, then raise the terrain out of the water. Now when you lower it, there will be water without cliffs. This does require you to start your map all over again though (you can still copy parts of the terrain/doodads)
I'd recommend that you read my terraining tutorial for future reference. Not all points in it can be applied to melee map making though.
Good luck!
« Last Edit: December 17, 2016, 11:56:45 am by Blood Raven »

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #23 on: December 17, 2016, 12:22:51 pm »
@FML|WorpeX  & @Blood Raven  thx for ur suggestions guys. I keep noticing that most of these maps are symmetrical   :icon_biggrin: I wonder if I can design a good asymmetrical map  :icon_cool:

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Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #24 on: December 17, 2016, 12:35:25 pm »
You can actually appreciate it all the little details that go into map creating once you open up world editor and start fooling around with the palette. Let's hope we see some awesome creativity from our participants! :D

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Offline Puke

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Re: Build A World Map Making Contest!
« Reply #25 on: December 17, 2016, 05:10:36 pm »
Super cool idea, looking forward to the results.

Can you elaborate why landscape is 50 points and balance 30?

In my opinion nothing is more important than balance in a competetive game. I know this issn't a 1v1 map and FFA maps only have to be somewhat balanced for them to be playable, but don't you think balance is the most important thing, after all?

Really good question!

The answer is that the very first category "Map Structure & Layout / 20" actually doubles as a balance category as well. Really, we could have put this one into either heading and it would have worked but decided to put it under landscape instead.

A large part of balance in a FFA map is actually just where the player spawns are located. They need to be an equal distance from each other and also spread out. An example of a map thats poorly balanced for FFA is the blizzard map "Ruins". This map pits all 4 starting locations right in the center of the map - this means any sort of air attack will dominate and races that are strong at aerial hit and runs (Elf) will be very strong on it.

So, TL;DR:  "Map Structure & Layout" will be judged as a Landscape and a Balance category.

I see. A suggestion of mine... make a final with the top 3 maps and create an inhouse game with some good players from FFA to represent the map. This way its more of a contest for the follower!
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Offline FML|WorpeX

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Re: Build A World Map Making Contest!
« Reply #26 on: December 17, 2016, 05:24:15 pm »
Super cool idea, looking forward to the results.

Can you elaborate why landscape is 50 points and balance 30?

In my opinion nothing is more important than balance in a competetive game. I know this issn't a 1v1 map and FFA maps only have to be somewhat balanced for them to be playable, but don't you think balance is the most important thing, after all?

Really good question!

The answer is that the very first category "Map Structure & Layout / 20" actually doubles as a balance category as well. Really, we could have put this one into either heading and it would have worked but decided to put it under landscape instead.

A large part of balance in a FFA map is actually just where the player spawns are located. They need to be an equal distance from each other and also spread out. An example of a map thats poorly balanced for FFA is the blizzard map "Ruins". This map pits all 4 starting locations right in the center of the map - this means any sort of air attack will dominate and races that are strong at aerial hit and runs (Elf) will be very strong on it.

So, TL;DR:  "Map Structure & Layout" will be judged as a Landscape and a Balance category.

I see. A suggestion of mine... make a final with the top 3 maps and create an inhouse game with some good players from FFA to represent the map. This way its more of a contest for the follower!

Great idea! Thats something we can definitely do when the deadline gets closer.

Offline FML|Mog

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Re: Build A World Map Making Contest!
« Reply #27 on: December 17, 2016, 11:14:56 pm »
We could shout cast them too! That would be fun I think

Offline blast870

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Re: Build A World Map Making Contest!
« Reply #28 on: December 17, 2016, 11:56:05 pm »
Hi, I am a melee map maker from Hive.
1v1 map is my current field of expertise, but I would like to give FFA a shot.
Would anyone explain me about the rules in making FFA maps?
Below this message are the links of my maps.

http://www.hiveworkshop.com/threads/misleading.290553/
http://www.hiveworkshop.com/threads/slaughter-hills.289595/


https://www.twitch.tv/a1ruka/v/106057121

A VOD of my 3rd map 'RockyMountain' played by Lucifer vs No.90, Agatha vs Aly_free
0:35 ~ 1:20

« Last Edit: December 18, 2016, 12:18:37 am by blast870 »

Offline ZsSuperCumulo

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Re: Build A World Map Making Contest!
« Reply #29 on: December 18, 2016, 03:37:02 am »
Nice 1v1 maps, reminds me a bit of echo isles :P

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