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Re: Warcraft 3 Patch 1.29 Blademaster nerf makes already terrible Orc race even less playable (in FFA)

Dreadlord buffs + HU nerfs make UD top race (when played by a good player like Jaod).  Dreadlord second shoudl be much more common now.  Vamp buff is also good for vs. Elf.

Tinker buff is very interesting - pocket factory was OK vs. tanks but pretty crap in most other situations.   Rockets now do decent damage, huge AOE and provide something very unique (air stun)

Kotg just broken now.  7 second root at level 3? Lulz.

February 21, 2018, 07:20:15 pm
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Re: Warcraft 3 Patch 1.29 Vampiric Aura: Increased bonus for DL
Level 1: DL 15% to 20%
Level 2: DL 30% to 35%
Level 3: DL 45% to 50%

I think that just means bonus for the dreadlord himself and not units if I'm reading it right

February 22, 2018, 04:52:28 am
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Re: FML Season 27 | Sign up! qwest
Swarm vs tanks gogogo ffa:P

February 22, 2018, 09:19:49 am
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Re: FML Trivia Challenge!!! HAH MAGA DOWN PEWPEWPEW
February 23, 2018, 04:27:18 pm
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Re: FML Season 27 | Sign up! A bit of statistics:

  • Players from a total of 15 different countries have signed up.
  • 64% of all the players signed up are from 4 countries:
    Germany (8)
    Russia (7)
    USA (5)
    Bulgaria (3)
  • The most preferred race is Night Elf (excluding random race and 2-race players) with 7 representatives, followed by Orc and Human with 5 representatives each, and the least preferred race is Undead with 4 representatives.

February 27, 2018, 02:46:29 am
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Beginners FML FFA Guide Dear aspirant,

The FML community welcomes anyone interested in the free-for-all gametype. FFA is probably the most difficult but most rewarding gametype in Warcraft 3. Anyone can play, but it takes skill to master. The nuances of strategy, the diversity of gameplay, the infinitely unique endings, the incredible armies and heroes, and the satisfaction of winning against multiple opponents – these factors and more create a gameplay experience that is unmatched by any other gametype. FML takes FFA seriously, and we are always looking for new talent. Come and play with us, observe some games, watch replays, perhaps read a guide if you are serious. We promise you will have fun, but we won’t promise you will win.

What is FFA Masters League (FML)?

A very active free-for-all community and league of free-for-all that was founded in 2005 by :USA: WorpeX. While FML seasons and other events are distributed over the year, inhouse FFA matches are played regularly every day. The number of players peaks usually between 5 pm and 2 am CET. Visit our Discord group to find games and chat about FFA: https://discord.gg/BtY2pVm.

What is special about FFA in this community?

You will soon learn that FFA is not about “killing whatever I see and hope I’m going to win”, at least within the FML community. It’s about playing for victory and for that, getting into the most advantageous position, where micro is not your only tool. Diplomacy, strategy, economy, subterfuge, 2v1’s, rebuilding, and much more are tactics you can use to achieve victory. Therefore, temporary peace between two players is a legit approach (not to be confused with pre-teaming, which is illegal). In a perfect world, players begin FFA matches by quickly establishing their economy, before engaging in combat with one other player. After one player is out, the three remaining players try to balance power until the winner has been decided. But in reality, FFAs tend to be more chaotic and anything can happen.

Small FFA Glossary

Peace: Temporary agreement of two players to not attack each other
Backstab Breaking peace or falling into another player’s back is called backstabbing
Manip: Players trying to manipulate each other by chat, be it by lying or psychological tricks
Suicide: If one player stops playing for victory and tunnelvisions another to death without caring for anything else, this is called suicide. It’s often announced to threat someone.
Dead: As “gg”, this is a relative term in FFA. It either means a player has nothing left and is almost defeated or he just wants to appear weak to get help and be left alone.
Hoarding: If a player stays passive to gather a lot of gold, this is called hoarding, particularly if he stays on 50 supply.
Tome: The weakest players in the game are considered "Tomes of Experience" since you'll have to feed experience off them if you want to be able to compete with the stronger player.
CW: On many maps, players agree on taking second expos in clock-wise (= cw) direction

General FFA Tips

- You will not win every FFA game. An average FFA winning percentage is 25%, while 50% is considered extremely good. Keep that in mind anytime you lose a rough game. The more mistakes you make and learn from the better player you'll be.

- Whenever you lose a game, try to figure out why you lost and think about what you could have done to prevent it, even if it seems out of your control. If you lose because two players teamed you, try to figure out why you got teamed and what you could have done to prevent it. Maybe eliminating one of them earlier would net you the win. Maybe you were too aggressive, maybe you weren't aggressive enough.

- Creeping is like Thanksgiving dinner. Take what everyone wants first and then your own stuff.

- Always fast expand. Other players, if they're playing smart, will be more concerned with expanding themselves than taking down your expo. No matter what map you're on, or what race you're using, you should have an expansion up and running within the first 10 minutes. Always try to have at least two mines running at all times.

- Never harass. Harassment works in solo because you keep your opponent's hero levels low and damage their economy. It doesn't work in FFA because there are two other players who are creeping and expanding.

- Pay close attention to your food count. You should always be at exactly 50, 80 or 100 food or trying to reach that number as quickly as possible unless it's very early in the game. If you don't have enough mines running for the food count you're at then you'll usually run out of money and lose.

- Never sit at 100 food. You lose 200 gold a minute from each mine you have if you're at 100 as opposed to 80. If you plan on being out of combat for more than a couple minutes, kill off your units and go down to 80 food.

- Don't lose your temper. Suiciding someone because they're harassing you with Bats or Chimaeras may make you feel better but you'll still lose the game. If you play smart you can win the game instead.

- When you're surrounded you have two options. The first is to play defensively, put up a few towers and try to stay at a low food count for as long as possible while trying to expand on the other side of the map. The second is to break free by taking out one of the players next to you and taking over their mines. However, if all the players are next to each other (two players are surrounded) then you should take out the person who's not surrounded instead of the other surrounded player. Otherwise, you'll still be surrounded (see figure below).

Code: [Select]
OPPONENT         OPPONENT         YOU   --->       OPPONENT
- In three way games, win fast or lie low. Unless you play very aggressively and take everyone out quickly try not to look like the dominant player. This will decrease your chances of being teamed. This can be done by staying at a lower food count for longer and therefore having more gold from fewer mines. Also, don't take a mine everyone is fighting over unless you're prepared to defend it. The same goes for expanding in the middle on maps like Bloodstone Mesa and Battleground. If someone suggests teaming you come up with reasons why another player is more eligible. The number of mines they've had and how much gold is in them, their hero levels or even their start position can convince other players that they are a bigger threat than you. This doesn't mean sit in your base and do nothing though. You'll need to fight someone to gain experience and you'll need to expand quite a bit to pull off a win.

- It's important to know how to hide buildings well if you're facing a strategy such as mass Tanks or Bats. Sometimes you'll have to lose your main base to take down theirs.

- Don't leave if someone takes you out. You can usually rebuild in a distant corner of the map and take out the dominant player when he's weak. Conversely, never leave a player for dead. It's amazing how people can come back if they're left alone for long enough.

- If someone cries for help when they're being attacked go to their base instead of the person who's attacking them. This way you can weaken the person who's attacking them and eliminate the person who's crying for help. You'll often get a significant amount of experience from doing this.

- The sooner you go above 80 food the larger advantage you'll have early game. The longer you stay under 50 food the bigger advantage you'll have late game. Staying at 50 is risky because a larger army can take you out rather easily but try not to exceed 50 food too early. You will need the resources later in the game. Good scouting can let you know what other players are doing so you know when you'll have to go up to 80 or even 100. Generally, it's good to go above 50 a little after all the creeps are gone because that's the point in the game where you'll have to attack someone if you want to keep up with your opponents in hero levels. It's also the point in the game where your opponents are most likely to attack you.

- Make sure you have enough production buildings to quickly rebuild or adjust your army. A good guideline is to have one production building for every 4 units that you'll have in your army from that building. For example, if you plan on having 12 Hippos in your general army you would want 3 Ancients of Wind. Obviously slight adjustments have to be made depending on how fast the particular unit builds.

(These Tips are an Excerpt from Nooblex's FFA Guide)

Additional FFA Guides

Comprehensive FFA Guide by Nooblex

Seksi's Guide to Free For All

(FML intro Written by HighTac & Eshan)

March 01, 2018, 12:00:05 am
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Re: S27 Round 1 Match-ups! shit,any of our actions could be construed as conspiracy((mr.Shave we have a lot to do damage to yourself that we are not accused of preteam????
Mr.shave and Eshan I agree to you to be referees,I accurately I'd say and I and jaod forget in game ,that we friends,and play only on victory!

March 03, 2018, 11:54:06 am
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Re: S27 M1.10 Then we will need three subs. Better scenario, the three players show up in here and agree on a time with the player that still has scheduling rights.

Please understand, that it's a huge effort to get 22 matches per round scheduled. We can't chase everyone.

March 04, 2018, 04:47:34 am
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Re: S27 M1.18 Ok then I pick 7 of March at 19 CET
March 04, 2018, 07:27:01 am
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Re: Beginners FML FFA Guide I think Eshan brings up good points. I think its the level of competition which really makes Solo so difficult right now. FFA is a niche gametype and not many players play it. The level of competition isn't that high. To win FML you need to be an above average FFA player but you don't need to be any good at solo.

If the level of competition in FFA was higher, the whole meta would change I think. Right now the meta caters towards low micro, high macro players. Small mistakes, especially early game, rarely matter because of this. This generally means playing "smarter" and trying to win economically or diplomatically.

Over the years of FML, we have seen many players come from a solo background which is high micro - low macro style. Some have come into the league and completely changed the meta like Trunks, Duck, Rain and Magadansky. How would the Meta look if we had all players on their skill level? Hard to say, but I know FFA would not look the same as it does now.

March 05, 2018, 01:35:15 pm
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